- Urien's Apprentice wrote:
- 1) Is Urien Rakarth worth it in games of 1750 pts or less? The upgrades on grotesques looks great but I have yet to actually play a game and see how S6 really differs from S5
Define 'worth it' I suppose.
I, personally, think that regular Haems will give you everything Mr. Rakarth does, and do so at a more viable point cost. On the charge with a regular Haem Grots will hit Str 6, and with Urien Str 7 - vs. infantry it's a wash, as both strengths will mostly wound on 2+. Versus vehicles it's a wash as both will hurt AV 10-11, and neither will hurt AV 14. Urien gives them a *slight* advantage versus some Dreads and other Walkers, but that's about it.
- Urien's Apprentice wrote:
- 2) Scissorhands or Hexrifles for Acothysts?
That's an odd question because that's like asking 'pancakes or beer' the two items in question serve too drastically different purposes. One is a shooting weapon, the other is an assault tool. In an immediate answer sort of way I'd say 'Scissorhands' because I think the Hexrifle is one of the worst upgrades in the codex.
- Urien's Apprentice wrote:
- 3) Crucible of Malediction and all the other one shots. Really worth it or not?
Some are, some aren't. The Crucible currently falls on the 'aren't' category. The Shattershard is the only one shot weapon I personally think is legitimately competitive.
- Urien's Apprentice wrote:
- 4) When equipping your Haemies is it better to give them Hexrifles and Liquidiser Guns or Melee orientated things like Scissorhands/Flesh Gauntlets? Also how many do I want minimum- was thinking Urien + 2 Haemonculi for a 1750pt list
In a coven build I think Liquifiers+some melee option is the way to go. Agonisers is actually my slight preference suggestion, as the rest of your army will mostly lack assault tools that punch through armor. But going with Scissorhands or V.Blades, or even P.Weapons will all serve you well.
Optimum number is hard to predict - probably at 1750 you're looking at 2-4 as the sweet spot.
- Urien's Apprentice wrote:
- 5) How many squads of Wracks is deemed minimum and how large should I be aiming for? Should they be in raiders or on foot?
There are way too many variables here to cover in the time I'm willing to spend answering
I'd suggest you just start putting together a list and see what you come up with, then post it in Army Lists for review. I would tend to avoid foot unless you're trying for a WWP build, otherwise I would mech them up.
- Urien's Apprentice wrote:
- 6) Scourges are the only fast attack that I feel fits in with the covens, do I want to mix up lances and haywires or take special weapons in pairs?
I don't mix as I think it's silly, I'd take Haywires or Heat Lances.
- Urien's Apprentice wrote:
- 7) Is a Cronos a silly addition to a list starting with so many pain tokens?
I personally think so, yes. I don't see it serving much purpose because most of the army will already have the sweet stuff, and the Scourges don't need them, and a Talos ought to be able to get them itself.
- Urien's Apprentice wrote:
- I absolutely love the Talos but here you cannot play them without a WWP? Also which of the upogrades for their tail guns is the best?
You can play them without WWP, though it isn't as good for them.
I would say the best tail weapon is the Haywire Blaster, though the Heat Lance gets a lot of love from people.