- Quote :
- There is no gameplay reason not to go for prophets of the flesh over everspiral.
Everspiral, as written there, is intended for one thing : spamming Taloi and Chronoi
- Quote :
- Coven of the hex is great against nids and thousand sons, useless against dark eldar, tau, necrons.
Forcing the enemy to reroll 6's to hit is crazy good (especially against Necrons, it makes Tesla completly unviable). If you go against Orkz and you have Venoms/planes, they hit you on 1/36...
My review (i didn't go deep into the alliance system):
- Black Heart : very simple, very cool, very thematic. The "double the models for objectives" is an answer to a need our army truly has, so i say : great job.
- Iron Thorn : i think (and hope) we'll get something like that. Super useful for people like me that play a DL in every squad of Kabs.
- Last Hatred : why not. Not as good as its Coven equivalent (as Kabals are more vehicle oriented, and this doesn't affect vehicles), but still legit.
- Flayed Skull : very legit. Definitly useful to add 4" to raiders advancing.
- Broken Sigil : perfect. I hope we'll get this one in the dex.
- Severed : why not. I don't think anyone would pick this one (this can be done by a stratagem, while the other bonuses are permanent), but a nice option i guess ? Definitly the weakest.
- Strife : simple but elegant.
- Red grief : doesn't work, the bloat is very strong with this one. I'd suggest a rule allowing you to embark your wyches in the reavers/hellions squad (that way, you could play a cult army with no Raider/no venoms).
- Live capture : a doctrine boosting 1 unit in the army is not very interesting. This could give No Escape (5+) to your entire army, and boost the No Escape rolls of your wyches by +2.
- Wrath unbound : for a faction that mobile, the drawback isn't enough... +2 attacks on the charge for the entire army is a bit over the top for me. Rerolling to wound on the charge would feel more balanced. But maybe that's just me, overall it's still a solid idea.
- Cursed blade : the overwatch thing is complicated... and you're basically giving "Fly" and "Hit and Run" when more than half your units already have that rule. The only units really gaining something are wyches here. A simple "the enemy rerolls successfull Overwatch rolls" would be simpler and better.
- Blood shadows : very similar to the previous one. Why not a "-1 to shoot when under 12" " ? I don't think it exists, and it would give a very claustrophobic feeling to your opponent, that would be forced to keep his distances with your crazy cultists.
- Prophets of flesh : wayyy overpowered for Wracks. That's just not going to happen, i think. And if it does... there is no reason to take anything else.
- Ebon sting : yes. I'd rather see it reroll to wound though (so you can have a 2+ rerollable Ossefactor), but it definitly works.
- Everspiral : i think we could realistically get something like this. Would be okay.
- Altered : actually quite nice. Should give +2 attacks to Pain Engines, but overall a great trait.
- Hex : i'm in love with this one. The rerolling 6's to hit is crazy good, and the "anti psycher" is really needed.
- Dark Creed : how to turn your wracks into zombies... i like the idea, even though i'd never play it (a bit underwhelming).
Overall a nice job, but there are some unrealistic things, and some big balance issues. But some great ideas (especially the Hex one).