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 Transport Capacity

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The Shredder
CptMetal
dumpeal
Burnage
Lord Asvaldir
krayd
Marrath
Mppqlmd
Von Snabel
Evil Space Elves
Crazy_Ivan
amishprn86
drdoom222222
Count Adhemar
The Strange Dark One
lament.config
|Meavar
SushiBoy013
FuelDrop
TeenageAngst
Tounguekutter
25 posters
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Raider Capacity Should Be...
9 or less
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11
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 42% [ 31 ]
12
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 40% [ 29 ]
13
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15
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16 or more
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 4% [ 3 ]
Total Votes : 73
 

AuthorMessage
Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeWed Feb 07 2018, 20:29

Yeah if we had the option to take characters on jetbikes/skyboard it wouldn't be as big of an issue to not have room for characters in oru vehicles, but we can't do that and I don't see it changing anytime soon.
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SushiBoy013
Sybarite
SushiBoy013


Posts : 254
Join date : 2017-10-23

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeWed Feb 07 2018, 21:48

I like the concept of having an "HQ slot" on a transport. You could take that a step further and say, whichever character is filling in that slot is permitted to utilize their aura from the transport, possibly side stepping the big rule book's take on auras and transports.
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dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeWed Feb 07 2018, 21:52

SushiBoy013 wrote:
I like the concept of having an "HQ slot" on a transport. You could take that a step further and say, whichever character is filling in that slot is permitted to utilize their aura from the transport, possibly side stepping the big rule book's take on auras and transports.

And as you only have 1 HQ slot in your transport, you need to choose at the begining of your turn which HQ you put in it, if more than 1 HQ is in the raider
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FuelDrop
Hekatrix
FuelDrop


Posts : 1392
Join date : 2015-06-21

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 00:37

Make it a wargear option: Overlord's throne.
A vehicle with this upgrade gains an additional transport slot which can only be occupied by a character. If that character has an aura, the vehicle gains the aura while occupied.
Available on raiders and ravagers!
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 06:15

That would be a sweet upgrade, plus it would be a great modeling opportunity.
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|Meavar
Hekatrix
|Meavar


Posts : 1041
Join date : 2017-01-26

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 07:01

Lord Asvaldir wrote:
That would be a sweet upgrade,  plus it would be a great modeling opportunity.
And you just explained why it is not in the codex. Wink
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CptMetal
Dracon
CptMetal


Posts : 3069
Join date : 2015-03-03
Location : Ruhr Metropolian Area

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 12:48

Available on Ravagers would be sweet.
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The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 15:13

CptMetal wrote:
Available on Ravagers would be sweet.

Demi Dais of Destruction. Very Happy
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 15:14

It's a shame the codex is already written because I think that would be a fantastic addition to it!
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dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 16:06

If I could put an archon in a ravager, I'm not sure I would. It would make a very expensive target to the ennemy. Maybe if it would add a flickerfield or some defense.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
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Location : London

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 16:09

dumpeal wrote:
If I could put an archon in a ravager, I'm not sure I would. It would make a very expensive target to the ennemy. Maybe if it would add a flickerfield or some defense.

I suspect Ravagers would rapidly become Haemonculi's Thrones.
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The Strange Dark One
Wych
The Strange Dark One


Posts : 881
Join date : 2014-08-22
Location : Private subrealm of the Eldritch Skies Kabal.

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 16:10

I must agree. It sounds awesome and would allow some really fancy conversions, but beyond that I see little use.

But certainly, it would be a hell of a ride for an Archon.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 16:23

|Meavar wrote:
Lord Asvaldir wrote:
That would be a sweet upgrade,  plus it would be a great modeling opportunity.
And you just explained why it is not in the codex. Wink

Unfortunately true, it's a real shame GW has been clamping down recently on any unit choice or upgrade that doesn't have an official model, even when it's not hard to convert such models.

Yeah haemonculi sitting in a ravager making it t7 would not be bad.
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The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 16:25

Lord Asvaldir wrote:
Unfortunately true, it's a real shame GW has been clamping down recently on any unit choice or upgrade that doesn't have an official model, even when it's not hard to convert such models.

Quite. Apparently even swapping arms - on models that have interchangeable arms - is seen as too complicated by GW staff. Rolling Eyes
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URIEN
Kabalite Warrior
URIEN


Posts : 153
Join date : 2017-07-28

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 17:07

Lord Asvaldir wrote:


Yeah haemonculi sitting in a ravager making it t7 would not be bad.

Ravager's don't have the [COVEN] keyword and thus cannot gain the +1 toughness.
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lament.config
Sybarite
lament.config


Posts : 450
Join date : 2015-04-20

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 19:36

Are you sure about that? I'm fairly certain they have all three subfaction keywords
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URIEN
Kabalite Warrior
URIEN


Posts : 153
Join date : 2017-07-28

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 19:49

Yep. Double checked to be sure. The Ravager is [KABAL] only.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeThu Feb 08 2018, 21:13

Darn that's a bummer.
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Tounguekutter
Sybarite
Tounguekutter


Posts : 460
Join date : 2014-05-18
Location : Maryland

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeFri Feb 09 2018, 04:02

Lord Asvaldir wrote:
Right I think that's what we all want, but I doubt GW is about to change the special/heavy weapon requirements for most of our units which means our transport capacity would need to go up. Truthfully though I don't think that will happen either.

There's 2 special and 2 heavy in the 10 man Kab box. Hence, I feel justified if I fandex things to 2 special or heavy per 5, as, technically, the box accommodates this. To my mind, this wouldn't penalize players from going in for 8 or 9 Kabs and throwing in an Archon or two.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeFri Feb 09 2018, 04:25

That's true but you could make the same case about pretty much any infantry box. Standard marines have even more special/heavy weapons, doesn't mean GW is going to let them have more than one each of special/heavy weapons in a standard marine squad. A total of 4 special/heavy weapons in a troop squad would just be too much.
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|Meavar
Hekatrix
|Meavar


Posts : 1041
Join date : 2017-01-26

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeFri Feb 09 2018, 07:40

Standard guardsman boxes don't have any heavy weapons, nor do they have plasmaguns or meltaguns...
Even the start collecting thing, for IG has a squad and a single heavy weapon team. Thus there is no way to be able to field it legally without undersized units.
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amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeFri Feb 09 2018, 07:51

|Meavar wrote:
Standard guardsman boxes don't have any heavy weapons, nor do they have plasmaguns or meltaguns...
Even the start collecting thing, for IG has a squad and a single heavy weapon team. Thus there is no way to be able to field it legally without undersized units.

It seems to only apply to Xeno's....
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WS0007
Hellion
WS0007


Posts : 30
Join date : 2014-06-15

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeFri Feb 16 2018, 14:40

I think they should just set the squad sizes back to what they were in 5th and we would be golden, but I do agree that we need a jetbike, skyboard or wings for our HQs!
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Bonesplitter
Slave
Bonesplitter


Posts : 7
Join date : 2017-10-26

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeFri Mar 09 2018, 12:54

Ten with +1 HQ.

I'm running a farseer on bike alongside reavers rather than make space for a Drukhari HQ on-board a raider.
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Elfric
Kabalite Warrior
Elfric


Posts : 100
Join date : 2018-03-04

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PostSubject: Re: Transport Capacity   Transport Capacity - Page 2 I_icon_minitimeSat Mar 10 2018, 09:55

6 spots for venoms and 11-12 for Raiders should be a no brainer
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» Transport Capacity
» Best Way to Transport
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» Should Raiders be Capacity 12?
» which transport for what?

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