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 v8 Codex tidbits

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Fl4iedSkul
Calyptra
Sarkesian
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|Meavar
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Dalakh
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Dalakh
Hellion
Dalakh


Posts : 86
Join date : 2018-03-16
Location : Lyon

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 00:03

Colonel Cabbage wrote:
How many characters have we lost? 5? 6? We only have 3 left :/

Also, what is your ossefactor interpretation?

Must be something like : The mortal wound on a 4+ each time a model dies also gets triggered by models slain by a mortal wound inflicted this way (to infinity and beyond).
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Sarkesian
Kabalite Warrior
Sarkesian


Posts : 223
Join date : 2016-01-12
Location : Utah

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 05:21

Ossefactors are Dark Eldar medical instruments, that are used by Haemonculi to manipulate their clients' bone growth. The devices have also been pressed into military service and are wielded by Haemnoculi and Wracks with deadly results. One blast from the weapon sees the victim undergo uncontrollable bone growth, with their skeleton suddenly sprouting spurs and spears that slay them instantly – and may even impale their brothers-in-arms.

The wording of the official rules may be written poorly, but it is deceiving and I’d consider it cheating to use the weapon where you can get enough mortal wounds to wipe out a unit. GW either needs to change the wording or make the gun better.

We may play a scheming/deceiving army, but we’re still players of a game. Show good sportsmanship
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Calyptra
Wych
Calyptra


Posts : 802
Join date : 2013-03-25
Location : Boston

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 05:44

I love ossefactors because I get to say, "Bonesplosion!" when the target bonesplodes. My Commorites do not leave home without them.

I would not try to play them with the chain reacting mortal wounds without clarification that they're supposed to work like that.

Personally, I'd really like it if they made hex rifles worth talking again. I think the lore about them is wonderful.
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Fl4iedSkul
Hellion
Fl4iedSkul


Posts : 34
Join date : 2018-01-17

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 07:59

Dalakh wrote:


- 4++ on haemies

Hey, dat pretay gud
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dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 12:10

Sarkesian wrote:
Ossefactors are Dark Eldar medical instruments, that are used by Haemonculi to manipulate their clients' bone growth. The devices have also been pressed into military service and are wielded by Haemnoculi and Wracks with deadly results. One blast from the weapon sees the victim undergo uncontrollable bone growth, with their skeleton suddenly sprouting spurs and spears that slay them instantly – and may even impale their brothers-in-arms.

The wording of the official rules may be written poorly, but it is deceiving and I’d consider it cheating to use the weapon where you can get enough mortal wounds to wipe out a unit. GW either needs to change the wording or make the gun better.

We may play a scheming/deceiving army, but we’re still players of a game. Show good sportsmanship

One may argue that when a bone spear pierce another person, there is a chance the bone growing reaction is transmitted to the new subject.
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Imateria
Wych
Imateria


Posts : 510
Join date : 2016-02-06
Location : Birmingham

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 12:31

Calyptra wrote:
I love ossefactors because I get to say, "Bonesplosion!" when the target bonesplodes. My Commorites do not leave home without them.

I would not try to play them with the chain reacting mortal wounds without clarification that they're supposed to work like that.

Personally, I'd really like it if they made hex rifles worth talking again. I think the lore about them is wonderful.
When has the Hex rifle ever been worth taking?

Honestly, the gun itself is pretty decent, it's just a shame we cant fully equip a squad with them to form a proper sniper unit and get the best out of them.
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Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 12:33

Fl4iedSkul wrote:
Dalakh wrote:


- 4++ on haemies

Hey, dat pretay gud

I'm glad the rumours say that it's getting buffed but this is literally just bringing the Haemonculus in line with every other non-special Eldar character. Even Warlocks get a 4++.
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dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 13:54

Burnage wrote:
Fl4iedSkul wrote:
Dalakh wrote:


- 4++ on haemies

Hey, dat pretay gud

I'm glad the rumours say that it's getting buffed but this is literally just bringing the Haemonculus in line with every other non-special Eldar character. Even Warlocks get a 4++.

Yeah, but if you add a 5+++ after, it gets better
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Mppqlmd
Incubi
Mppqlmd


Posts : 1844
Join date : 2017-07-05

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 14:38

Quote :
One may argue that when a bone spear pierce another person, there is a chance the bone growing reaction is transmitted to the new subject.

That's the point. The way I play is fluffy, follows the lore of the weapon, is the most direct application of the rules as written, and is far from being broken. It's strong, amusing, and hilarious, but there are far more broken weapons in the game, and nobody bats an eye about them. It's almost as if Dark Eldar having a strong weapon with a powerful rule was some kind of heresy.

In a game where the meta has been dominated by souplists, armies spamming planes, birds, scatbikes and conscripts to a point where sportsmanship and fluff are nothing more than vague concepts, I always find amusing that people criticize what i'm doing with ossefactors. I took a weapon that had a powerful rule, and an awesome concept, and I'm playing it the way it is written (which is also the way it is supposed to work in the lore). That must be cheating.


Threat in which i explained my interpretation some months ago (it's locked though, cause some people can't discuss rules without going mental and insulting) :
http://www.thedarkcity.net/t16085-ossefactor-infinite-mortal-wounds

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|Meavar
Hekatrix
|Meavar


Posts : 1041
Join date : 2017-01-26

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 15:34

My elite imperial guard commanders (the scions) do not have a 5++ save, while the worst commanders (platoon commanders, who are not HQ but elite) do have a 5++ save.

It is just weird how they handle those ++ saves, sometimes it feels like armies have no real thought behind them because multiple people wrote and tested different units.
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Colonel Cabbage
Hellion
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Posts : 40
Join date : 2018-02-14

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 16:42

|Meavar wrote:
My elite imperial guard commanders (the scions) do not have a 5++ save, while the worst commanders (platoon commanders, who are not HQ but elite) do have a 5++ save.

It is just weird how they handle those ++ saves, sometimes it feels like armies have no real thought behind them because multiple people wrote and tested different units.

Same with Drazhar. Every other comparable character does D3 damage in CC and has a 4++. Not our guy. D1 5++...
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Dalakh
Hellion
Dalakh


Posts : 86
Join date : 2018-03-16
Location : Lyon

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 17:15

Colonel Cabbage wrote:
|Meavar wrote:
My elite imperial guard commanders (the scions) do not have a 5++ save, while the worst commanders (platoon commanders, who are not HQ but elite) do have a 5++ save.

It is just weird how they handle those ++ saves, sometimes it feels like armies have no real thought behind them because multiple people wrote and tested different units.

Same with Drazhar. Every other comparable character does D3 damage in CC and has a 4++. Not our guy. D1 5++...

All Phoenix Lords are overpriced hot garbage, Drahzar is no exception.
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Kantalla
Wych
Kantalla


Posts : 874
Join date : 2015-12-21

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 19:50

dumpeal wrote:
One may argue that when a bone spear pierce another person, there is a chance the bone growing reaction is transmitted to the new subject.
Or perhaps the bone spear impales Guardsman Trev and Guardsman Bob didn't see it coming until it was sticking through Trev!

Rules wise, it's in marginal territory without a clear ruling either way. I'm inclined to say let it happen, mostly because it's amusing.
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Colonel Cabbage
Hellion
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Posts : 40
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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeWed Mar 21 2018, 23:42

It should go back to being D6 number of models are hit anyway.
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shadowseercB
Wych
shadowseercB


Posts : 550
Join date : 2012-10-21

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeTue Mar 27 2018, 08:19

I hope they made our codex able to stand on its own in tournaments without requiring battle brothers.  

I was told by someone (a tester that plays dark Eldar) who wasnt allowed to tell anyone rules that they are going to be really good.

Hope its true.
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DARK_ARCHON_GAZ_NZ
Hellion
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Posts : 85
Join date : 2016-10-07

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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeThu Mar 29 2018, 19:22

I thought gw community article said trueborn used blasters in there article?
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Lord Asvaldir
Hekatrix
Lord Asvaldir


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PostSubject: Re: v8 Codex tidbits   v8 Codex tidbits - Page 6 I_icon_minitimeThu Mar 29 2018, 19:39

Haven't seen that anywhere, and I've read every article multiple times over the past few days..I think the news about trueborn won't come out until we see the codex.
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