| New Haywire math | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: New Haywire math Sat Mar 31 2018, 09:36 | |
| So, with the new Haywire cannon being 8pts, but they are now D3 shots
Assuming no re-rolls of any kind, vs a RHINO
4d3 on average will be 8 shots, average 5.334 hits, average 2.667 wounds, but b.c 2 of them are 4+ it does 2 more MW's, giving us on average 5.334 wounds
4 Blasters or DL's will equal 6.24 wounds.
So its slightly less than 1 wound difference, BUT at a large point difference, 8pts vs 17pts/20pts
With Scourges being 20pts for the weapon and them (if i heard the video correctly and they are 12pts now), a unit is now 92pts. vs 128pts
So for Anti-Vehicle only, 36pts difference for 1 wound difference, take it as you will. Just showing the math.
Last edited by amishprn86 on Sat Mar 31 2018, 23:07; edited 2 times in total | |
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: New Haywire math Sat Mar 31 2018, 09:55 | |
| At least my haywire scourges aren't useless anymore. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: New Haywire math Sat Mar 31 2018, 12:00 | |
| AND this works against T9+, against Quantum Shielding, against Invulnerable saves...
A very valid option indeed. | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: New Haywire math Sat Mar 31 2018, 12:01 | |
| - Mppqlmd wrote:
- AND this works against T9+, against Quantum Shielding, against Invulnerable saves...
A very valid option indeed. I didnt think of that. I think i'll be using 1 unit for sure, its pretty cheap to force wounds against Invul vehicles (Knights, Necrons, Aeldari etc..) | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: New Haywire math Sat Mar 31 2018, 12:03 | |
| Against what T did you calculate your blaster damage ? 8 or less ?
The advantage of haywire is the universality. Nothing can protect you against it, it's a constant damage output.
And it has a bigger range than the blaster. | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: New Haywire math Sat Mar 31 2018, 12:04 | |
| - Mppqlmd wrote:
- Against what T did you calculate your blaster damage ? 8 or less ?
The advantage of haywire is the universality. Nothing can protect you against it, it's a constant damage output. Rhinos, T7, 3+, i'll add that to the comments | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: New Haywire math Sat Mar 31 2018, 12:06 | |
| So against T8 or 2+ saves, Haywire are even more of an option. | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: New Haywire math Sat Mar 31 2018, 12:10 | |
| - Mppqlmd wrote:
- So against T8 or 2+ saves, Haywire are even more of an option.
Yes, its 3.88 wounds from Blasters/Lances vs T8 2++, but the HWC does 1 less normal wound also, making it something like .86? more wounds (trying to do the math fast in my head) | |
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