THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesLatest imagesNull CityRegisterLog in

 

 5/10 man transport issues.

Go down 
+9
Khalyxidae hybristoma
The Red King
RedGriefCult
HERO
ShamPow1999
Hen Tai, the tentacle guy
Mppqlmd
Quauchtemoc
sethlight
13 posters
Go to page : 1, 2  Next
AuthorMessage
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 17:38

How do you guys deal with the 'lack of room' in your transports?  Currently I just use 2 HQs but I guess with the new codex I'll need to buy 4 more HQs.  

My current army is very boat heavy, and I want to keep it that way.  (I want to stay away from haemonculus and other monsters and instead stick with an agile army)

I was thinking of possible putting them all in a raider, deep striking with them in some turns in to mop up whatever, but I feel like that would be madness.

(I saw a codex leak and Venoms/Raiders did not get an upgrade in how many they can carry)
Back to top Go down
Quauchtemoc
Sybarite
Quauchtemoc


Posts : 253
Join date : 2017-06-19

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 17:41

Well in my whych cult list ( with the index) i played a 5 man unit and i put them in a raider with my 2 succubus.

For the archon if you plan to sned them in CC their is the option of taking Incubi.

A other option is to use a WWP to mke appear your HQ where you need him
Back to top Go down
Mppqlmd
Incubi
Mppqlmd


Posts : 1844
Join date : 2017-07-05

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 17:43

I've designed a Raider to be the "Command Raider". It's the old Raider model, and an Archon is holding the Dark Lance.

You'll probably have to stick all your HQs in the same boat if you want to continue bringing 10 squads.
Back to top Go down
Hen Tai, the tentacle guy
Sybarite
Hen Tai, the tentacle guy


Posts : 388
Join date : 2016-12-13
Location : Norway

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 17:47

Before the price reductions I ran a hq or two in a venom, and if I had the points, a sacrificial medusae. Now I think even the medusae is going to get its own venom. You dont have to fill up every transport, you know. If you are insisting on your hq having a guard unit, put him in a raider with five incubi and four sslyth. Problem solved.
Back to top Go down
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 17:56

Mppqlmd wrote:
I've designed a Raider to be the "Command Raider". It's the old Raider model, and an Archon is holding the Dark Lance.

You'll probably have to stick all your HQs in the same boat if you want to continue bringing 10 squads.

Ya, if that's the case I would want to put them all in deepstrike because that is just begging to get alpha striked and give my oppant a bunch of killpoints and/or force them to footslug across the map.


Oh wait... Can you put units in other detachments in the same transport?  (looking this up)
Back to top Go down
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:02

I looked it up, it looks like I can do it? If that's the case then could I do my insane idea of using the one Kabal that lets you re-roll hits, then make them apart of the venom to reroll 1s to wound? That would be funny.
Back to top Go down
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:05

Hen Tai, the tentacle guy wrote:
Before the price reductions I ran a hq or two in a venom, and if I had the points, a sacrificial medusae. Now I think even the medusae is going to get its own venom. You dont have to fill up every transport, you know. If you are insisting on your hq having a guard unit, put him in a raider with five incubi and four sslyth. Problem solved.

I was thinking about this.  Ditching the venoms for the most part and using way more raiders.  But imo the venom just is so much more survivable.
Back to top Go down
ShamPow1999
Hellion
avatar


Posts : 84
Join date : 2013-03-24
Location : Internet

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:08

I’m not sure why you wouldn’t want an Archon on foot to begin with. He basically can’t be targetted because he’s a character and if you opt for Poisoned Tongue obsession you can have Venoms that reroll 1s to hit and to wound, and in desperate scenarios, a decent melee HQ. You could give him his own Venom if you’re concerned he won’t keep up with the rest of the army.
Back to top Go down
Quauchtemoc
Sybarite
Quauchtemoc


Posts : 253
Join date : 2017-06-19

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:15

sethlight wrote:
Hen Tai, the tentacle guy wrote:
Before the price reductions I ran a hq or two in a venom, and if I had the points, a sacrificial medusae. Now I think even the medusae is going to get its own venom. You dont have to fill up every transport, you know. If you are insisting on your hq having a guard unit, put him in a raider with five incubi and four sslyth. Problem solved.

I was thinking about this.  Ditching the venoms for the most part and using way more raiders.  But imo the venom just is so much more survivable.

The raider get a bigger point reduction no ? And i feel the DL is more useful in a cabal army than more poison shoot
Back to top Go down
HERO
Hekatrix
HERO


Posts : 1057
Join date : 2012-04-13

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:20

Mppqlmd wrote:
I've designed a Raider to be the "Command Raider". It's the old Raider model, and an Archon is holding the Dark Lance.

You'll probably have to stick all your HQs in the same boat if you want to continue bringing 10 squads.

Yup. Command Raider and throw all your extra Archons w/ Blasters in there to make it a mini-Ravager.
Back to top Go down
Mppqlmd
Incubi
Mppqlmd


Posts : 1844
Join date : 2017-07-05

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:25

And add 5 warriors in it. If the raider explodes, and you roll 3 1's, you don't want to lose 3 Archons.
Back to top Go down
RedGriefCult
Slave
RedGriefCult


Posts : 11
Join date : 2018-03-02

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:39

I plan on having two squads of 10 wyches in raiders and the third squad of 10 with my two succubi in a tantalus. The tantalus has a huge transport capacity so is my go to 'full squad+hqs' boat
Back to top Go down
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:48

HERO wrote:
Mppqlmd wrote:
I've designed a Raider to be the "Command Raider". It's the old Raider model, and an Archon is holding the Dark Lance.

You'll probably have to stick all your HQs in the same boat if you want to continue bringing 10 squads.

Yup.  Command Raider and throw all your extra Archons w/ Blasters in there to make it a mini-Ravager.

Ya, was thinking about that, and it would be terrifying. I would have them jump out of it because I would be to afraid of the transport exploding with them in it.

Have lel in it and a 2nd raider full of wyches.
Back to top Go down
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:49

Mppqlmd wrote:
And add 5 warriors in it. If the raider explodes, and you roll 3 1's, you don't want to lose 3 Archons.

I thought you have to roll for each unit?
Back to top Go down
Quauchtemoc
Sybarite
Quauchtemoc


Posts : 253
Join date : 2017-06-19

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:51

sethlight wrote:
Mppqlmd wrote:
And add 5 warriors in it. If the raider explodes, and you roll 3 1's, you don't want to lose 3 Archons.

I thought you have to roll for each unit?  

No its one dice for each model but you can choose who die
Back to top Go down
The Red King
Hekatrix
The Red King


Posts : 1239
Join date : 2013-07-09

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:53

I intend to use the Tantalus as well. Double firing with cult of strife or sniping with The Dark Creed should help it make back it's points. Screaming Jets to keep it safe.

2 5 man squads of whatever (probably scourge). Some HQ, and fill extra slots with guardian Sslyth.
Back to top Go down
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:54

Quauchtemoc wrote:
sethlight wrote:
Mppqlmd wrote:
And add 5 warriors in it. If the raider explodes, and you roll 3 1's, you don't want to lose 3 Archons.

I thought you have to roll for each unit?  

No its one dice for each model but you can choose who die


Wow.... Just wow.... I've been doing it wrong for all of 8th.  I read it again and you're right.  'for each 1, a model that disembarked (your choice) is slane'

I've been WAY to hard on myself.  I would roll for each weapon too.
Back to top Go down
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 18:56

The Red King wrote:
I intend to use the Tantalus as well. Double firing with cult of strife or sniping with The Dark Creed should help it make back it's points. Screaming Jets to keep it safe.

2 5 man squads of whatever (probably scourge). Some HQ, and fill extra slots with guardian Sslyth.

Ya, that's just insane.  My only beef if $120+ for a model that is only a bit bigger than a raider is kinda annoying.

(We now have the old Ynari soul burst Smile )
Back to top Go down
The Red King
Hekatrix
The Red King


Posts : 1239
Join date : 2013-07-09

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 19:05

Is it 120? What am I doing with my life? I don't even remember that lol. Maybe it was a Christmas present to myself.

Though I will add it is much bigger than a raider let me tell you lol.

Had to use a dremel to carve it off the sprue in one spot.
Back to top Go down
RedGriefCult
Slave
RedGriefCult


Posts : 11
Join date : 2018-03-02

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 19:09

The Tantalus is huge and IMO very worth the price I bought 2 back when they were 350 points..
Back to top Go down
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 19:15

RedGriefCult wrote:
The Tantalus is huge and IMO very worth the price  I bought 2 back when they were 350 points..

Getting off topic, but why are they so good? My only beef if I get can 2 raiders that will put out more shots and is harder to kill.
Back to top Go down
Mppqlmd
Incubi
Mppqlmd


Posts : 1844
Join date : 2017-07-05

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 19:19

2 Raiders do not shoot more than 1 tantalus.

+ The tantalus can be Coven (and thus get the sniping stratagem) or Cult (and thus get the double action Strife stratagem).

+ You can put your leaders with some troops

+ it looks awesome
Back to top Go down
Mppqlmd
Incubi
Mppqlmd


Posts : 1844
Join date : 2017-07-05

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 19:20

Edit : double post.
Back to top Go down
Hen Tai, the tentacle guy
Sybarite
Hen Tai, the tentacle guy


Posts : 388
Join date : 2016-12-13
Location : Norway

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 19:26

For 400 points you can almost get four raiders now. Is it really that worth it?


Last edited by Hen Tai, the tentacle guy on Sun Apr 01 2018, 19:26; edited 1 time in total
Back to top Go down
sethlight
Hellion
sethlight


Posts : 59
Join date : 2017-09-18

5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitimeSun Apr 01 2018, 19:26

Mppqlmd wrote:
2 Raiders do not shoot more than 1 tantalus.

+ The tantalus can be Coven (and thus get the sniping stratagem) or Cult (and thus get the double action Strife stratagem).

+ You can put your leaders with some troops

+ it looks awesome

Sorry, not raiders.  Ravagers.  They have 3 guns that are identical to the Tantalus but pumping out 9 shots I thought?

But it's a lot of points though, wouldn't you want that out of line of sight as much as possible?  Not charging up at people.  That's a lot of eggs in one basket.

Please tell me if I'm wrong?  DE are my secondary army.  I play them when my GW Ork stuff make me sad.  

I will say, it looks freaking awesome, just like the bomber!
Back to top Go down
Sponsored content





5/10 man transport issues. Empty
PostSubject: Re: 5/10 man transport issues.   5/10 man transport issues. I_icon_minitime

Back to top Go down
 
5/10 man transport issues.
Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Tau Issues
» Issues with the 1750pt
» help with screen issues
» Chat box issues
» Servimg Issues

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Drukhari Tactics
-
Jump to: