Masterplan:
1. Have as much as posible command points
2. Be close to immune to enemys alpha strike
3. Only one subfaction
4. Can deal with everything
BRIGADE 12CP
-1 relic if applicable
-4 screaming jets (if no sufficient terrain)
Black Heart obsession: 1 higher on power from pain. Vehicles gain 6+++.
Warriors can reroll advance first turn if out of range to shoot. 2nd turn hitting on 2s in meele etc.
A lot of warriors will reroll 1s to wound with their blasters.
HQ
WL trait: Cunning (6+ command point farming)
1# Relic: Muse. (reroll 1s to wound)
2# Relic: Helm (deny the witch)
3x Archon, blaster, agonizer, pgl (95)
TROOPS
9x 5 Kabalite blaster, agoniser (51)
ELITE
4x 5 Mandrakes (80)
FAST ATTACK
2x 5 scourges 4 blaster (128) (tank hunters)
2x 5scourges 4 shredder (92) (screen clearer) (Fire and fade- jumping on objectives after clearing it out from enemy models)
HEAVY SUPPORT
4x Ravager 3 dissie cannons (deepstriking or LOS) (126)
2008 points. I still need to optimise the list here and there.
24 drops/ 12 deepstrikes
Opponent can kill some warriors first turn - wasting a lot of shots with high attack weapons. My turn one I bring in the pain.
I really would love to hear some critics on the list.