| Kill Team Elites | |
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+9amishprn86 TeenageAngst Burnage Sarcron dumpeal yellabelly Archon_91 Jimsolo krayd 13 posters |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Kill Team Elites Mon Mar 11 2019, 17:16 | |
| https://www.warhammer-community.com/2019/03/11/breaking-news-from-gama/
the next KT expansion is going to have mandrakes (and, judging from the video, grotesques)
On the craftworld side of things, striking scorpions (and, apparently, wraithguard/wraithblades). | |
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Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Kill Team Elites Mon Mar 11 2019, 18:27 | |
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Archon_91 Wych
Posts : 925 Join date : 2017-01-03
| Subject: Re: Kill Team Elites Mon Mar 11 2019, 19:23 | |
| I just wish this meant Grots and mandrakes are getting plastic models and maybe a rules update ... | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Kill Team Elites Mon Mar 11 2019, 19:53 | |
| IMO, grots and mandrakes are fine where they are, ruleswise (though the liquifier gun needs to be restored to S4, but that's another matter entirely). Incubi really need to be reworked, however. | |
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yellabelly Sybarite
Posts : 344 Join date : 2017-11-16
| Subject: Re: Kill Team Elites Mon Mar 11 2019, 20:27 | |
| I guess Kill Team is only likely to field one grotesque, and they have that one, lonely, sad, break dancing pile of finecast to use. A shame as grots are absolutely crying out for a new kit. One of our best units, but I haven't bothered with them because of the model. Maybe we should all try and agree to make the same requests when they do their big questionnaire again this year, with plastic Grots being right at the top. | |
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
| Subject: Re: Kill Team Elites Mon Mar 11 2019, 21:10 | |
| - yellabelly wrote:
- I guess Kill Team is only likely to field one grotesque, and they have that one, lonely, sad, break dancing pile of finecast to use. A shame as grots are absolutely crying out for a new kit. One of our best units, but I haven't bothered with them because of the model.
Maybe we should all try and agree to make the same requests when they do their big questionnaire again this year, with plastic Grots being right at the top. Sorry, but at the top, I will put Dracon HQ | |
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Sarcron Sybarite
Posts : 365 Join date : 2018-11-05 Location : Studying under Mr. Rakarth Sir
| Subject: Re: Kill Team Elites Tue Mar 12 2019, 01:53 | |
| Is there a specific date for the big questionnaire? I would certainly like to request plastic grotesqure kits, even if I'm aiming to kitbash some. | |
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: Kill Team Elites Tue Mar 12 2019, 13:42 | |
| - Sarcron wrote:
- Is there a specific date for the big questionnaire? I would certainly like to request plastic grotesqure kits, even if I'm aiming to kitbash some.
Nah, the last one was in November 2017. The best date we've got for this year's is "soon". | |
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TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: Kill Team Elites Tue Mar 12 2019, 20:51 | |
| How soon until Kill Team is just 40k but at like 500pts? | |
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Sarcron Sybarite
Posts : 365 Join date : 2018-11-05 Location : Studying under Mr. Rakarth Sir
| Subject: Re: Kill Team Elites Wed Mar 13 2019, 01:57 | |
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TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: Kill Team Elites Wed Mar 13 2019, 02:26 | |
| I was on board with the idea when running some Dire Avengers and Rangers was a list, but now... man I don't wanna have to worry about friggin Custodes in my skirmish games | |
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Sarcron Sybarite
Posts : 365 Join date : 2018-11-05 Location : Studying under Mr. Rakarth Sir
| Subject: Re: Kill Team Elites Wed Mar 13 2019, 02:52 | |
| Agreed, a friend of mine is ecstatic though. All though we both worry about crisis suits | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Kill Team Elites Wed Mar 13 2019, 03:36 | |
| Well, it is modular. You can add or remove expansions as you see fit. Some local events are commander events. Some are not. I assume that it will be the same with elites. Though I can see adding in elites as being used more often than commanders.
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Kill Team Elites Wed Mar 13 2019, 06:06 | |
| - TeenageAngst wrote:
- How soon until Kill Team is just 40k but at like 500pts?
You mean Combat Patrol? | |
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TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: Kill Team Elites Wed Mar 13 2019, 19:09 | |
| I miss Shadowrun. You had your leader, you had your troops, you had your flunkies, and you had your mercenary specialists. It was all right there in one book with no special hoopla or expansions. | |
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DingK Sybarite
Posts : 303 Join date : 2013-03-31
| Subject: Re: Kill Team Elites Thu Mar 14 2019, 17:29 | |
| - TeenageAngst wrote:
- I miss Shadowrun. You had your leader, you had your troops, you had your flunkies, and you had your mercenary specialists. It was all right there in one book with no special hoopla or expansions.
You mean Shadow War: Armageddon? If so, agreed. I like the Killteam mechanics better, as well as the unit variety it provided at the start, but now... I bought into it with the rulebook, but now there's a gazillion different expansions, faction tactics exclusive to certain OOP sets... It's a mess. | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Kill Team Elites Thu Mar 14 2019, 17:49 | |
| - DingK wrote:
You mean Shadow War: Armageddon? If so, agreed. I like the Killteam mechanics better, as well as the unit variety it provided at the start, but now... I bought into it with the rulebook, but now there's a gazillion different expansions, faction tactics exclusive to certain OOP sets... It's a mess. I find Shadow War's close combat mechanics (based on 2nd ed 40k/1st ed Necromunda) to be incredibly clunky. Overall, I prefer the mechanics of Kill Team, as the alternating activations during the shooting/fight phases make the games much more tactically interesting, and the game plays quickly while still having a pretty robust rules set. | |
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TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: Kill Team Elites Thu Mar 14 2019, 18:27 | |
| - DingK wrote:
- TeenageAngst wrote:
- I miss Shadowrun. You had your leader, you had your troops, you had your flunkies, and you had your mercenary specialists. It was all right there in one book with no special hoopla or expansions.
You mean Shadow War: Armageddon? If so, agreed. I like the Killteam mechanics better, as well as the unit variety it provided at the start, but now... I bought into it with the rulebook, but now there's a gazillion different expansions, faction tactics exclusive to certain OOP sets... It's a mess. I am so damn tired of GW making me bring 5+ pieces of literature to play a simple game. Not even 7th edition needed this much crap. | |
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inevitable_faith Hellion
Posts : 96 Join date : 2016-10-21
| Subject: Re: Kill Team Elites Wed May 08 2019, 04:41 | |
| While I'm pretty excited about elites giving me the ability to run Mandrakes (sadly Incubi are just so terrible I haven't bothered getting models for them, that and finecast…) I am worried about the addition of obsessions. On the surface it sounds awesome, adding another layer of depth and variety to the game. My concern comes from their implementation however.
We have a much harder time than any other codex using our entire force because of the way our obsessions work and it's led to most competitive lists we can make only using 1/3 or 2/3 of our available units (figuratively speaking of course the split isn't that even and mercs don't count here). Currently I enjoy kill team as it allows me to make a team comprised of kabal and wych units without neutering my force and I was excited to mix wracks in once available too. With how I'm assuming obsessions will work here it means we'd only get obsessions for one kabal/coven/cult which means to actually benefit from them fully we'd have to make a pure cult/coven/kabal kill team which really kills the fun of getting to make a mixed DE force. Other factions will get to enjoy all that KT has to offer with chapter tactics while we will be making mono-unit lists of just wyches, kabalites and wracks with the odd mandrake thrown in.
I hope to be wrong on the implementation of this but the GW track record for DE doesn't have me hopeful that we won't get shafted here. | |
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TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: Kill Team Elites Wed May 08 2019, 04:43 | |
| This man is not my alt I swear to god. | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Kill Team Elites Wed May 08 2019, 05:35 | |
| Well, at least in my area, when there is a KT tournament, there seems to be a lot more variety in game types. Sometimes we do Commanders, sometimes we don't. Some tourneys allow you to take Commanders higher than lvl 1. Sometimes we do Arena. There is talk of maybe doing Commanders and Arena. The point is that there seems to be a lot more customization of tourney formats as far as expansions are concerned, and using only some or none is perfectly acceptable. So, there will probably be tourneys that use elites, but don't use the subfaction traits. | |
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inevitable_faith Hellion
Posts : 96 Join date : 2016-10-21
| Subject: Re: Kill Team Elites Thu May 09 2019, 03:36 | |
| @Krayd I understand that Kill team does lend itself well to customizing formats for play, that is a good quality of the game. If the obsessions get implemented the way I believe they will though then list building with them will never be fun and I'll never want to play with them as they punish me for taking mixed lists. That's not fair to my opponents who will likely want to play with their new fancy and fun rules and I'll always be asking to play without them cause I want to play a mixed list on even footing with everyone else. Of course this is all speculation and we haven't seen the full implementation of the rules yet so I may be worrying for nothing but the precedent of our obsessions in our codex doesn't give me hope. Just venting my worries, I'll stop being a downer now. | |
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FrankyMcShanky Hellion
Posts : 94 Join date : 2017-07-02
| Subject: Re: Kill Team Elites Mon May 13 2019, 09:19 | |
| Wracks are S4 and T3 in the Elites book. Going to be pretty disappointed if that's not an error. | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Kill Team Elites Mon May 13 2019, 15:29 | |
| - FrankyMcShanky wrote:
- Wracks are S4 and T3 in the Elites book. Going to be pretty disappointed if that's not an error.
i hope that it's an error as well. Looks like they accidentally reversed the stats. Seriously, they need to hire some better editors. | |
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Sess Hellion
Posts : 49 Join date : 2016-10-07
| Subject: Re: Kill Team Elites Sat May 18 2019, 02:48 | |
| Just picked up the book, hoping I misread it somehow but it seems like for drukhari kill teams to benefit from obsessions you cant mix sub-factions. So you need to go pure wych cult, kabal, or covens to benefit from obsessions. Mandrakes and incubi are mercenaries which can go with any of the sub-factions though. Also just noticed the wrack thing too, that had gotta be a misprint. | |
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