Based on some of the ideas from my thread in General of the same name.
Poison Tongue Battalion
Archon (Huskblade, Splinter Pistol, Soul-Seeker) - 76 Warlord (Soulthirst)
Archon (Huskblade, Splinter Pistol, The Djin Blade) - 79
3 Lhamaeans - 45
5 Warriors (Blaster) - 47
5 Warriors (Blaster) - 47
5 Warriors (Blaster) - 47
5 Mandrakes - 80
5 Mandrakes - 80
Ravager (3x Disintegrator) - 125
Ravager (3x Disintegrator) - 125
Razorwing Jetfighter (2x Disintegrator, Splinter Rifle) - 135
Venom (Twin Splinter Rifle) - 65 (2x Archon + Lhamaeans)
Venom (Twin Splinter Rifle) - 65 (Wyches)
Venom (Twin Splinter Rifle) - 65 (Wyches)
Venom (Twin Splinter Rifle) - 65 (Wyches)
Venom (Twin Splinter Rifle) - 65 (Warriors)
Raider (Disintegrator) - 80 (2x Warriors)
Ynnari Drukhari Battalion
Archon (Power Sword, Blaster, The Hungering Blade) - 91 - Exalted of Ynnead (Lord of Rebirth)
The Yncarne (Gaze of Ynnead, Unbind Souls) - 337
5 Wyches (Hydra Gauntlets, Agoniser & Blast Pistol) - 58
5 Wyches (Hydra Gauntlets, Agoniser & Blast Pistol) - 58
5 Wyches (Shardnet & Impailer, Agoniser & Splinter Pistol) - 49
Beasmaster (Scourge) - 36
4 Khymerae - 40
4 Khymerae - 40
2000pts, 10 CPs (After Relics/Strats)
The idea is to refluff most of the stuff in the second list as being more demonic or mandrake-like. The Yncarne and Khymarae are already pretty demonic, wyches will stand in for Daemonette-type creatures. That sort of thing.
The Warlord Archon will start out of a transport and will stay near vehicles to buff them while also taking pot-shots at characters. The other two Archons will go with the Lhamaeans to try and make the best use of their powerful melee weapons. The Lhamaeans also serve an additional role in that any one of them can teleport the Yncarne when they die. Wyches and Beasts will play aggressively, ideally making use of Unbind Souls from the Yncarne. Kabalites and such will provide supporting fire.
Any thoughts?