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 open topped and ."abilities"

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ferrusmanus
Hellion
ferrusmanus


Posts : 42
Join date : 2020-06-28

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PostSubject: open topped and ."abilities"   open topped and ."abilities" I_icon_minitimeThu Aug 27 2020, 17:15

hi to all.
i know this is a open issue about transport model..
the rules state that the models in transport cannot be affected by any "abilities"
in you gaming group how you play it?
i have many liquifier gun in ravager and venom..they hit automatically or is an ability?
can i use dark tecnomancer?
If not i can shot with a plasma in a marines land speeder and don't die on 1..
or i have not feel no pain (or equivalent) in embarked model..or any.."abilities"
in my research abilities are only auras or stratagem ..someone have a valid idea about transport and "ablities"? i lose even power from pain ..marine lose..all marine stuff ad are not still marines..i feel the wording is very..incomprensible O.o
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Kalmah
Wych
Kalmah


Posts : 711
Join date : 2020-08-21
Location : Montréal

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PostSubject: Re: open topped and ."abilities"   open topped and ."abilities" I_icon_minitimeThu Aug 27 2020, 18:28

The incremented abilities of your units are still valid (as for the abitlities of weapons).
Auras and Stratagem cannot target or affect anything inside a transport (yours or enemies) even if it is open top.....something i would really love to be changed in the next codex.
But yeah, inside an open top transport, your poison weapon will still be poison weapon, etc....
But you can't use the reroll aura of Archons for exemple nor a stratagem.
Hope this will help clarify
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fisheyes
Klaivex
fisheyes


Posts : 2150
Join date : 2016-02-18

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PostSubject: Re: open topped and ."abilities"   open topped and ."abilities" I_icon_minitimeThu Aug 27 2020, 19:40

There is already a thread on this topic
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PostSubject: Re: open topped and ."abilities"   open topped and ."abilities" I_icon_minitime

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