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| My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. | |
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RogueTheBat Slave
Posts : 4 Join date : 2020-08-31
| Subject: My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. Mon Aug 31 2020, 23:23 | |
| ++ Battalion Detachment ++
Detachment Type: Poison Tongue Kabal
+ HQ +
1 x Archon: Huskblade and (artefact) Soul Seeker
+ Troops +
2 x 10 Kabalite Warriors: Heavy Weapon: Splinter Cannon, Specialist Weapon: Shredder, Sybarite: Splinter Rifle
1 x 7 Kabalite Warriors: Sybarite: Splinter Rifle
+ Elites +
1 x 8 Mandrakes:
2 x 1 Sslyth:
+ Heavy Support +
2 x 1 Ravagers: Dark Lance x 3
+ Flyers +
1 x Razorwing Jetfighter: Disintegrator Cannon x 2, Razorwing Missiles, Splinter Cannon
1 x Voidraven Bomber: Void Lance x 2, Voidraven missles
+ Dedicated Transport +
2 x 1 Raiders: Disintegrator Cannon, Splinter racks
1 x Venom: Splinter Cannon, Chain Snares
++ Patrol Detachment ++
Detachment Type: Cult of Strife
+ HQ +
2 x Succubus: Razorflails, Impaler
+ Troops +
2 x 9 Wyches: Shardnet and Impaler, Hekatrix: Blast Pistol, Agoniser
+ Fast Attack +
1 x 12 Reavers: Blaster x 4, Grav-talon x 4, Arena Champion: Power Sword
+ Dedicated Transport +
2 x Raiders: Disintegrator Cannon, Chain Snares, Shock Prow
My Plan with this army is to put the Cult of Strike in the Webway and try to deploy them behind/flanks of the enemy army while The Poison Tongues attack from the front.My Archon would be embarked on the Venom with the two Sslyths trying to duel enemy HQs or tie up troops, the Mandrakes will be deploy next to a dangerous enemy unit and try to bog them down from shoot and have a minor threat that cant be ignored, the 7 Kabalite Warriors will just be to hold back line objectives.The rest is kinda overuse what they're purpose to do.
This list has 7 CP to utilize after after webway portal, but I am not certain what would be the best investments of those CP, would be much appreciated. | |
| | | Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
| Subject: Re: My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. Tue Sep 01 2020, 20:16 | |
| I'm not up to speed on CP spending but I have a few suggestions regarding your list, if you're interested: - In general, I'd go a bit lighter on the upgrades. Specifically, Splinter Cannons (whether on vehicles or infantry) are rarely ever worth it. I know you're using Poison Tongue, but rerolling 1s to wound isn't nearly enough to make those guns worth their points. I'd also drop Splinter Racks, Chain Snares, Shock Prow, and Grisly Trophies. They don't generally have much effect during a game and make vehicles quite expensive, relative to their survivability. - Regarding Warriors, I think you'd be better off maxing out on either Blasters or Shredders, and giving the Sabarite a Blast Pistol. - I'd personally drop the second Succubus. I don't think they're worth buying multiples of unless you absolutely have to. Honestly, I'd even consider dropping both in favour of Drazhar (unless you just like the models or flavour). - I'd definitely consider splitting the Reavers into 2 units of 6. Otherwise all Blast weapons will automatically get maximum shots when shooting at them. - If you can afford it, I'd suggest Disintegrators on the Ravagers instead of Dark Lances. They're better weapons against the vast majority of targets (including most vehicles and monsters), and you can take Blasters and/or Blast Pistols on Warriors, Wyches and Reavers if you want Darklight shots. Hope this helps. Also, nice to see that Poison Tongue isn't yet entirely dead. _________________ - TeenageAngst wrote:
- Never trust the French.
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| | | fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
| Subject: Re: My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. Thu Sep 03 2020, 13:55 | |
| @Soulless Samurai has good advice, listen to him.
I dont think you can take more than 9 Reavers in a squad, you should double check that.
CP are very important to us, mainly for (not in any particular order): -Fire and Fade (move, shoot, move) -Lighting Fast Reflexes (-1 to hit for a phase) -Strike from the Shadows (+2 cover save) -??? (the one that allows you to fall back from CC and still shoot/assault normally. Totally blanking on the name) -Alliance of Agony (extra warlord traits) -Extra Relics (our relics are very good)
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| | | Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
| Subject: Re: My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. Thu Sep 03 2020, 15:21 | |
| - fisheyes wrote:
- @Soulless Samurai has good advice, listen to him.
I dont think you can take more than 9 Reavers in a squad, you should double check that.
CP are very important to us, mainly for (not in any particular order): -Fire and Fade (move, shoot, move) -Lighting Fast Reflexes (-1 to hit for a phase) -Strike from the Shadows (+2 cover save) -??? (the one that allows you to fall back from CC and still shoot/assault normally. Totally blanking on the name) -Alliance of Agony (extra warlord traits) -Extra Relics (our relics are very good)
Thank you fisheyes!!!! i was wondering what were the stratagem you should always have in your head, ready to jump on it! Your post is insanely claryfying for me!!!! | |
| | | RogueTheBat Slave
Posts : 4 Join date : 2020-08-31
| Subject: Re: My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. Fri Sep 04 2020, 03:46 | |
| Heyoooh, just wanted to post my rewritten army list that i think will be my final list (after i skin off 67 points), unless 9th edition makes any big points/states changes for any unites, cuz idk any of the changes 9th is making for dark eldar.
12cp -3cp Outridder Detatchment -1cp extra artefact -1cp Allience of Agnoy Total: 7cp
Poison Tongue Patrol Detatchment
Warlord: Archone - VenomBlade, (artefact) Soul Seeker: Trait: Soul Thist
Troops: 2x10 Kabalite Warriors: HW: Splinter Cannon, Spec: SHredder
Elites: 2x1 Lhamaean: Elites: 1x1 Sslyth: Elites: 1v1 Ur-Ghal: Fast Attack: 1v5 Scourges: 4 haywaire blasters
Heavy Support: 2x1 Ravagers: 3 disintegrator cannon
Flyer: Razorwing Jetfighter: 2 disintegrator cannon, 1 splinter cannon
Flyer: Voidraven Bomber: 2 dark scythes, voidraven missiles
Transport: 2x1 Raider: 1 disintegrator cannon, splinter racks
Transport: 1x1 Venom: 1 splinter cannon
Cult of Strife Outridder Detatchment
H.Q. : LelithHesperax - two Penetrating Blades: Trait:Stimm Addict Atrefact: The Phial Bouguet
Troops: 1x10 Wyches: Hekatrix: Blast Pistol, Agoniser Spec: Shardnet and Impaler
Troopers: 1x9 Wyches: Hekatrix: Blast Pistol, Agoniser Spec: Shardnet and Impaler
Elites: 1x1 BeastMaster: Fast Attack: 2x1 Clawed Fiend: Fast Attack: 1x10 Razorwing Flocks: Fast Attack: 2x5 Reavers: 1 heat lance, 2 glav-talon
Transport: 2x1 Raiders: 1 disintrator cannon
TOTAL POINTS: 2067 | |
| | | fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
| Subject: Re: My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. Fri Sep 04 2020, 14:13 | |
| Is there no way you can split that Outrider into two Patrols? The extra 3 CP would be very helpful and only cost you 1 extra HQ.
Actually, that Outrider is not legal. Beasts dont take up FA slots, just like the Archons Court.
Drop the extra Splinter Cannons (their costing is WAY off right now, the current costing implies that they will probably get a big buff once our Codex drops) and the splinter racks, that would get you most of the way down to 2000 pts.
Also, check out Eternal Hatred WLT for your Archon. I think its better than Soul Thurst, mainly because it works in both Shooting and CC (works really well with a Blast Pistol!) | |
| | | RogueTheBat Slave
Posts : 4 Join date : 2020-08-31
| Subject: Re: My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. Fri Sep 04 2020, 23:40 | |
| - fisheyes wrote:
- Is there no way you can split that Outrider into two Patrols? The extra 3 CP would be very helpful and only cost you 1 extra HQ.
Actually, that Outrider is not legal. Beasts dont take up FA slots, just like the Archons Court.
Drop the extra Splinter Cannons (their costing is WAY off right now, the current costing implies that they will probably get a big buff once our Codex drops) and the splinter racks, that would get you most of the way down to 2000 pts.
Also, check out Eternal Hatred WLT for your Archon. I think its better than Soul Thurst, mainly because it works in both Shooting and CC (works really well with a Blast Pistol!) The CP and detachments have changed in 9th edition. you now start with a base about of CP depending how big you army is IE 1000 point army gets 6cp, 2000 point army gets 12cp and on. you will now need to pay cp to bring additional detachments, excluding the detachment your warlord is in, that one is free. patrol costs 2cp, battalion costs 3cp, brigade costs 4cp, and all specialist detachments cost 3cp. Beasts don't take up slots? I didn't see any rule that said they don't in the codex? I was thinking about Eternal Hatred trait but don't Archons already hit really well with their 2= WS and BS, so i thought having that extra attack and to regen wounds on kills would be better, but i'm not sure cuz i haven't played a match get so idk how useful it would be. BTW, whats your opinion on venoms vs raiders? | |
| | | Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
| Subject: Re: My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. Sat Sep 05 2020, 00:13 | |
| - RogueTheBat wrote:
Beasts don't take up slots? I didn't see any rule that said they don't in the codex? It's under the 'Beastmaster' rule on the Beastmaster, because even after 9 editions, GW still has no clue how to format rules. - RogueTheBat wrote:
I was thinking about Eternal Hatred trait but don't Archons already hit really well with their 2= WS and BS, so i thought having that extra attack and to regen wounds on kills would be better, but i'm not sure cuz i haven't played a match get so idk how useful it would be. Hatred Eternal actually lets you reroll all failed wounds, rather than hits. I'd say it can be pretty useful - since he's only S4 with the Huskblade, and even with the Soul Seeker it's nice to be able to reroll those pesky 1s (which for me seem to crop up at least 50% of the time). That being said, I think Soulthirst is also perfectly fine. The extra attack on the charge is decent, and regaining wounds is pretty nice. One potential tactic would be to use your armour save against some low-damage wounds (so long as failing them all won't kill you) in order to preserve your shadowfield, and then munch some infantry to regain them. Personally, I think the only really terrible Warlord Traits for the Archon are Ancient Evil and Towering Arrogance. Pick whichever one you want from the others. One thing I would say, though, is that I'd strongly recommend the Huskblade over the Venom Blade. Even wounding on 2s, AP0 D1 is really not what you want from a melee weapon. And the Venom Blade isn't even cheaper anymore. _________________ - TeenageAngst wrote:
- Never trust the French.
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| | | Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: My light competative, 2000 point Poison Tongue Detatchment with cult of strike patrol. Sat Sep 05 2020, 02:31 | |
| - RogueTheBat wrote:
- fisheyes wrote:
- Is there no way you can split that Outrider into two Patrols? The extra 3 CP would be very helpful and only cost you 1 extra HQ.
Actually, that Outrider is not legal. Beasts dont take up FA slots, just like the Archons Court.
Drop the extra Splinter Cannons (their costing is WAY off right now, the current costing implies that they will probably get a big buff once our Codex drops) and the splinter racks, that would get you most of the way down to 2000 pts.
Also, check out Eternal Hatred WLT for your Archon. I think its better than Soul Thurst, mainly because it works in both Shooting and CC (works really well with a Blast Pistol!) The CP and detachments have changed in 9th edition. you now start with a base about of CP depending how big you army is IE 1000 point army gets 6cp, 2000 point army gets 12cp and on. you will now need to pay cp to bring additional detachments, excluding the detachment your warlord is in, that one is free. patrol costs 2cp, battalion costs 3cp, brigade costs 4cp, and all specialist detachments cost 3cp. You're missing one of our most important rules in this edition, Raiding Force. If you take 3 Drukhari patrols you get +4 command points, effectively making them free. In most cases it's much better for us to take 3 patrols instead of a mix of any others. | |
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