Subject: Countering Mortarion Fri Jan 22 2021, 14:30
The internet is in a tizzy over the new hottness that is Mortarion.
As I under stand it he is -1 to hit, T8, 18W, 5++ and -1 Damage.
You guys face him yet? Obviously our Dissie Spam will not work against the new Death Guard -1 Damage mechanic, and even our Dark Technomancer will not like it.
But Poison doesnt care about T8, because he is 18W he cannot be Obscured behind terrain, and we generally dont have elite units that are obvious targets to his mind-melting abilities.
What is the opinion in Commoragh on this king of the disgusting Mon-Keigh?
sweetbacon Wych
Posts : 609 Join date : 2014-02-09
Subject: Re: Countering Mortarion Fri Jan 22 2021, 15:20
He’s not innately -1 to hit. It requires Miasma to be cast on him. I’m playing against DG with Morty tomorrow. I’m bringing Yvraine for the +1 Deny to try and stop Miasma and TOS Wych Cult units to wound him on 3+ with poison. I’m rounding out my list with 40 PoF Wracks and 12 Grotesques to clog up objectives and hold his terminators up in combat for a while at least.
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Countering Mortarion Fri Jan 22 2021, 16:07
Poison will take him off the board in pretty short order. Venoms filled with warriors should do it.
sweetbacon Wych
Posts : 609 Join date : 2014-02-09
Subject: Re: Countering Mortarion Fri Jan 22 2021, 17:04
Yeah, Mortarion isn’t the real problem for us as long as you running lots of poison. The real threat is the Terminators and Demon Engines which we have no good way of dealing with.
The Strange Dark One Wych
Posts : 881 Join date : 2014-08-22 Location : Private subrealm of the Eldritch Skies Kabal.
Subject: Re: Countering Mortarion Fri Jan 22 2021, 17:17
You are mistaken, he is 3+ and 4++.
Regardless, Poison really seems to be the most effective weapon type. It takes 162 shots to kill him normally and 216 points if the -1 to hit was used. When using a Venom full of standard Kabalites, this will deal 2.22 or 1.6 points of damage.
Darklight does 0.44/0.33 damage per shot and Shredders/Heatlances do 0.38/0.29 points of damage.
If you are using Flayed Skull, remember that you can use "Masters of the Shadowed Sky" since he has FLY.
I'm inclined to ignore him and focus on the rest of the army. At 490 points, he makes up a significant chunk of the army that is bound to one place. But if you pull of killing him, that's a big chunk of points that are gone.
sweetbacon Wych
Posts : 609 Join date : 2014-02-09
Subject: Re: Countering Mortarion Fri Jan 22 2021, 18:11
I’m not sure you can ignore him. He’s the fastest thing in the Army and unless you’re playing hammer and anvil he’ll probably be on you by turn 2, turn three at the latest. By that time attrition will most likely leave you unable to threaten him at all. And most competitive DG lists will probably be deep striking 2-3 units of nigh invulnerable terminators in your lines right as Morty comes crashing into you. But maybe I’m wrong as it’s all just theory crafting at this point.
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Countering Mortarion Fri Jan 22 2021, 18:39
Terminators die in droves to dark techno reapers. the -1 to wound don't mean squat when you do 5 wounds minimum.
sweetbacon Wych
Posts : 609 Join date : 2014-02-09
Subject: Re: Countering Mortarion Fri Jan 22 2021, 18:51
Sadly, I don’t own three Reapers
Archon_91 Wych
Posts : 925 Join date : 2017-01-03
Subject: Re: Countering Mortarion Fri Jan 22 2021, 19:09
The terminators might die to Drazar and incubi pretty easily too though I know it isn't ideal to get close to them
fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
Subject: Re: Countering Mortarion Fri Jan 22 2021, 20:00
I would imagine that Wracks charging into him would be pretty painful.
Is there anything a 20 man Wrack squad cant do
Denegaar Hellion
Posts : 88 Join date : 2019-01-30
Subject: Re: Countering Mortarion Sat Jan 23 2021, 10:22
20 Wracks beating on him should deal 3 wounds to him (if they all can attack). Mortarion shouldn't be able to kill the 20 of them in a single turn, even with Psychic and his 21 sweeping attacks.
160pts stopping 490pts for a couple turns is pretty good if you ask me. When the unit is almost dead, you just BC them to the other side of the board to get an objective and have another expendable unit prepared to tie Mortarion. We are not killing him, but if he can't do his stuff for half the game, it's a good way to deal with him.
Wracks at 8 with nowadays rules are close to broken.
amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
Subject: Re: Countering Mortarion Sat Jan 23 2021, 11:01
How to counter a nearly 500pts large hard to kill unit.... Ignore said unit and win on objectives.
sweetbacon Wych
Posts : 609 Join date : 2014-02-09
Subject: Re: Countering Mortarion Mon Jan 25 2021, 01:07
Played Morty today. Can concur that our best bet is to ignore him. I’ll write a batrep for it, but will say that against new DG, bring w every piece of gear, strategem, and obsession that does MWs. With our points decreases this is actually a pretty decent match up for us now.
fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
Subject: Re: Countering Mortarion Mon Jan 25 2021, 12:40
Luckily we have the movement to be able to ignore models like that. I get the feeling that marine death-balls will not like him very much XD
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SCP Yeeman Sybarite
Posts : 350 Join date : 2013-04-17
Subject: Re: Countering Mortarion Mon Jan 25 2021, 18:29
@Fisheyes Our movement will be our biggest attribute against them. Except, I can see an overwhelming majority of DG players taking the 1/2 movement trait. I really think this will kick our butts and we will need things like Wracks and Grotesques to counter balance this because they both do not need transports.
Subject: Re: Countering Mortarion Mon Jan 25 2021, 23:03
I'm not playing the army with these points, but it's hard to belive something will going bad when you have Wracks at 8 points and Reavers at 10.
sweetbacon Wych
Posts : 609 Join date : 2014-02-09
Subject: Re: Countering Mortarion Tue Jan 26 2021, 01:28
SCP Yeeman wrote:
@Fisheyes Our movement will be our biggest attribute against them. Except, I can see an overwhelming majority of DG players taking the 1/2 movement trait. I really think this will kick our butts and we will need things like Wracks and Grotesques to counter balance this because they both do not need transports.
My opponent used the half movement trait. It can only be on either Morty or another HQ (I think?) or there’s a strat to put it on one unit. But it had very little effect in my game against DG. Like Morty, we can play around it to mitigate it’s effectiveness since we’ll most likely outnumber DG list by a fair bit and we don’t need to form a death ball that just wants to move up and sit in the center of the table.