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 A returning players oppions on our units; Aircraft

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Cerve
DevilDoll
krayd
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toldavf
Hellion
toldavf


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PostSubject: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeWed May 12 2021, 22:43

Welcome to what I hope will eventually be a full and expansive series covering every unit in our codex (unless I get bored or enough people tell me to shut up). As a forward for a little background I haven't even had a chance to play a game of 9th yet, and I'm writing this article partially for entertainment but mostly to learn a bit more from people who are more experienced with the current smattering of codex's. So feel free to tell me I'm outright wrong, correct me on rules, ect.

So lets start in the least logical place aircraft.

Voidraven Bomber
Well it's our most resilient vehicle, at a "mighty" toughness of 6, -1 to hit it with shooting, 12 wounds and a 5+ invun its not completely made of paper and as for firepower it has access to 4 weapons systems that are completely unique to it's chassis. With all that said it should be good right?. Well?. No for its whopping 185pts price tag it's firepower is anemic to say the least.

So lets start with the void lance, it's a dark lance with +1 strength, that's it. Versus anything that isn't toughness 8 or 9 you are flat just better off with a cheaper more abundant dark lance. It's allot of points to pay for a pip of strength that isn't always relevant. In a system where 10 is no longer the limit this gun went forgotten and unloved.

The dark scythe is a gun I really like the stat line on, it's big disintegrator that's good at reliable damage to most targets, it's got high strength and a reasonable rate of fire, it's like a space marine captain with a power fist punching you in the face but from range. It's just a shame it makes the overpriced chassis even more expensive. I really want to love this gun but I just don't quite see it being reliable for its points against all comers.

The void mine is meh. You are gonna want to catch at least 4 units in your 12 inch bubble cause statistically you are only gonna connect with half of those and be prepared to only hand out 1MW. For something that is the smart bomb of an alien civilization far advanced of anything we can conceive man is this thing unreliable. I can't help but feel that the void raven is overly taxed in points for it's one and done ability. Bombs don't even have the blast keyword...

Void raven missiles don't come fitted as standard but they are at least IMO worth their points even if they are bad(assuming you get to fire them more than twice). The implosion missile is unreliable disintegrator at its heart, it hits hard but only when it generates enough shots. The shatter field is good for finishing off light/medium vehicles and some ok damage to squads of non MEQ infantry.

I don't really know what they where going for when they gave the void raven its load out. Any battle field role bar one (more on this later Question ) chosen for a void raven can be done better for a cheaper cost by a ravager or a razorwing speaking of which...

Razorwing Jet Fighter
The razorwing is allot like the raven but it comes with a reasonable amount of guns, a couple less wounds and a much more reasonable price tag. It's base weapons are dark lances (with the upgrade to disintegrators if you like) and twin splitter riffles (which upgrade to a splitter cannon). These being basic weapons common across the army I don't feel the need to address them here.

Razorwing missiles are however a bit more interesting, the monoscythe has odd stats having no ap and damage 2 im at a bit of a loss as to a good use for it, pox walkers maybe?. Primarily the monosythe seems to be aimed at killing other Dark eldar which is very flavorful Very Happy.

The necro toxin missile is a reliable hoard buster, it's a good amount of shots with blast the only thing that lets it down is its lack of ap, this is definitely balanced around the metalotoxin stratagem.

The shatter field we already touched on except this time they are free!.

All in all I like the razorwing much better, it's cheaper, more versatile and has more reliable secondary weapons.

Both craft are available in Wych cult and Kabal flavors with black heart and obsidian rose coming out on top because of the rerolls, flayed skull has it's stratagem for air superiority and the negation of light cover which is also ok.

Wyches don't really get vast amounts out of their obsession's for their aircraft, cursed blade can tag units that assault them with mortal wounds (inceptors saw high but intercessors are never sucked into jet engines) they can also in what might be the ultimate bad manners move for the army attempt to finish things on one wound with eviscerating fly-by (yes its a massive waste) maybe intercessors can be sucked into jet engines!.

The use of aircraft seems to be mostly limited to flying in boxes, trying to stay on the battle field and providing support fire all general stuff most units can do. For me though where our aircraft shine is in their ability to render no character on the board who isn't in the centre of a big unit safe. The capacity of our flyers to absolutely punish a misplaced character things like ancients, apothecary's librarians and even lieutenants in marine army's have to be really careful as one of these planes can just straight up remove them. That said it can be risky for the plane but that's a situation you will have to account for (selfless healer apothecaries babysitting blade guard look like a pain in the arse and I don't want my incubi getting messed up by terminators i've killed because of that ancient, that kind of thing).

Well wall of text I should probably shut up now. Next time dedicated transports!
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krayd
Hekatrix
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeThu May 13 2021, 14:32

A couple notes:

Razorwings only give up 1VP to 'Bring it Down', while Ravagers and VoidRavens both give up 2.

Implosion missiles will always generate the maximum number of shots (3) as long as you target a unit of 6 models or more.
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Zenotaph
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeThu May 13 2021, 15:20

I also dont see the Voidmine so bad. 12" bubble, 50% chance to dish out D6 mortals. Its a fine bonus to a flyer.
OK, Flyers in 9th arent the first, not even the second choice, when building a list, but in a fun-list, both are, at least, playable.

Edit: Dont get this wrong, but I am almost eager to see your thoughts about our means of transportation. lol!
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fisheyes
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeThu May 13 2021, 16:45

We live in a DT Liquifier world, and planes are very very easily Liquified. Roughly 5 will take down a Voidraven (Ive killed 4 this way now). Kinda funny that the best Anti Aircraft weapon is basically a flamethrower...

Those planes are pretty good at Engage on all Fronts, or denying the enemy Herd the Prey.

But planes just die so easily to our main AT weapons (trueborn who ignore modifiers, and DT Liqs), and one should expect to see other Dark Eldar if your in a competitive group.

If you are playing in fun garage hammer, of course all that goes out the window. Crack a beer and enjoy your models.
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DevilDoll
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeThu May 13 2021, 22:05

Ok when the codex dropped i was immensely disappointed about our flyers... But because i really really like them i have been using 2 voidravens in my last games and my opinion has drastically changed...
First of all they strike extreme fear to the opponent and can cause them to make deployment mistakes trying to spread out their forces that can give you the edge
Secondly they flat out deny castles for obvious reasons
And thirdly for some syrange reason, at least in my experience thus far, they draw extreme hate from the opponent and are number one priority targets (before they drop their bombs). My enemies need them to die to such extent that they will try outrageous things just to take them down, which you can take advantage of if you are smart.
Best way to use them imo is as cheap as possible without missiles and drop the bombs first turn as they fly of the table and into reserves. You can drop the bombs anywhere like this and the next round deep strike the (snipe characters like this if possible) and be annoying with their void lances or dark scythes,
Anyway i had very good results until now with two of them, they have made some important damage on each game ive used them (best kill so far was a space marine librarian first turn which denied my enemy the 5 invun bubble which had a huge impact on the game) and i will def keep on using them until further notice...

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Zenotaph
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeThu May 13 2021, 22:49

So, we have distraction ravens then?
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toldavf
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeThu May 13 2021, 23:03

Zenotaph wrote:
So, we have distraction ravens then?
distraction/assassination ravens?
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Cerve
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeSat May 15 2021, 08:48

DevilDoll wrote:
Ok when the codex dropped i was immensely disappointed about our flyers... But because i really really like them i have been using 2 voidravens in my last games and my opinion has drastically changed...
First of all they strike extreme fear to the opponent and can cause them to make deployment mistakes trying to spread out their forces that can give you the edge
Secondly they flat out deny castles for obvious reasons
And thirdly for some syrange reason, at least in my experience thus far, they draw extreme hate from the opponent and are number one priority targets (before they drop their bombs). My enemies need them to die to such extent that they will try outrageous things just to take them down, which you can take advantage of if you are smart.
Best way to use them imo is as cheap as possible without missiles and drop the bombs first turn as they fly of the table and into reserves. You can drop the bombs  anywhere like this and the next round deep strike the (snipe characters like this if possible) and be annoying with their void lances or dark scythes,
Anyway i had very good results until now with two of them, they have made some important damage on each game ive used them (best kill so far was a space marine librarian first turn which denied my enemy the 5 invun bubble which had a huge impact on the game) and i will def keep on using them until further notice...

Precisely this. Voidravens are actually pretty good, and you want them going down. In fact, it is their strong point, not a weakness at all.

Few competitive lists are listing them anyway. Far from being useless or bad

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toldavf
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeSat Jun 19 2021, 13:06

I had a template cut for measuring the void mine. Warrior for scale. A returning players oppions on our units; Aircraft 20210611
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Padaxes
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeTue Oct 12 2021, 22:52

Quick question as I dont have access to the book atm, is the voidraven a measure from the hull vehicle like the raider or is it the base?
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Zenotaph
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeTue Oct 12 2021, 23:40

Funny thing! I didnt know myself, so I just took a look in our Codex. The Raider and Ravager rules say from the hull.
Voidraven and Razorwing have no such entries in their datasheets. And I looked twice.
Then I opened the .PDF with the core rules. They state, if a vehicle has no base, measure from the hull.
The Aircraft entry simply says nothing about the subject. It is just about movement and charging and/or beeing charged.

Sorry, my gut feeling says: from the hull, but the rules, or rather the lack of them, say: from the base.
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Padaxes
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeWed Oct 13 2021, 16:10

A Pity, I was hoping a voidravens threat radius might be bigger. Thanks for checking.
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Zenotaph
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeWed Oct 13 2021, 16:28

Threatrange? Well, I would say, its big enough... Suspect
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Wrack_Enthusiast
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeWed Oct 13 2021, 16:47

It really sucks that flyers are exclusive to kabals and cults (edited). Using various coven bits on ships that aren't raiders would be a fun project. Then again, it's not like the coven rules would help flyers anyway. Well, except Dark Technomancers, but the less said about DT, the better.


Last edited by Wrack_Enthusiast on Thu Oct 14 2021, 18:10; edited 1 time in total
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fisheyes
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PostSubject: Re: A returning players oppions on our units; Aircraft   A returning players oppions on our units; Aircraft I_icon_minitimeThu Oct 14 2021, 12:34

Sorry to be pedantic, but you mean Kabal and CULT can take them.

THat is clearly your intent, just want that to be clear to others watching from the shadows Smile

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