Hi there,
First batrep, since I had a tourney last weekend and felt I should contribute with something to the forum
My list (1800 points this time):
Haem+WWP+liqui
5 wracks + liqui
Raider
Haem+WWP+liqui
4 grotesques + liqui
Raider
1 x 5 incubi
1 x 3 trueborn, 2 blasters 1 SC
2 x 15 wyches, nades, Net, Heka, Ago
2 x 5 warrior, 1 blaster
2 x 6 jetbikes, double lance
1 x Talos, flails, TL HL
1 x Cronos, the S3 AP3 pie plate
Game 1, 3 objectives, 30cm from the edge (I just can't remeber the names of the missions... xD)
Vs GK
Cheap inqui
2 x psyflemen
2 x 10 knights, double psi, hammer
1 x 10 "jumpy" guys (75cm teleport)
1 x NDK with fists
I start and he reserves EVERYTHING.
1 Raider moves 30, drops Haem with wracks and WWP, the other turbo's, basically drawing a V shape, the top 2 spots having a WWP close to an objective, the bottom objective close to my edge.
Rather than going into a turn by turn account, here is what I learned/did:
- Rapid fire is wicked. Yes, I knew... but the combined fire from 3 squads wiped out my first wyches... at least it took 3 of his units!
- The liqui continues to be a wet dream: first shot, AP 2 and AP 3... on a 10 GK bunched up unit... 18 hits, 9 dead marines (go go theoryhammer). Fun fact: the surviving marine captured a point and won the game ¬¬
- The wracks have quite a psicological effect: wow, they're T4, yeah, the tough guys of the DE... and Holy Molly, the grots have T5!!!!! They draw SO MUCH FIRE...I love those 2 units
- Quite underwhelmed about my jetbikes. I have played them in every simgle game I've had with DE... and love them. But on saturday they didn't perform. I guess they went out partying on friday... thanks for telling!
- Talos and cronos are powerful tools... but need to be placed properly. They are SLOW and cannot be used at 60 cm... or 3 turns until the get into CC. Even the shoot Cronos needs to get upclose and personal: I gotta remember that!
Epic of the game:
Heka (ago), net and wych ASSAULT 8 marines! He was like, huh? I'd rather have a 4++ than a 6+
What do you know... after 3 turns, he finally managed to kill them, but only 2 marines survived!!!!! Those 3 bitches saved my backfield for 3 turns!
More later