I'll freely admit that this list was inspired by CptMetal. Aim is to go for some traditional gunboats - except with Corsairs in place of Kabalites.
Poison Tongue Patrol:Archon (huskblade, splinter pistol,
Soul-Seeker)
Warlord: Soul Thirst5 Wracks (2x liquifier gun)
10 Corsair Voidreavers (7x splinter rifle, 2x blaster, 1x wraithcannon)
5 Incubi
10 Corsair Voidscarred (8x splinter rifles, ranger long-rifle, splinter cannon,
Way Seeker)
5 Scourges (4x heat lance)
5 Scourges (4x shredder)
Raider (Dark Lance)
Raider (Dark Lance)
Raider (Dark Lance)
Venom (2x Splinter Cannon)
Venom (2x Splinter Cannon)
Venom (2x Splinter Cannon)
Cult of the Cursed Blade Patrol:Succubus (Adrenalight, Glaive & agoniser,
Triptych Whip) Tolerated Ambition: Precision Blows
5 Wyches (Grave lotus)
10 Corsair Voidreavers (7x splinter rifle, 1x wraithcannon)
10 Corsair Voidreavers (7x splinter rifle, 1x wraithcannon)
5 Mandrakes
5 Mandrakes
9 Reavers (Splintermind, 3x heat lance)
2000pts; 10CPArchon goes with one of the Voidreaver squads and pretends his gun is worth a damn. Succubus goes with the Wyches. Voidscarred stay back and shoot (the long-rifle-man possibly tries to compete with the Archon for who has the worst sniper weapon
).
Ideally, I'd have added a 4th Corsair unit but I ran out of Raiders and they need 10 men to get a worthwhile heavy weapon.
Something I realised after drafting this list was just how few models it contained that actually benefitted from Kabal/Cult bonuses. Mostly it's Corsairs, mercenaries and transports . . . which I suppose you could argue is pretty fitting.
Also, while I definitely want the Wraithcannons on the Voidreavers, I wasn't sure whether to bother with special weapons or not (as their special rule has the most synergy with their native Shuriken weapons).
I'm open to any thoughts and suggestions on this list.