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 1750 Fully Mobile List

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Caldria
Kabalite Warrior
Caldria


Posts : 167
Join date : 2011-12-22

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PostSubject: 1750 Fully Mobile List   1750 Fully Mobile List I_icon_minitimeMon Jan 09 2012, 12:24

Hey there, I've somewhat finalised my army list, so far I'm mostly happy with it.

I've tried to have the list as mobile as possible, with everything being able to move, shoot and/or assault in the same turn.

Here it is so far, any suggestions are welcomed.

HQ:

Archon - Huskblade, Venom Blade, Soul Trap, Clone Field, Combat Drugs, Ghostplate Armour - 150
Succubus - Agonizer - 85

TROOPS:

9 Wyches - Hekatrix(Agonizer), Razorflails, Haywire Grenades / Raider - Flickerfields - 218
10 Kabalite Warriors - Blaster, Splinter Cannon / Raider - Flickerfields - 185
10 Kabalite Warriors - Blaster, Splinter Cannon / Raider - Flickerfields - 185
10 Kabalite Warriors - Blaster, Splinter Cannon / Raider - Flickerfields - 185

ELITES:

9 Bloodbrides - 3 Shardnet and Impalers, Haywire Grenades / Raider - Flickerfields - 235

FAST ATTACK:

3 Reavers - Heat Lance - 78
3 Reavers - Heat Lance - 78

HEAVY SUPPORT:

1 Ravager - Flickerfields - 115
1 Ravager - Flickerfields - 115
1 Ravager - Flickerfields - 115

FINAL POINTS: 1744

6 points leftover, that I might use for Grisly Trophies on the wych or bloodbride raider. Unless there is a better upgrade that I haven't really thought of.
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Thor665
Archon
Thor665


Posts : 5546
Join date : 2011-06-10
Location : Venice, FL

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PostSubject: Re: 1750 Fully Mobile List   1750 Fully Mobile List I_icon_minitimeMon Jan 09 2012, 16:43

I don't think I understand the purpose of the V.Blade unless it's for hunting MCs.

You also seem like you'll struggle versus horde armies (Nids, Orks, some Guard builds) because you really have a limited impact for anti-infantry. As long as people are very MSU obsessed where you play, I see this list doing quite well.
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Caldria
Kabalite Warrior
Caldria


Posts : 167
Join date : 2011-12-22

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PostSubject: Re: 1750 Fully Mobile List   1750 Fully Mobile List I_icon_minitimeMon Jan 09 2012, 19:21

Hi there, thanks Thor for the feedback.

The venom blade on the archon, I thought, would be for when he has not yet trapped a soul - as well as for when he is against larger non power armour weaker squads. Though, I'll admit I'm not yet fully sold on the idea. I'll see if it works or not I guess

About the MSU thing - of the armies around my area/friends. The only one that really has the potential for the horde is my friend's Orks. Though he plays a "Kan wall" type mechanized list, not really sure how it works - I've not played him yet.

Otherwise im against mostly MEQ (spacewolves, grey knights, chaos, and soon blood angels) or necrons. Although I obviously don't wish to tailor my list for them.

Any suggestions on increasing my anti-infantry a bit without affecting the overall mobility of the army?

Thanks in advance ^^
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Gdead909
Hellion
Gdead909


Posts : 64
Join date : 2011-12-31
Location : Tampa Fl

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PostSubject: Re: 1750 Fully Mobile List   1750 Fully Mobile List I_icon_minitimeMon Jan 09 2012, 19:30

Swap a ravager for a razorwing. That will help mitigate hordes
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KnightSeerValkia
Kabalite Warrior
KnightSeerValkia


Posts : 223
Join date : 2011-08-24
Location : Liverpool, England

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PostSubject: Re: 1750 Fully Mobile List   1750 Fully Mobile List I_icon_minitimeMon Jan 09 2012, 19:51

If you were to try and fit in a Razorwing, I would make one of the 10 Kabalite squads into 5 Warriors with Blaster, in a Venom with 2 Splinter Cannons and also upgrade the Razorwing's TL rifle into a Splinter Cannon. That would leave 16 points which I would then give the Succubus Haywire Grenades and put Shock Prows on two of your Raiders, bringing you to 1749.
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PostSubject: Re: 1750 Fully Mobile List   1750 Fully Mobile List I_icon_minitime

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