| New DE FAQ (Jan 12, v1.2) | |
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+4Sky Serpent Gobsmakked Local_Ork pingualoty 8 posters |
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pingualoty Hellion
Posts : 54 Join date : 2011-11-27 Location : UK
| Subject: New DE FAQ (Jan 12, v1.2) Mon Jan 16 2012, 13:14 | |
| New updates, just a couple of changes.
http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&multiPageMode=true&start=2 | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: New DE FAQ (Jan 12, v1.2) Mon Jan 16 2012, 13:39 | |
| Let's see... Explosions don't count as CC attack so no Dodge save for Wyches... Djin blade wording was clarified... And You can't Field-save immobilisation from terrain.
How surprising! (seriously, people really tried to FF terrain?)
Also, bits that interest us from RuleBook FAQ: Units can use different grenades, yet limit of one type per model apply. When You get destroyed while moving flat-out, models inside die (wasn't that FAQued last time?).
Oh, Marines and Guard (ie. any army that use vehicles with fire points) get nerfed due to new ruling. Not us since OT is great and DE are even better. Goodie goodie. | |
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Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: New DE FAQ (Jan 12, v1.2) Mon Jan 16 2012, 19:27 | |
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Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: New DE FAQ (Jan 12, v1.2) Mon Jan 16 2012, 20:29 | |
| They've also cleared up Lance vs Quantum Shielding (counts as AV12). | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: New DE FAQ (Jan 12, v1.2) Tue Jan 17 2012, 02:09 | |
| - Sky Serpent wrote:
- They've also cleared up Lance vs Quantum Shielding (counts as AV12).
I'm so shocked The other clear ups were all pretty self-explanatory as well, though it's nice to have them in writing (though I'll admit I was playing the Flickerfield one wrong ) | |
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Nomic Wych
Posts : 559 Join date : 2011-05-27 Location : Finland
| Subject: Re: New DE FAQ (Jan 12, v1.2) Tue Jan 17 2012, 10:01 | |
| They clarified the destroyed when moving flat out to to only kill the unit if it happens on the player's own movement phase (as then they can't disembark). All the changes to the DE FAQ were pretty self-explanatory (did anybody ever assume wytches get their 4++ save against exploding vehicles or flickerfields stop immobilisation from terrain?) | |
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speedfreek Sybarite
Posts : 373 Join date : 2011-05-18 Location : Sweden
| Subject: Re: New DE FAQ (Jan 12, v1.2) Tue Jan 17 2012, 10:02 | |
| Everyone at last years ETC was playing the flickerfield "the good old way" too... | |
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tlronin Wych
Posts : 818 Join date : 2011-06-23 Location : The Netherlands
| Subject: Re: New DE FAQ (Jan 12, v1.2) Tue Jan 17 2012, 10:43 | |
| The best part of the FAQ is where it says: "Last updated 5th december 2011" | |
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| Subject: Re: New DE FAQ (Jan 12, v1.2) | |
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| New DE FAQ (Jan 12, v1.2) | |
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