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 New DE FAQ (Jan 12, v1.2)

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Sky Serpent
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pingualoty
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PostSubject: New DE FAQ (Jan 12, v1.2)   New DE FAQ (Jan 12, v1.2) I_icon_minitimeMon Jan 16 2012, 13:14

New updates, just a couple of changes.

http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&multiPageMode=true&start=2
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Local_Ork
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PostSubject: Re: New DE FAQ (Jan 12, v1.2)   New DE FAQ (Jan 12, v1.2) I_icon_minitimeMon Jan 16 2012, 13:39

Let's see...
Explosions don't count as CC attack so no Dodge save for Wyches...
Djin blade wording was clarified...
And You can't Field-save immobilisation from terrain.

How surprising! (seriously, people really tried to FF terrain?)

Also, bits that interest us from RuleBook FAQ:
Units can use different grenades, yet limit of one type per model apply.
When You get destroyed while moving flat-out, models inside die (wasn't that FAQued last time?).

Oh, Marines and Guard (ie. any army that use vehicles with fire points) get nerfed due to new ruling. Not us since OT is great and DE are even better. Goodie goodie.
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PostSubject: Re: New DE FAQ (Jan 12, v1.2)   New DE FAQ (Jan 12, v1.2) I_icon_minitimeMon Jan 16 2012, 19:27

Please note - new January FAQ's for lesser races can be discussed in the GW/Other News & Rumour section:

https://thedarkcity.forummotion.com/t2212-new-40k-faq-s-january-16-2012
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Sky Serpent
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PostSubject: Re: New DE FAQ (Jan 12, v1.2)   New DE FAQ (Jan 12, v1.2) I_icon_minitimeMon Jan 16 2012, 20:29

They've also cleared up Lance vs Quantum Shielding (counts as AV12).
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PostSubject: Re: New DE FAQ (Jan 12, v1.2)   New DE FAQ (Jan 12, v1.2) I_icon_minitimeTue Jan 17 2012, 02:09

Sky Serpent wrote:
They've also cleared up Lance vs Quantum Shielding (counts as AV12).
I'm so shocked Wink
The other clear ups were all pretty self-explanatory as well, though it's nice to have them in writing (though I'll admit I was playing the Flickerfield one wrong Embarassed )
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PostSubject: Re: New DE FAQ (Jan 12, v1.2)   New DE FAQ (Jan 12, v1.2) I_icon_minitimeTue Jan 17 2012, 10:01

They clarified the destroyed when moving flat out to to only kill the unit if it happens on the player's own movement phase (as then they can't disembark). All the changes to the DE FAQ were pretty self-explanatory (did anybody ever assume wytches get their 4++ save against exploding vehicles or flickerfields stop immobilisation from terrain?)
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PostSubject: Re: New DE FAQ (Jan 12, v1.2)   New DE FAQ (Jan 12, v1.2) I_icon_minitimeTue Jan 17 2012, 10:02

Everyone at last years ETC was playing the flickerfield "the good old way" too...
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PostSubject: Re: New DE FAQ (Jan 12, v1.2)   New DE FAQ (Jan 12, v1.2) I_icon_minitimeTue Jan 17 2012, 10:43

The best part of the FAQ is where it says: "Last updated 5th december 2011" Razz
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PostSubject: Re: New DE FAQ (Jan 12, v1.2)   New DE FAQ (Jan 12, v1.2) I_icon_minitime

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