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| My Current 1850 List | |
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Skari Wych
Posts : 935 Join date : 2011-12-12 Location : Canada
| Subject: My Current 1850 List Sun Mar 04 2012, 20:57 | |
| So, this is the list that I have been using lately. I am loving it on the table, the feel of the list is fantastic and the synergy of the units works very well against a great variety of opponents. If you like you can see this list in action on my youtube channel: [URL="https://www.youtube.com/user/SkaredCast?feature=mhee"]https://www.youtube.com/user/SkaredCast?feature=mhee[/URL]
So. Here is the list for you who dare to venture within:
HQ/ Archon (agonizer, splinter pistol, combat drugs, shadowfield, phantasm grenade launcher)
2 x Heamies with liquifiers (each with one of the wych squads)
Elites/ 4 Incubi in Venom Dual Cannon
3 Blasterborn in Venom Dual Cannon
Troops/ 8 Wyches, Hex with Agon, 1 ww (take yer pick), HW grenades Raider with FF
8 Wyches, Hex with Agon, 1 ww (take yer pick), HW grenades Raider with FF
5 Warriors Blaster in Raider w/FF 5 Warriors Blaster in Venom Dual Cannon
3 Wracks
Fast Attack/ 6 Reaver Jetbikes, 2 Blasters, Champion
Heavy Support/ Ravager FF, NS, 3 lances Ravager FF, NS, 3 lances
Razorwing, FF, 2 dissies, splinter cannon
Well, thanks a lot for reading though. Of course any comments are appreciated!
Cheers. | |
| | | Caldria Kabalite Warrior
Posts : 167 Join date : 2011-12-22
| Subject: Re: My Current 1850 List Sun Mar 04 2012, 23:07 | |
| I like this list a lot. Quite similar to the one I plan to build, with a few differences in fast attack and heavy support.
1 question though.
Do you find 4 incubi + archon are enough/worth their points?
Is their purpose just to destroy one specific squad and then die? Or (at least in the games you've played with them) are they able to assault and consistantly perform multiple times in a single match?
Incubi are probably my favourite non HQ or vehicle unit in the entire codex. both models and fluff. I'll hopefully be getting some soon. I'd love to use them in my list, but it would kinda suck if their use is pretty much once off every match. Assault/kill target squad, and then die.
anyways, keep it up! I've been following your thread on miniwargaming and your youtube batreps, they've been gret fun to read and watch. | |
| | | Skari Wych
Posts : 935 Join date : 2011-12-12 Location : Canada
| Subject: Re: My Current 1850 List Sat Mar 10 2012, 01:17 | |
| - Caldria wrote:
- I like this list a lot. Quite similar to the one I plan to build, with a few differences in fast attack and heavy support.
1 question though.
Do you find 4 incubi + archon are enough/worth their points?
Is their purpose just to destroy one specific squad and then die? Or (at least in the games you've played with them) are they able to assault and consistantly perform multiple times in a single match?
Incubi are probably my favourite non HQ or vehicle unit in the entire codex. both models and fluff. I'll hopefully be getting some soon. I'd love to use them in my list, but it would kinda suck if their use is pretty much once off every match. Assault/kill target squad, and then die.
anyways, keep it up! I've been following your thread on miniwargaming and your youtube batreps, they've been gret fun to read and watch. Thanks a lot for the comment I appreciate it. As for your question. Are they worth their points? In short... no. In long? It really depends. This game is brutally relative, so much so that really talking about the real worl aplications of each unit is almost a moot point given the variety of opponents, tables, missions, armies, lists, tactics, experience and of course; lady luck. Now, I love this unit. The potential that this unit has is massive! even for a small and piddly seeming unit. The archon is expensive and not as competitive as say a succubus, but the key of course will be the phantasm grenade launcher. Being able to use the incubis I when they charge is paramount in the use of the unit. Especially against the grand number of marine armies that are out there. Now its against this majority that the incubi really shine... they will eat through a tac squad in no time. And this alone is the main reason I take them. To really level the playing field against marine players, especially space wolves and BA that take 40+ marines, and or FNP marines. The power weapons, good str and WS makes them great at picking a unit, and eliminating it. Now, the small squad size is a blessing in disguise. This means that they can hit a unit and mangle it, but not get exposed in the opponents turn by wiping the enemy unit out. Then finishe them off in the next turn and move on. Then again, if they fluff or dont kill enough then they can be in trouble and this has happened a few times when they charge in and kill 5 marines, only for the PF to target and kill the archon and the incubi also getting cut down. Sadly such is the fickle life of the dark kin. So, on the tabletop the incubi can really cut a swathe through the enemy. But in your opponents mind, the incubi and archon are legendary. The tales of incubi wiping out units, and archons going on blinding rampages are every present in an opponents mind. That or they havent seen what the incubi and archon can do, so either mental state for your opponent is benefitial to me, the DE general. If your opponent knows the potential power of the incubi then you can be sure that he will want to target them, use this to your advantage and either bait the enemy to kill them and then pounce on him, or hide the incubi and use them later to mess with his head or create a danger zone that he is weary to go into, now that the incubi have fleet! this threat range is greatly increased (and is another of the reasons why a smaller unit is used, because by hiding in a venom they can do exactly that; hide). In the other scenario when the opponent has no clue what they can do you bait them with another unit and they ignore the incubi and the archon... then you open the can of whuppin and let the incubi and the archon do the rest. Third reason. I love the models, they look cool and I love their fluff and want them in my list, to paint and to look cool. So, on to your second question: I usually find that when they perform well they perform really really well. If not they just die... simple really. Their first charge of the game should be against a squishy target to beef them up for the remainder of the game. Once they have FC they are stupidly good and will munch things. The trick is in pressuring the enemy with the rest of your list and then pouncing with the incubi as a second wave so the enemy cant react to them any longer. But as you might have seen on the reps its a mixed bag but I love them and I will live and learn to use them better and better every time. Ok, so it seems like my ramble is done. Cheers! | |
| | | Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: My Current 1850 List Sat Mar 10 2012, 03:19 | |
| This looks pretty solid really. (Some ideas worth stealing too ) I find Incubi to work about the same for me on the table too. I was wondering though, are the 3 Wracks just there for pain-token shenanigans/objective camping? I've never been a fan of that tactic, but would really like to hear how it works for you. Kinda makes me hope that the next round of the Archon's Challenge is Elites...my Incubi could really use some paint. | |
| | | Raneth Sybarite
Posts : 467 Join date : 2011-06-12 Location : ridin' the Razor, cussin' at my Wyches
| Subject: Re: My Current 1850 List Sat Mar 10 2012, 16:25 | |
| Looks solid, as always. I share the same doubts concerning the Incubis' unit size; my firm belief is that with assault units, more = better. You could swap their Venom with the Warrior Raider and buff up Incubi unit size by shaving elsewhere (Wych weapons, NS on Ravs). | |
| | | Skari Wych
Posts : 935 Join date : 2011-12-12 Location : Canada
| Subject: Re: My Current 1850 List Sun Mar 11 2012, 01:44 | |
| This is true.
@ESE- the wracks do give their pain token to the incubi through the archon. Making that unit more survivable from the start, and if I roll pain token on the drugs then its even better! This makes the small unit deceptively resilient to small arms fire.
@Raneth- Yes, but then the dynamic of the list and the units use within it would change from a supporting role to a main one and as the list is designed they would not fit without aditional changes. As this is the list that I have been working on and will be on the journey drastic changes are not something that i wanted to mess with.
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There is one major change that I was thinking about. This would be to drop the archon completely. In his stead I would add a klavex with onslaught to the incubi unit. This would do a few things, it would cut the cost of the incubi counter assault unit, and would eat up the 2 floating points that I have in the list. Then I would be left with 95pts. This would allow me to upgrade the wrack unit to another blaster unit and give them a venom of their own. I do like this change a lot, but it requires me to purchase another venom and I shall not be doing that until I get what I have painted up.
Cheers
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