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 1500p Balanced

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Ruke
Baron Tordeck
Kurdush
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Kurdush
Hellion
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Posts : 37
Join date : 2011-09-11

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PostSubject: 1500p Balanced   1500p Balanced I_icon_minitimeWed Mar 21 2012, 11:50

My Archon and his loyal (well...) and trusted (well...) strike force will ambush the Grey Knights tonight.

Archon
Agoniser
Clone field
Phantasm grenade launcher

Incubi x 4
Klaivex
Venom
Splinter cannon

Haemonculus
Power weapon
Liquifier gun

Wracks x 9
Liquifier gun
Acothyst
Raider
Flickerfield

Trueborn x 3
Blasters x 3
Raider
Flickerfield

Warriors x 10
Blaster
Sybarite
Raider
Flickerfield

Warriors x 5
Blaster
Raider
Flickerfield

Scourges x 5
Haywire blasters x 2
Solarite

Ravager 3 x DL
Flickerfield

Ravager 3 x DC
Flickerfield

Talos
Chain flails
TL Haywire blaster


I'll be facing a Librarian, an Ordo Malleus Terminator Inquisitor, 8 Paladins, 2x5 Grey Knights, 3x Rifle Dreads

Tri-DLRavager, Trueborn, Talos and Scourges, together with those raiders that are available, will try to keep the dreads from shooting, Assault units will dispatch of the grey knights (easily) and the Tri-DC Ravager will try to focus on the librarian and his unit.

I could exchange the 10 warriors and 9 wracks, for 2 x 5 wracks and another identical haemonculi. That would give me two units with two liquifier guns each (I really like these...) and I can add one trueborn with blaster as well.

What are my odds...?

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Baron Tordeck
The Helfather
Baron Tordeck


Posts : 1872
Join date : 2011-02-28
Location : In your Nightmares

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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeWed Mar 21 2012, 14:25

Stick with DL, Your priority is gunna be killing those dreads as they will cause the most harm. DC wont do anythign against them, but a DL is just as effective at negating forcing TDA to take invuls
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Ruke
Wych
Ruke


Posts : 731
Join date : 2012-02-18
Location : WayX

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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeWed Mar 21 2012, 14:45

Don't run your incubi into the Paladins, that's a slaughter waiting to happen... Suggest shooting the paladins to death a lot.
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Kurdush
Hellion
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Join date : 2011-09-11

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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeWed Mar 21 2012, 20:24

Well, it ended a draw in a combined kill ponts/objectives scenario...

We rolled Dawn of War for deployment, and we both rolled poorly for reserves, so the field was very sparsely populated in the first three turns.

I tried to ignore the Paladins, as they are 850p (incl the characters) and not a scoring unit. Only managed to get rid of one of the dreads the entire game, but the last one didn't enter play until turn four.

The venom exploding seven inches away from one of the small grey knights units determined the game, since the paladins could shoot the incubi and archon to death afterwards. Any other damage result would have given me the chance to assault and wipe his scoring unit. The wracks took care of the other scoring unit, so...

But this is not a battle report, so I guess I'll stop now.
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Sky Serpent
Adrenalight Junkie
Sky Serpent


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Join date : 2011-02-26
Location : Dais Of Administration

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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeWed Mar 21 2012, 21:12

For future reference and highly situational but wouldn't a Shattershard be good for a laugh against the Paladins? Or get a tanked up Voidraven with Implosion Missiles....
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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


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Join date : 2011-08-10
Location : Bmore

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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeThu Mar 22 2012, 13:48

shattershards are very situational against T4. While it is amazing when you snipe out say... Draigo or the Apoth and they cant do anything about it, its sadly really tough to do. Good for laughs, and if you kill 1 pallie you have made your points back, just dont hope it will save your life.
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Kurdush
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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeThu Mar 22 2012, 14:27

Against an opponent such as this, I would kill 3 paladins if I'm really lucky and can fit the entire unit under the template, which isn't too bad. Espescially since I have a chance to kill the Librarian and the Inquisitor. I'll definitely try it out some day, just for fun.
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Unoi90
Hellion
Unoi90


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Join date : 2012-03-22
Location : Milan, Italy

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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeMon Mar 26 2012, 14:19

Kurdush wrote:
Well, it ended a draw in a combined kill ponts/objectives scenario...

We rolled Dawn of War for deployment, and we both rolled poorly for reserves, so the field was very sparsely populated in the first three turns.
.
You know that you have NOT to roll for your reserves in DOW, right?Wink
You can deploy 2 troops + 1 HQ, and then you can enter with all your units from your table edge, at turn 1 without rolling for reserves Smile
Or you can deploy them in reserve as usually (Coming at 4+ at second turn, 3+ at third etc)
You have to say this during the deployment, of course What a Face
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Kurdush
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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeThu Mar 29 2012, 13:32

Well aware of that. I chose to reserve everything, as did the grey knight. On my part, this was probably a poor decision, but he had searchlights and greater range, so I was a tad afraid of his dreads.

I will play the same army this coming weekend. Opponents are
- Sisters of battle
- Grey Knights (or maybe vanilla marines with six dreads, the commander hasn't decided yet)
- Eldar with wraithguard and wraithlords (should be ok for my poisoned shooting and cc)

We'll see how it goes...
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Azdrubael
Incubi
Azdrubael


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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeThu Mar 29 2012, 16:30

I advice you to roll all your cc units for wyches if you have the models, both Wracks and Incubi are severely handicaped against GK and dreads.

Wyches also kills wraithlords pretty ok.
Also point of haywire scourges is kinda lost when GK Fortitude is in play.

Also Shattershard is kinda rofl against paladins. It costs 15 points, it can kill minimum 55.
I once killed 400 points with it )
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Kurdush
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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeFri Mar 30 2012, 11:32

I don't play with wyches... =)

I have decided to have an army free of arena-folks, it feels balanced and versatile enough for our friendly games. I will also play Eldar and Sisters, against these two opponents I will have good use of both these units. Regarding the scourges, they will still hinder the dreads from shooting though, right?

Actually, the wracks eliminated a squad of grey knights through liquifier guns and assualt last week, and the incubi/archon would have done the same if they hadn't had their venom gunned down and consequently been shot to pieces. This particular GK player doesn't field his knights with halberds, he spends his points on paladins and dreads. I say let him, if I can easily eliminate his troop choices I'm happy.
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Baron Tordeck
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PostSubject: Re: 1500p Balanced   1500p Balanced I_icon_minitimeFri Mar 30 2012, 14:12

Fortitude is a psyker check on ld 10 that every GK veichle can take at the beginning of their turn to ignore shaken or stunned results.

I would lose the solorite to get a shadow field on the archon.
I would swap the haywires into heatlances for both the scourges and the talos
i would remove the Power weapon from the haemie, they dont want to see combat and if they end up there the Venom blade is cheaper. dont waste points on a guy who is gunna die anyway.
If your putting the archon with the incubi you dont need the klavix upgrade
Wracks dont need a acothist if haemie is going with them.
I'd swap the sybarite for a splinter cannon in the larger warrior unit.

If youve saved enough pts from the above cuts get a 4th blaster born
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