Greetings and welcome to Battle 6 of Old vs. New.
It is now time to discuss everyone's favorite topic - bikes. I don't know even exactly how to describe this love and I have it, but there is basically not one player of 40k who doesn't love the idea of an army on bikes of some sort riding into battle. It appeals to something in us...probably just because it would look so damn manly or something. And, like most armies in 40k, the Dark Eldar have bikes...and the bikes are a little substandard compared to other options. *Le sigh*
One day GW will puzzle that out.
In any case, let's consider our bikes and figure out which reigns supreme, shall we?
Slot and CostAs usual, the first basic question is - did they change the cost of the model, and is the model still in the same slot of the codex?
As with most bikes, ours are found in the Fast Attack slot (and neither are able to be made Troops...damn you GW!)
The Old bikes cost 25 points each, +16 to amp up to a Succubus (aka Arena Champion)
The New Bikes cost 22 each, and only +10 for the Arena Champion upgrade.
Savings! (Codex Creep?)
Advantage? - New!StatsThis should be an easy one to compare. Did they take away or add to the stat line?
The Old Bikes
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 4 | 4 | 1 | 6 | 1 | 8 | 4+ |
The New Bikes
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 3 | 4 | 1 | 6 | 1 | 8 | 5+ |
And for the sake of completion - the Sarge characters;
The Old Bike Succubus
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 4 | 4 | 1 | 6 | 2 | 8 | 4+ |
The New Arena Champion
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 3 | 4 | 1 | 6 | 2 | 9 | 5+ |
Looking these over we see some immediate points of separation.
The New Bikes get +1 Leadership with a sarge, while the old bikes don't (one of the reasons the Bike Succubus was not taken in anything but assault bike squads, actually...) This was not as big a deal as you might think as basically any DE HQ could take a bike and accompany the RJBs into battle (Haemon w. Liquifier on a bike? Yes please!)
Conversely, the old bikes have +1 Toughness - which is a very potent stat as well. The old bikes also had +1 Armor Save. So, at a glance we can see that the Old bikes were definitely harder to kill, but the new bikes area bit harder to make run away when you do kill them.
Since the leadership shift of 8 to 9 is pretty minor compared to a 4+ versus a 5+ save and a 4 toughness versus 3 toughness, I'm going to say, for me, the stat line on the old bikes looks unquestionably superior.
Advantage? - Old!WargearWhat good are stats without awesome weapons to use them with?
NewAh, the Reaver squad, I'm sure everyone has at least played with them in an army before. They come with pistols, CCW, and rifles (on the bike) and get combat drugs. They also have the Bladevanes that allow them to inflict wounds via turbo boosting over enemy infantry.
For upgrades they have two 'paths' if you will. One for shooting upgrades (the Blaster and Heat Lance) and one for Bladevanes (the Cluster Caltrops and Grav-talon) though the Bladevane upgrades tend to be a little pricey for what they accomplish.
The Arena Champion is there for leadership and extra h2h punch, and can take a V.Blade, a power weapon, or an Aggie.
OldThe old RJB squad came with drugs, pistol, and rifle (no CCW, so the new guys do have that as a nice advantage) and also lacked the whole Bladevane gimmick.
They had just shooting upgrades (though they were anti-mech or anti-infantry shooting upgrades) and could take up to two Blasters or Shredders. Now, that is an important bit of consideration - the new bikes have the 'for every three bikes' rule, the old ones had 'take up to two'. That means if you wanted a tank hunting unit you could opt to drop down 3 Bikes with 2 Blasters for almost nothing (95 points) for similar points worth of new bikes you're not scaring too many tanks the same way.
As far as assault goes, the old bikes lose an attack, but the succubus is in the good ol' armory - and is therefore a paragon of punishment for anyone who comes near. With Str. 4 base a power weapon was usually a better investment (and cheaper) than an agoniser, and the ol' t.helm and punisher combo could give you an affordable sarge who was Str 5 with a power weapon - deal with that beakies!
--------------------------------------
This is an interesting one to consider. The new bikes have a whole new mechanic (Bladevanes) while the old bikes are clearly able to take a wider variety of upgrades (armory) as well as shockingly cheap and spammable ones. Stepping back, I'll admit I personally find Bladevaning to be a...okay RJB option, but I consider it conditional. I think I'll stand behind the unit able to spam MSU better and also able to take more exciting assault wargear.
Advantage? - Old!Face to Face in Battle!Oh wow, this battle has drugs in it, doesn't it? Ugh! Also, this battle is going to pit what is really a harassment and tank hunting unit versus another of the same in assault...ugh! Well, let's point out a couple obvious comparisons first;
Tank-HuntingOld can field 3 bikes and 2 Blasters for 95 points.
New can field 3 Bikes and 1 Blaster/Heat Lance for around 80 points.
Clear MSU tank hunting win for the Old.
Infantry HarassmentOld can field 3 Bikes with 2 Shredders for 105 points
New can field 3 Bikes with a Cluster Caltrop for 86
2 small blast Str 6 AP- shots (and rifle)
2d6 Str 6 AP- hits (and d3 Str 4 AP- hits)
I'd say that's a win for the new.
So, at their core goals the new bikes are better at poking at infantry and the old bikes are better at popping mech - you can decide for yourself which is more important to you as a player (I take tank hunting, because I assault or splinter dakka infantry to death)
But now, for yuks, let's take two maxed out assault units of RJBs and smack them together to see what happens.
New Reavers - 10 bikes, 2x Blasters, one Arena Champion w. Agoniser - 280
Old Reaver Jetbikes - 9 bikes, 2x Blasters, one Succubus w. T.Helm/Punisher combo - 286
New Reavers AssaultEveryone has the same initiative unless Old have the 'go first' drug.
New Reavers 27 attacks (36 w. +1 attack drug) - 13.5 hit (18 with +1 A or +1 WS...unless Old have +1 WS in which case...BLARGH! So many combos!) - 4.5 wound (6 wounds with +1 A or WS. 6.75 wounds with +1 Str, 7.5 with re-roll wounds)
After saves - 2.25 to 3.75 dead Old Bikers.
Arena Champ has 4 attacks (5), 2 hit (2.5 and 2.6 with +1A or +1 WS) and thus 1 to 1.5 wounds (1.5 via the re-roll to wound)
Arena Champ kills 1 - 1.5 Old Bikes.
Old bikes swing as well - 8 attacks (16 with +1 A) - 4 hit (8 with +1 Attack, 5.33 with +1 WS) - 2.6 wound (5.33, 3.55, 3.33 with various drugs)
After saves 1.73 to 3.55 dead New Bikes
Succubus will have 3 attacks (4) - 1.5 hit (2) - 1.25 to 1.66 dead.
Succubus kills 1.25 - 1.66
TOTALS
3.25 - 5.25 dead old bikes
2.98 - 5.21 dead new bikes.
I also realize i forgot the old drug of re-rolling misses...derp, I refuse to go back, I suspect it would fall between the outliers anyway (though not with the Succubus who'll probably do slightly better with it...whatevs, probably not enough to change the situation). Also, if the Old Bikes have the 'hit first' thing then they kill about 3-5 New Bikes and will probably end up winning the fight at that stage since the New bike damage output would drop by about 1-2 kills - swinging first is always pretty huge.
So, on the assault, as long as Old bikes don't get the 'strike first' drug, new bikes probably win though there are a couple of matchups that could get pretty grindy.
Old Bikes win if they have the strike first drug - so a 1/6 chance to definitely win and there are some grinds they might win.
Old Bikes get the chargeOld bikes swing 16 attacks (24) 8 hit (10.66 with +1 WS, 12 with re-roll misses, 12 with +1 A) 5.33 wound (7.10, 8, or 6.66 with +1 Str)
After saves - 3.55 - 5.33 dead New bikes
Succubus will have 4 attacks (5) - 2 hit (2.5 with +1 A, 3 with re-roll misses) - 1.66 to 2.5 dead
Succubus kills 1.66 to 2.5
New bikes swing 18 (27 with +1 attacks) - 9 hit (12 with +1 WS, 13.5 with +1 A) - 3 wound (4, 4.5, 5 with re-rolling wounds) - after saves 1.5, 2, 2.25, 2.5.
New Bikes kill 1.5 - 2.5 Old Bikes after saves
Arena Champ has 3 attacks (4), 1.5 hit (2 with +1A or +1 WS) and thus .75 to 1 wounds (1.125 via the re-roll to wound)
Arena Champ kills .75 - 1.25 Old Bikes.
TOTALS
5.21 - 7.83 dead New Bikes
2.25 - 3.75 dead Old Bikes
There is no grind here - if the Old bikes get strike first they'll own, and even in the closest matchups they're wiping out a significantly larger portion of the New Bikes than they are losing in kind.
====================================================
Looks like my original idea at the start of OVN holds true, those Old units are just nastier in h2h combat. With the charge, they own, and without the charge they still have a chance to win or at least horribly maul the enemy in going down by making it a grind fest. New bikes just can't compete versus the power of the old armory. This doesn't even account for the ability to add HQs to them - they were a functional (if expensive) assault force option.
In hunting mech it's still the old bikes win too. Yeah, the heat lance is nice, but the affordability of the old 2 Blaster hunting pack cannot be denied, and you could always add more bikes to make the unit "tougher" if you wanted to protect those blasters...or, heck, even add an HQ or something.
In harassing infantry without assaulting them, the old bikes still aren't bad (two small blast templates is still pretty boss) but I can't deny that the Bladevane shenanigans are pretty nice,a nd also leave your bikes better protected via not being up close to the enemy, but rather sitting around with a 3+ cover save in relative safety.
With two wins out of three, I can't deny the results.
Advantage? - Old!=================================
=================================
So that's my breakdown.
The Reaver Jetbike went through some major changes in the codex shift, and there can be some real debate about what was gained and lost. It's pretty clear they lost assault power, and also (though not a direct fault of the unit) lost HQ support which is pretty huge as it limits what a unit can do, as an added HQ makes huge changes to a units power level.
They remained excellent harassing units, though probably became weaker at hunting tanks and better at hunting infantry (a shift I'll admit I'm not sure I agree with, I know which I'd rather have them able to do thanks to the advent of the Venom and better splinter weaponry...) though adding in a melta weapon option definitely prevents them from being total jokes in the field.
Statwise they suffered, though they did become a bit cheaper as an apology of sorts. But the old 4+ save and 4 toughness RJBs were surprisingly durable and made excellent units to distract and annoy the enemy with as they were assault threats, and could hurt tanks, all while being somewhat hard to kill and costing next to nothing.
To my mind that's what makes them better, as that's what I feel bikes should be able to do...until we get a viable all bike army
Winner in my mind - Old Reaver Jetbikes.
That's my call - what's yours?