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 Reaver Turbo Boost and Terrain

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Count Adhemar
Dark Lord of Granbretan
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PostSubject: Reaver Turbo Boost and Terrain   Reaver Turbo Boost and Terrain I_icon_minitimeThu May 31 2012, 12:15

Looking at the rules for Turbo Boost (BRB, pg 76) it says you may not move through difficult terrain. The rules for jetbikes (pg 53) however state that they can move "over all other models and all terrain freely". I could argue that the movement rules clearly exempt jetbikes from the difficult terrain issue but the turbo boost rule specifically refers to both bikes and jetbikes so it would seem those rules must take precedent. If I was being pedantic I could also argue that the movement rules say I go over terrain so I'm not actually going through it but that seems a little cheesy.

So, which is it? Can I turbo boost over difficult terrain or not?

Confused, Commorragh


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The New AIDS
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PostSubject: Re: Reaver Turbo Boost and Terrain   Reaver Turbo Boost and Terrain I_icon_minitimeThu May 31 2012, 14:19

Yes. Jetbikes can move over terrain. You can turbo boost over terrain. Normal bikes cannot. Reavers are jetbikes not normal bikes.

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Shadows Revenge
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PostSubject: Re: Reaver Turbo Boost and Terrain   Reaver Turbo Boost and Terrain I_icon_minitimeThu May 31 2012, 14:50

yes, Reavers can turboboost over terrain, but they cannot land in terrain, like other bikes.

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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: Reaver Turbo Boost and Terrain   Reaver Turbo Boost and Terrain I_icon_minitimeThu May 31 2012, 15:23

That's certainly how I think it should be but the Turbo Boost rules made me doubt it. Good to know you guys think I can do it.

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Saintspirit
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PostSubject: Re: Reaver Turbo Boost and Terrain   Reaver Turbo Boost and Terrain I_icon_minitimeThu May 31 2012, 18:51

Suppose it means that jetbikes, or anything else that can turboboost, aren't able to turboboost through terrain, but if it can move over terrain it can turboboost over it as well.

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PostSubject: Re: Reaver Turbo Boost and Terrain   Reaver Turbo Boost and Terrain I_icon_minitime

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