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 Troll Zombie Army 2.5k - imput required

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Enfernux
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Enfernux


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PostSubject: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 13:29

Although it is a fun army against foot IG - yep, no vehicles - i do need an imput, just for the kicks Smile

3Haemis w Liquifire, WWP and Venom Blades.
2 Haemi w Liquifire and scisorhand 1 Haemi ancient w Huskblade, soul trap and Casket of Flensing
4* 9Wracks w 2 liquifire, Acolyst w scisorhand
2* 9 Grotesques, 1 liquifire, Aberration - just for kicks.
5 Beastmasters, 2 Clawed Fiend, 2 Razorwing Flock and 10 Kymera
Heavy slot under debate: (3 Tallos w twin liqui and pods vs 3 chrono with all ups vs a 2 chrono with all ups, 1 Tallos with twin liqui, ccw and pods)

As i initially stated, this is a fun/troll army vs a fun/troll IG. But anyway: thoughts? Smile

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SleepyPillow
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 14:03

What are the Chronoi for if everything expect the 1 Talos doesn't need them anymore?

GET 3 TALOI

NOAW.

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Enfernux
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 14:24

point taken, but the croni have 18" large blast ap3's...kill off ig? Hell yeah! So a little help on that from someone:
- should i take chroni with all sorts of hurt
OR
- should i take tallos with a lot of pain
Thoughts?

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Hekatrix
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 14:45

I can see the Chronos as being an extremely vital piece of the puzzle here - your on foot so the more Pain Tokens the better. You can essentially flip 3 Pain Tokens per turn to neighbouring squds/Talos, so why not take 1..... Go 2 Talos and 1 Chronos

Basically what you'd want is the Chronos to run up the centre, head towards a blob or 2 with 2 or 3 Wrack units running up close beside, let the Chronos earn those PT's in the shooting phase and flip them to the Wrack squads, giving them FC to charge in a cause some major carnage!!!

Ditch the Clawed Fiends, they are over costed to run in a combo Beast squad, you don't get the best out of them - if you want CF's, run them purely as 5 Beastmasters w/ 5 CF's.....that way you'll get your T5 across the squad......AND you want to get shot at just a little to earn the benefit before charging

I'd drop a Grotesque unit and run more Beasts;

5 Beastmasters w/ 5 CF's
5 Beastmasters w/ 15 K & 4 RWF

Beasts are the fastest unit out of the webway (nothing else in your list has fleet) so you want them to do more, like locking up deep camping units or even multi assaults.

If this game is going up against Guard only, then drop the Venom Blades, as the Haemies are Str3 on T3 - so give them something more potent - and no, I don't mean an Agoniser.....

PS, don't edit the OP over and over - add it to a new post so others can see where your build started....

PS, dont double post. Use the edit button. Its there for a reason - Baron T


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Enfernux
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 14:58

as the name of the post says: zombie army. The beasmasters would be to much presentive of non-zombie, but 5 is not that much. I dont want a perfect armie, just how it would be more troll.
The venom blades are for soalking up the last 15 pt, nothing else. The point of this composition is to put out hurt in a "me eat you brain" type of fashion. Come to think of it, maybe ill just run kymeras with the beast masters.
All the Haems are asigned to wracks, 1 to beast masters for the instant pain token and then joins the grotesques instantly.

Point taken on the "competative" side, but i want to know how fun this would look to you? Very Happy

If it works, maybe i will consider running it. On the engines im still not convinced. 3 chronos with all ups puts out a lot of hurt - 3 large blast s3ap3 vs guard is going to kill and 3 template s4ap3 is just awesome! - but on the other hand the twin linked liquifire guns do put out a lot of hurt, and the tallos puts out an immense amount of kills in melee.

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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 15:08

There is no doubt that this would be fun.....!

And not trying to make it competitive, just simply adding in some changes to make the killing more fun hehehe

As for your heavy slots, you could run 2 Chronos (for the Pain Token flipping) and a Talos - remember, S3 can't hurt the Talos, so that will be more frustrating for your opponent than anything - you can't get more "Eat Brains" than that HAHAHAHA

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Grumpy Kwi
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 15:09

Love the attempt on the theme. A little off for me but if its for fun then here are some suggestions.

[quote="Enfernux"]Although it is a fun army against foot IG - yep, no vehicles - i do need an imput, just for the kicks Smile

Quote :
3Haemis w Liquifire, WWP and Venom Blades.

I kinda like the 3rd wwp in this kind of list - everything walking will take a lot of space on the table top. I suppose you got your choice of escorts (either the wracks or the grotesques).

Quote :
2 Haemi w Liquifire and scisorhand 1 Haemi ancient w Huskblade, soul trap and Casket of Flensing

Ancient upgrade is for fun, I have a similar setup in a tyranid game I am going to play and getting the ancient to strength 6 for the re-roll on monstrous creatures is just a fun idea. I leave the casket on Urien (cuz I play Urien with the ancient) but why not.

Not a big fan of the scissorhand, I can't get over the cost - would probably upgrade to a flesh gauntlet or agoniser but minor in the gist of things.

Quote :
4* 9Wracks w 2 liquifire, Acolyst w scisorhand

Love the squad size, big fan of large squads as these guys seem to surprise me all the time. Not crazy about the scissorhand, If you have to spend the points here (I usually just keep them naked) then how about getting squirrilly with the hex rifle? Just for fun but the scissor hand is just aint doing it for me for the 1 extra poison attack you really do not need (you are going from 31 poison attacks on the charge to 32 and even if 4 are at 3+ poison I still don't see the point cost here).

Quote :
2* 9 Grotesques, 1 liquifire, Aberration - just for kicks.

In other words you don't have the models? Played with 6 and absolutely love it - just like large squads of wracks these guys surprised me in their performance. No one is going to ever consider them seriously but I know what they can do and think they are a hidden gem if you give them effort.

All of a sudden you do not give your upgrade character a weapon? I usually put the flesh gauntlet here as it gives him an extra attack and re-rolls to wound on just about everything in the book - killed many IC's due to the number of attacks this guy has and all it takes is to fail just one armor save. I have even used the Scissorhand on these guys and getting 7 attacks on the charge was fantastic and that is even against armor as well (I usually take Urien and give them extra strength). 7 attacks at strength 7 on the charge is going to do some damage.

Quote :
5 Beastmasters, 2 Clawed Fiend, 2 Razorwing Flock and 10 Kymera

And you were doing so well on the theme until now. You fell for the trap I think many would take but theme wise I would say Beastmasters are close to wych units and the beasts are from the gladitorial arena thus more "cult" than "coven".

Looking at their role in the list I just think they are out of place, you got a nice charging unit that has "fleet" (which nobody else has, thank you wych units) and they want to charge just like everyone else. I just do not see a need for "another" assault based unit that is going to be competing for table space AND a clear path to the target (the same thing you would want for your 20 grotesques or 3 talos). No way, they do not belong here.

I am not sure by your words "just for fun" means, do you want to make this list work well or not. If for fun then keep your beasts and call it a day, who cares, it is just for fun. If you want to adhere to even more of theme "Coven" type units and units that your list may need then how about the closest thing to a "Coven" theme and fulfilling an anti-tank role that will not interfere with the rest of the list? You guessed it baby, Scourges.

The can declare them deepstriking and use the portal depending on room, distance to good targets and what you need silenced on the table. I know they are not your favorite unit but they fill a role better than the beasts and you can pretty much take any weapon of your choice (other than splinter cannons) to pop armor. Sure, the grotesques will do that for you but the grotesques have duality and really do not care what kind of target they charge so why not pop the transport with scourges and let the wracks and grotesques charge the passengers? I think if anything they would work in tandem with the wracks as they struggle against armor unlike the other troop choices. Also, the scourges are not that bad against infantry either and have many time put the hurt on infantry targets even with heat lances (remember they have 18" range just like the carbines).

So you can still keep the mobility of the beasts and can still reach out threaten even further than them if you take the right weapons. Besides, Scourges seem to be more of a creation from the Covens than the beasts are, even the scourges background support them as products of the covens so why not put a big flock of scourges in this slot?

Quote :
3 Tallos Pain engine w twin liquifire and stinger pods

Love the 3 talos and play them quite often. I have evolved to the liquifier and I am pretty certain this will not change for me. The twin-link heat lance is a god send from the beginning. Coming out of the WWP is perfect for this weapon and it gives the Talos this duality that has even more depth. Popping the transport and the charging the passengers is a reality - it works. Even if there are only infantry targets around the portal the liquifier is going to kill a ton and why not throw a heat lance into it as well? No need for a pod, scattering is not what you need and making the talos more of an infantry killer is also not needed. Balance this unit out between anti-infantry and anti-armor and you will be surprise how well it does with randomly coming out of the portal and the random targets that might be stupid enough to be around a portal - it never disappoints.

Got a ton of experience using pure Coven armies and this could work wonderfully if you were serious about playing it. I do prefer a raider or two for portal placements but that is a luxuary item, got not problem with just walking the portals into place as you got it now though.

Good luck and happy hunting!

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Enfernux
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 15:25

@Grumpy Kwi wow. Nice, havent thought of the BMs like that. I will reconsider, thank you.
On the talos pods. I did say this was a fun army vs a fun army - all infantry. So basically i wont need heatlances. I am also considering an arena composition of reavers and wytches, but thats a nother topic. Under fun, i mean fun to play, not saying it may or may not be competative. If it will tend to being competative then i can assure you, and everyone else, the list will be changed to bring it to maximal combat prowess.

So basically the BMs are going to be removed, but i still cant choose between the talos and cronos. But in any case it WILL be a massacre! Very Happy

Update: the excel list has been updated. BMs removed, put in a nother squad of grotesques, but with the numbers, all grotesque sqads consist of 8+1 abberation. Probably the wwp haemis will be with the grotesques, but iduno yet.

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SleepyPillow
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 15:49

3 Talos or 2 Talos and 1 Chronos imo.
I still feel that you don't need the Chronoi that much. Nearly everything starts with 2 pain token in your list.

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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 15:51

Give the Grotesques a Liquifier too, for wound allocation.

And yes, you should run them with Haemies......

SleepyPillow wrote:
3 Talos or 2 Talos and 1 Chronos imo.
I still feel that you don't need the Chronoi that much. Nearly everything starts with 2 pain token in your list.

Still, 1 Chronos would be good for giving the 2 Talos FnP......

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Enfernux
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 15:56

Sleepy, you miss the point. As i said, the list is nothing for need of pain tokens, its for hurt, so my zumbíz can go BRAAAAAAAINS! I would like someone with more field experience with tallons and chronos to give pros and cons. Basically what hurts GEQ more?

1++, they have. As i said i added a nother group instead of the BMs, and i just played with a number. Didnt say i modifide the gear.
I have 6 Haemis and 7 squads, so...

ok, so on update, 2 talos 1 chronos. Thank Y'al Smile

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Grumpy Kwi
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 17:11

Enfernux wrote:
As i said, the list is nothing for need of pain tokens, its for hurt, so my zumbíz can go BRAAAAAAAINS!

HaHa! Did this back in 4th edition, took 2 to 3 squads of the old Grotesques (remember the 2 wound, special FnP with the special auto-fall back rule?) and the constant “Brains, Braaaiiinnns” chant whenever I moved or assaulted. I took them in a wwp list (all Coven units) to a gt tournament as well – had one less battle point than the Archon/Dracite/Incubi/Wych/ sniper squad “raider rush” DE player. Go figure.

For Fun – check!
Anti – Infantry, check!

Quote :
I would like someone with more field experience with tallons and chronos to give pros and cons.Basically what hurts GEQ more?

I do not think any DE player on this site should be unqualified to give their opinion – you are not going to find a lot of players that have that kind of extensive experience with the chronos anyway. I have used the Chronos in 4 or 5 games and a tournament but still feel I am not qualified. I believe every game with them was a wwp list and they pretty much performed the same in every game – they generate a token or two and then opponent “freaks” and puts every gun on it until it is dead (there are no glorious stories of the chronos going on a rampage, a talos? Maybe but not a chronos).

So you want “fun” reasons to take a Chronos right? Not sure why you want real world advice for a “fun” list that is only going up against an all infantry, make believe opponent?

Getting back to the Chronos,

I was going to tell you this list doesn’t need the tokens but if tokens are not an issue, no need for anti-armor, just plain hurt – the Chronos would absolutely fit in. Take the Chronos with the Vortex (a 24” range large blast? Yes please! Just be sure to funnel the first pain token to itself as the opponent will “freak” when they see the large blast template and you getting to decide where the token goes it will suddenly be top priority on his list to kill.

This is based on the presumption that there would be a Talos in the list and the addition of another Grotesque squad really makes the need to have another Talos weaker – take the shooty Chronos if enemy armor is not going to be a factor. Also understand that the Chronos is best left to shoot each turn and to avoid close combat. This works well with your “wall of flesh” zombie list as the Chronos is lobbing Vortex templates over their heads. Not saying to take 3, 2 is ok and I think at least 1 is a lock.

Quote :
As i said i added a nother group instead of the BMs

I actually love the idea of dropping the beasts and adding another Grotesque Squad – nice, horde DE.

Quote :
I have 6 Haemis and 7 squads, so...

I was going to suggest Urien but now with the changes, 6 haemys would be a smart idea.

Don’t get me all worked up and excited if you do not plan on running this idea… I might beat you to it!

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Behold my jack-in-a-box anti psycher death wave *phut* *Archon looks at Heamo, looks back at Gk's still pounding up the battlefield towards them*

"is that it ?" ....
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 17:15

it's helpful to have a chronos to flip pain tokens to talos, but in the end, talos are bad at AI, so you're going to want to run them into mech... neither talos nor chronos last very long when they hit the field, as MC's are just super easy to put down, and they have no regeneration or anything of the like, no invul save... 3 wounds don't last long... If you're fortunate, each one will take out 1 or 2 vehicles by the time it bites the dust...

Talos = TL Heat Lance, TL Liquifier

Chronos = spirit probe... you're going to need to be in close, and if you get charged/charge a unit, this will be the fastest way to flip pain tokens...

With the amount of CC PW available, you really need to pick and choose with the chronos and talos and learn to prioritize.

While I can understand the interest in running an all coven list, if you're going up against hordes of infantry, RJF's will do better in your lists...

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Enfernux
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 17:22

Yes, i remember the old Grots.
So you say if i take 2 chrons for hurt and a talos for why not, that'd be a kick? Very Happy


ow no you dont, i am going to run this list! Very Happy If it works, then i might consider keeping it and makeing it competative with 1-2 scourges and a talos or two. Maximum hurt!

I think i'll add BRAAAINS! to my signature...
thanks for all the ideas, and on chrono-talos: They are 110 pt each, so i can change if i like before each game.

Ruke wrote:

Talos = TL Heat Lance, TL Liquifier

i think you missed the comments. there will be NO vehicles in this battle.

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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 17:44

No, I didn't miss any of the comments. The TL liquifier is great for inf, you want a TL weapon because of the talos low BS, and the heatlance insures that you're going to AP anything you run across... also, it's just better... I never trust that my opponents are only going to use what they say they are...

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Enfernux
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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 17:58

so you dont trust a person you call your bro? As in "How I met your mother" type of bro. And if he brings, he will loose his legitimity, and we are going to triple check everything he brings says and tries. No, you dont want that from a whole gang Wink

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PostSubject: Re: Troll Zombie Army 2.5k - imput required   Troll Zombie Army 2.5k - imput required I_icon_minitimeFri Jun 01 2012, 18:05

I trust no one...

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