WS | BS | S | T | W | I | A | Ld | Sv |
8 | 7 | 3 | 4 | 3 | 8 | 4 | 10 | 5+ |
Unit Type: Infantry.
Wargear: Armour of the Noble House, Dynasty Agoniser, Blaster, Plasma Grenades, Combat Drugs.
Armour of the Noble House: this armour is an ancient set made during the times of the Solar Cults. It incoporates Ghostplate Armour and a Shadowfield into a suit that grants a 4+ save and and a 2+ invulnerable save. The 2+ save does not apply for two rounds after you have failed the invulnerable save. after two turns the Ivulnerable save returns.
Dynasty Agoniser: A weapon as vicious as the Dynasty Agoniser is truly something to be feared in combat. As a result, id Dernia Cavash kills two or more enemies in close combat the opposing unit must take a leadership test to see if it can strike back.
Special Rules: Fleet, Night Vision, Power from Pain, Independant Charecter.
Air of Contempt: such is the hatred, for lesser beings, felt by the Grand Archon that it can make his foes splutter and stumble in confusion and fear while driving his men to fight harder, lest they incure his wrath. While in close combat with any race excluding the Craftworld Eldar and Dark eldar a unit the the Grand Archon is attatchded to may re-roll failed to hits while the enemy has one attack to strike ack with.
Paranoia: During a regnerative process after having his heart stabbed at the end of a long a grueling war something went wrong. He was reborn more tough and faster than the Kabalites under his command, yet this came at a price. As the years became decades his arrogance grew to the point of extreme paranoia.
During the Shooting Phase roll two dice before rolling to hit the enemy. If the total from the two dice is 5 or more, carry on as normal, if it is four or less he turns his blaster upon his squad. The unit being shot may take saves as normal.
Points:... 220