DE: 4, Tau: 1 *Gets up on the table and shouts: SOULS FOR COMMORRAGH!"
In all honesty guys, it was a close one. I decided on the following list (which I normally NEVER play and was really insecure about)...
List:HQ:
- Baron Sathonyx
Troops:
- Wyches x5 (Hekatrix + PGL + Powerweapon, Haywires x5)
--> In a Raider (Darklance + Aethersails + Flickerfield)
- Wyches x5 (Hekatrix + PGL + Powerweapon, Haywires x5)
--> In a Raider (Dark lance + Flickerfield) *couldn't afford another Aethersail unfortunatly
- Wyches x5 ( Haywires x5)
--> In a Venom (Splinter Cannon)
- Wyches x5 ( Haywires x5)
--> In a Venom (Splinter Cannon)
- Kabalite Warriors x5 ( Blaster x1)
--> In a Venom (Splinter Cannon)
Fast attack:
- Hellion x9
- Reavers x6 (Heatlance x2, Cluster Caltrops x2)
Heavy support:
- Ravager (Darklance x3)
- Ravager (Dark lance x3)
- Razorwing (TL splinterrifle + Disintegrators x2 + Monoscythes x4)
= 1500 pts
Thoughts behind this list:Keep in mind I had no idea what the opponent has. I wanted to play '
target saturation' with Tau to give them as many targets as possible. He can't kill everything is the idea. And anything that stays alive after Tau's 1st turn of shooting (which is their most important shooting turn) is dangerous. Plus, overwatch with firewarriors is brutal in 6th. So even if I get into CC I need something clever. So I decided to rather throw 2 squads of 5 Wyches on the same unit instead of 1 squad of 8 to 10 wyches on the same unit. This makes sure you álways have
5 intact Wyches in CC. I got Reavers to kill things at turn 1, breaking morale and have him make rash descisions perhaps. He hás to kill them, or else they'll kill more in turn 2, turn 3, and so on... The Hellions would be 'flying keep' (you have this expression in English right?). I would DS them where needed, in the end it's a game about objectives, right? They could kill outflanking kroot, or DSing Stealth suits or whatever. I kitted out the Ravagers for the much needed AT (was dangerously low on that this game... it's a risk i took). The Razorwing was totally kitted out AI, so I could kill suits (always thought they had AV but they have T lol so when I learned this i kitted out my Razorwing for AI).
p.s.: I still bought flickerfields so I could land my Venoms/Raiders in ruïns and leave unscathed by the way.
Quick summary of how the game went.We rolled 6 for mission (that Relic mission... yes!), we rolled 3 for vanguard deployment (crap! means more open space). I rolled 6 for Combat Drugs (oh my dark muses hear my tortured slaves sing!). BUT when i rolled for terrain I rolled almost for all sections a 1, except for 1 section!!! At his side in the middle he could place 2 pieces.
The tactics with Tau begin with Terrain people, pay attention --> He got to place first. He placed a big ruïn in his middle section (good boy, the more cover I have when I'm in your deployment zone). First thing I did was grab the biggest 3+ coversave piece of terrain i could find and place it in my own middle section (
this saved me the game cause the relic was right at it's edge!). He placed a trench in the same middle section on his side. He was going to castle op ofcourse, but the more cover I had on his deployment zone the better.
HECK... I'll even help the guy. So I placed another ruïn in his deployment zone in the left corner (which I could reach after flatout). Suddenly he realized he could place stuff on my deploymentzone too and put a tiny small piece of crater in my right corner (leaving open space for his 'tanks' I presumed and i was right). So I quickly placed a big Ruïn in my left corner. He placed a piece of area terrain in his right corner (for his broadsides i presumed and i was correct again). We were done with terrain
and realize how much thought went in to that.
I rolled to begin (didn't even need the Baron's powers). We also rolled night fight (which he didn't care about because of upgrades ggrr...). We unfortunatly could do no more than 3 turns due to time. Nevertheless I deployed everything out of sight as much as possible because it hapenned to me a lot of times the opponent seized initiative! Very strange! He didn't seize initiative this time ofcourse, so i could've deployed even more agressive...
The turns now then. Turn 1 Dark Eldar:Movement. Reavers move 12" towards 2 lonely suits in the far left corner. The rest was too dangerous to bladevane because they were all covering eachother. Later he said he deployed like this on purpose and hopes I would forget the 2 suits in the far left corner ... Smart man. Unfortunatly for him I like to prey on the weak, so I always kill the stuff that leaves the flock
I moved the Venom with Warriors 12" towards the same corner for either backup or some nasty shooting in turn 2. I moved the Raiders/Venoms with Wyches 12" forward towards the middle section of the board with a squad of firewarriors, a squad of pathfinders and 2 more suits. The Ravagers poked their prowes around the corner of the fort in the middle so they could should the 'tanks' on the right flank.
Shooting. I thought I'd kill the 2 suits so I turboboost to the far left corner , but due to some unlucky diceroll 1 suit stayed up with 1 wound left. So I knew Id get flamed next turn. De Venom+Warriors went flatout towards same corner, behind the ruïn I placed so out of sight for everything he has
(gggooo 6th edition terrain placement). The Venoms/Raiders with Wyches basically made flatout moves straight ahead to get deep in his deploymentzone in the middlesection. I was basically on top of his firewarriors and pathfinders. Whatever Wych would survive would assault them next turn. There was IMHO really no clever way. The terrain was too thinly put, so I couldn't go flatout and hide. So I risked it. The 2 Ravagers took 6 shots on the 'tank' with the biggest gun and only made 2 glancing hits. So he had 1 HP left.
Assault. None.
Turn 1 Tau:
Movement. Moved his tanks towards my Ravagers. Moved 2 suits so he could take shots at the Raiders (they contained the hekatrixes which I told him). That was it. Lol.
Shooting: Biggest mistake he made IMHO is to divide his shooting and take shots at my Ravagers + divide between more vehicles than 1. I think he should've focused all his fire on 1 Raider at a time. 'Cause now all he did was flame my Reavers and destroy that unit (ouch... but i think we played this wrong by having them fall back to his board edge... but I'm not going to dwell on this too long), but only 1 Raider was wrecked. He didn't have shots left for the Wyches that came out! He shot only with 10 firewarriors on those Wyches but he managed to only kill 1 due to FnP and stealth within 8" due to defensive grenades from the PGL. A Ravager was down to 1 HP. And that was it! Poor dice rolling on his part. A little luck on my part. A little poor target prioritisation on his part (granted that I did make this very difficult for him which i planned). 1st turn Tau shooting was gone... I felt awesome!
Assault. None. Lol. Suits climb up in ruïns, chickens!
Turn 2 DE:
Razorwing stays in reserve !@#%$#. Hellions come.
Movement. I decide to be a little b* and DS the Hellions to go babysit the Relic. I really don't like playing like this in friendly games, but... I wanted to beat those Tau man! Lol. DSing into the fort in the middle of the board near the edge failed. I scattered 8" to the middle of the board, out in the open. I'm a sad panda. I move the Venom+Warriors 6" to get a better shot at the remaining suit. I move both Wych-Venoms up in the Ruïns 6" to get closer to the pathfinders and the suits (no 1s on the dangerous terrain tests). I disembark their cargo's in the ruïns, spilling Wyches everywhere. They'll be in CC this gameturn.
I move the remaining Wych Raider (wihout aethersails) even closer 6" and disembark the Wyches into the trench the chicken firewarriors are hiding in. Due to emergency disembarking the other Wyches are already in the trench basically. So they'll be in CC this gameturn.
Ravagers go play the hide and seek game behind that huge fort in the middle from mainly the broadsides (who can't see the Ravagers the entire game by the way lol) but keep being in position to unleash dark energy onto the 'tanks' on the right flank.
Shooting. I wreck the tank with the biggest gun and leave the other 'tank' with 1 HP (go Ravagers!). The Hellions try to soften up the pathfinders (lol... no not really... they just cant shoot anything else) and manage to do nothing! The suit in the left corner is in rapid fire range and also in Blaster range. So i shoot 2 SCs + 4 rapid fire SRs + 1 Blaster for a total of 21 shots. Uhm... the suit dies! Revenge for the Reavers.
1 Venom can't see anything inside that ruïn, too bad. The other can see firewarriors and goes to soften them up. They lose 2. Wyches fire some pistols. Can't remember results.
Assault. Here comes the plan to assault firewarriors from both sides. 1 squad loses a wych, but the assault goes on. 1 squad comes into CC totally intact! Plan works. Goes without saying in CC I totally break the firewarriors and they throw 8" which is júst enough to run off the table (lol). Serves you right for castling up those Tau so close to your tableedge.
Here I had a decision to make. I also wanted to assault the 2 suits due to retaliation activities. So I send 1 squad to pathfinders ans 1 to the suits. Overwatch from suits kill 2 wyches (ouch) and pathfinders kill none in overwatch (yeah!). Pathfinders get broken and run. The only pathfinder left, finds himself like 2" from his tableedge. Suits lose combat by 1 wound, but stay locked.
Turn 2 Tau:
Firewarriors come on.
Movement. Tanks which are left move towards Hellions. Some suits with drones and HQ move to Hellions. Thats it.
Shooting. I think he again makes the mistake of nog focussing his fire IMHO. He can't get his suits in range (18" apparantly) but he still shoots alot IMHO (broadsides I believe it was) at my poor Hellions and he kills 3 I think (which is not thát bad actually), they fall back 8". This was expected. But the other things (newly arrived firewarriors) he can shoot he fires into the leftover Wyches. He killes 1 squad. But 1 squad decided to fight on with 2 models left (lol). That remaining 'tank' thing shoots at Ravagers and IIRC he didn't do anything (jink save FTW).
Assault: His suits make more wounds on my wyches so they have to fall back. They run just 1" outside of the ruïn.
Turn 3 DE (final turn)
Razorwing comes from Reserves.
Movement. Razorwing moves straight ahead aligning himself with the suits (w/ HQ in it). Hellions go to the edge of the fort and within 3" of the relic. It's mine! And I claim a 2" coversave like a boss
(no actually like a chicken but... oh well it's tactical or something). Warrior-Venom moves 6" so he's in range of the remaining suit in the ruïns. The 3rd Venom stays. The 2 leftover wyches move towards the firewarriors. The Ravagers peek just around the corner again to shoot his 2nd remaining 'tank' with 1 HP. The 5 Wyches try to move out of he ruïn (because they want to haywire a sensory tower).
Shooting: The Warrior-Venom kills 1 suit and leaves 1 wound on the other. The empty Venom kills the last suit. 3rd Venom takes shots at the broadsides and does nothing. Ravagers wreck 2nd tank. Rzorwing fires 2 disintegrator cannons and 2 monoscythes on the suits with HQ in them and only manage to kill a drone!
The biggest thing that happened was that the monoscythe touched the devilfish aswell and manages to get a penetrating hit and actually wreck it. Lol.
Assault. 2 wyches try to assault firewarriors and get killed by overwatch. 5 wyches try to assault the sensory tower and miss it by 1".
Tau 3rd turn (final turn):
Movement. He gets his suits w/ HQ in range of Hellions. He advances his firewarriors forward.
Shooting. He shoots with his suits, broadsides ánd firewarriors at the Hellions and manages to kill only 1 Hellion and put 1 wound on the Baron due to 2+ coversaves and 5+ FnPs. Lol. I can understand he's terribly frustrated. Because I won now, 'cause of the stupid 3+ fortress and the Baron's Stealth.
Conclusions: I had some bad luck with terrain and DSing, but I had some good luck during Tau's 1st turn shooting. Overall I don't think we made bad descisions. I think he should've focussed his fire more. But then again, who knows what could happen. So it's really just talk in retrospect. I think i made good calls during terrain deployment and armylist building (small squads of 5), because 5 wyches is apparantly enough against Tau. Target saturation worked. I had enough AT (but was really on the edge). I really wished my Reavers would've lived longer. And I think this game would've been exciting untill the end of turn 5 (for a Draw that is, not a win).