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 1000PT Beastmaster for 6th Ed.

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Crowbar
Hellion
Crowbar


Posts : 33
Join date : 2012-08-07
Location : Ontario, Canada

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PostSubject: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 00:28

HQ-Archon w/ combat drugs, shadow field, webway portal and a venom transport 190pts
Elite-x4 Trueborn w/ 2 splinter cannons, 2 dark lances and haywire gernades 126pts
Troops-x5 warriors w/ dark lance and splinter cannon 80pts
Troops-x5 warriors w/ dark lance and splinter cannon 80pts
Fast Attack-x3 Beastmasters w/ 4 Razorwing Flocks and 3 Khymerae 132pts
Fast Attack-x3 Beastmasters w/ 4 Razorwing Flocks and 3 Khymerae 132pts
Fast Attack-x3 Beastmasters w/ 4 Razorwing Flocks and 3 Khymerae 132pts
Heavy Support-Ravanger with 2 disintegrater cannons, night shields and flickerfields 125pts
Left over points-3

I don't want to deviate from the 3 squads of beastmasters at all, I just need some help critiquing the rest.
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ravagetheimperium
Slave
ravagetheimperium


Posts : 11
Join date : 2012-04-16

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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 00:54

Your list seems to be illegal. 5-man squads of Warriors can't take dark lances or splinter cannons according to the codex-you need to have a squad of at least 10 to get them (please correct if an FAQ or something has changed this).

Your units don't seem to be specialized. On the Ravager, I'd only take 3 DLs or 3 DCs to hunt vehicles and heavy inf respectively. Same with the trueborn, except they use SCs rather than DCs.

Other than that, you are a bit light on troops choices, and almost all missions are objectives now. I'd seriously recommend getting a transport for both to give them more mobility and protection, and increasing troops choices since 2 groups of 5 warriors are super easy to send off the board. Again, rule-wise, the Archon can't take a transport for himself, he should join a unit that has one.
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Crowbar
Hellion
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Posts : 33
Join date : 2012-08-07
Location : Ontario, Canada

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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 02:44

ravagetheimperium wrote:
Your list seems to be illegal.

You are certainly right, I didn't realize that, I was building this army with the Dark Eldar Excel Builder I found on here.
So heres the list re-done
HQ-Archon w/ venom blade, ghostplate, combat drugs and webway portal 120pts
Elite-x3 Incubi w/ Venom transport (w/HQ) 121pts
Troops-x10 wyches w/ haywire grenades in a raider 180pts
Troops-x10 wyches w/ haywire grenades in a raider 180pts
Fast Attack-x3 Beastmasters w/ 4 Razorwing Flocks and 4 Khymerae 144pts
Fast Attack-x3 Beastmasters w/ 4 Razorwing Flocks and 4 Khymerae 144pts
Heavy Support-Ravanger with 3 disintegrater cannons
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ravagetheimperium
Slave
ravagetheimperium


Posts : 11
Join date : 2012-04-16

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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 03:27

Yeah, this one is legal... Testing your list in an actual game will actually be the best way to improve it, but let me list some points for you:

-A Webway portal on a 1000 pts list... Too expensive, I think. Plus, pretty much all of your force is mechanized, so I don't see why you need a WWP. Still, I haven't tried this myself, so give it a try and let's see how it works out.

-The Archon is a bit awkward. He is very vulnerable in a unit which only has 3 wounds except his own. Incubi may have a 3+ save, but that doesn't mean they are durable by any means. And when that meat shield is gone, the 4+/6++ Archon will be shot to pieces. Test this setup, of course, and see if you agree. If you want an Archon without a Shadowfield/Clone field, I would recommend taking a Succubus w/Agoniser instead. Most players should allow you to proxy a Wych as a Succubus, so you should be able to test it without buying the model.

-You have no upgrades for your Raiders-I would suggest that you do some playtesting to find which of the dynamic duo FF/NS you like and upgrading both Raiders, even at the cost of dropping a Wych from each squad.

-Your Wyches are overloaded. Your list has no darklight weapons at all, so they have to charge vehicles AND hold objectives at the same time, which can be turned against you by clever opponents. Furthermore, they will be hard pressed to hurt tough or well-armored infantry. Wyches excel at tarpitting elite infantry, so you may wish to give them a weapon that can hurt them. I would take a Hekatrix w/Agoniser in each squad.

-As stated above, you're horribly lacking in ranged AT, so you may wish to convert your Ravager to carry DLs. You won't miss the DCs since your Razorwings and Wyches can take care of heavily armored infantry (provided the latter get a Hex w/agoniser).

Good luck! Don't forget to let the forum know how your list does in-game!
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RazorBryce
Slave
RazorBryce


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Join date : 2012-07-11
Location : England

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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 03:34

The second list is much better, what are you going to use the webway portal for though? not sure you need it with all the transport could be a bit risky, although the venom does add some protection to the archon, i just feel the points would be better spent on a shadow field for him or some raider/ravager add ons such as night and flickerfields.

Also as you have alot of cc units, yes Incubi are awesome but it might be better to have 4 kabalite trueborns on the venom w/Archon and take some dark lances to offer you some high strength and ap which this army lacks, also if your ravager gets popped first few turns you wont have any shooting at all.

Great concept of a list though, i might try something similar myself, let us know how you get on with it.

Good luck.

EDIT: Sorry pretty much similar to the post above me but it wasn't there when i started typing lol probs just shows i may be right xD
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Crowbar
Hellion
Crowbar


Posts : 33
Join date : 2012-08-07
Location : Ontario, Canada

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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 04:56

Hey, just for a heads up, I dont actually have any models right know, this will be my first army build and first list. I have played 2 demo games now using the store owners dark eldar, i love em, very cool and fun to play. I also have no idea why i wanted a webway portal, just thought it would've been fun, but it does make more sence that its wasting points.

So taking the last to comments here uis another shot at fine tuning this list up. I have to admit, points allocation got real tight on this one.. exactly 1000 pts.
Tell me how this sounds, compared to the last one
HQ-Archon w/ VB, BP, CD, SF 120PTS
ELITE-x4 Trueborn w/ 2 DL in a Venom-153pts (if I get rid of the BP on Archon I can get NS on this venom)
TROOPS-x6 Wyches w/ HWG, Heka w/ PW in Venom w/ NS 157pts
TROOPS-x6 Wyches w/ HWG, Heka w/ PW in Venom w/ NS 157pts
FAST ATTACK-x3 Beastmasters w/ 4 Razorwing Flocks and 4 Khymerae 144pts
FAST ATTACK-x3 Beastmasters w/ 4 Razorwing Flocks and 4 Khymerae 144pts
HEAVY-Ravanger w/ FF/NS and 3 DLs 125pts
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ravagetheimperium
Slave
ravagetheimperium


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Join date : 2012-04-16

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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 10:21

Wow, you have a store owner who plays Dark Eldar? Suh-weet! Our store manager only has boring cheesy Space marines.

Your list is much better now, but it's illegal once again. Venoms only have a transport capacity of 5, so you can't have a unit of 6 take a Venom as a transport. You may also need to increase Troops again, you seem to have given up a lot.

Here's a possible solution to save enough points to correct this:

1) Trueborn with DL in a Venom can only shoot if the Venom doesn't move. If you want more DL (and definitely you should want more DL Smile), why not just add another Ravager w/FF or NS? It's cheaper, less vulnerable and the points you save will allow you to upgrade to Agonisers and add more Wyches. (saves 38 pts)

2) Blast pistols are really limited in terms of range and # of shots, and since you're probably going to stick the Archon into a unit of Wyches anyway, you can just charge the vehicle if you get within BP range. Not worth 15 pts, I guess. (Saves 15 pts)

If you take the recommendations above, and drop one upgrade from the Ravager you already have (saves 10 pts), you could save 63 pts and spend them on:
-Upgrading PWs to Agonisers
-Replacing Venoms with Raiders, keeping NS or FF
-Adding 3 more Wyches

I think that ought to make your list both legal and more competitive. Just an opinion, of course.
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1++
Hekatrix
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Posts : 1036
Join date : 2011-06-27
Location : Sydney

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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 14:24

You can't take 6 Wyches in a Venom. Venom only has a 5 man capacity - so Wyches + Archon can never take a Venom unless your fielding Bloodbrides. Bung 'em in a Raider.

I tell you though, 5 Wyches with Haywire grenades in a Venom is going to be a great way of getting rid of mech units that get to close - esp flyers that Hover....
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Crowbar
Hellion
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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 15:09

Hah... this really is some fine tuning,

HQ-Archon w/ VB, CD, SF 105PTS
TROOPS-x7 Wyches w/ HWG, Heka w/ AGW in Raider w/ FF 184pts
TROOPS-x7 Wyches w/ HWG, Heka w/ AGW in Raider w/ NS 184pts
FAST ATTACK-x3 Beastmasters w/ 4 Razorwing Flocks and 4 Khymerae 144pts
FAST ATTACK-x3 Beastmasters w/ 4 Razorwing Flocks and 4 Khymerae 144pts
HEAVY-Ravanger w/ NS, 3 DLs 115pts
HEAVY-Ravanger w/ FF, 3 DLs 115pts
9 points left over.

Here is the Archon conversion I'll be attempting.
1000PT Beastmaster for 6th Ed.  Darft_11
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ravagetheimperium
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ravagetheimperium


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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 16:36

1++ wrote:
I tell you though, 5 Wyches with Haywire grenades in a Venom is going to be a great way of getting rid of mech units that get to close - esp flyers that Hover....

Agree. However, fielding only 2 of these squads as your troops choices is a recipe for disaster IMHO. If 3-4 of these units can be fielded and/or mixed with Warriors/Wracks in transports, they would definitely work superbly. But since Crowbar has explicitly stated that his Beast units are not to be touched, we can't fit that many squads into 1000 pts.

@Crowbar: I think the list is pretty good... Don't forget to spend your leftover points on some 5-point upgrade. Happy hunting.
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Hellion
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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeSat Aug 11 2012, 19:39

Hey thanks for all the fine tuning help. Once I figure out what i like with this army after a few games I'll expand to 1500pts or 1750pt(local tourny).
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Hekatrix
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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeTue Aug 14 2012, 02:30

There is, and has never ever been an "N" in Ravager!

How can ppl still get this wrong FFS!!!
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Hellion
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PostSubject: Re: 1000PT Beastmaster for 6th Ed.    1000PT Beastmaster for 6th Ed.  I_icon_minitimeTue Aug 14 2012, 13:29

ravanger ravanger ravanger Razz
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