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 well, Incubi got their old job back.

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Azdrubael
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grandlordzero
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Darwin_green5
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PostSubject: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeFri Sep 07 2012, 18:31

well, it's ooficial, Incubi now sport AP2 weaponry!

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2570041a_Dark_Eldar_v1.1.pdf
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Enfernux
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeFri Sep 07 2012, 18:39

there is already a thread on incubi, please dont start a new one.

Don't backseat mod please. Gob.
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Darwin_green5
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeFri Sep 07 2012, 19:19

in all fairness, this is also about the new faq too.

There is already a general thread about the new FAQ in the DE News & Rumour section. Please focus on Incubi for this thread. Gob.
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Krovin-Rezh
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeFri Sep 07 2012, 20:56

Huskblade is AP2!
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Mushkilla
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeFri Sep 07 2012, 20:59

Krovin-Rezh wrote:
Huskblade is AP2!

And it also ignores FNP, so it's back to where it was in 5th (except everything else got worse).
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Seshiru
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeFri Sep 07 2012, 21:41

The Phantasm is a little better on the archon now and Carrying Huskblade and a Venom Blade isn't too terrible either wound on 2+ when you need it, instant death ignores armor when you don't.

So Archon + PGL + Shadowfield + Huskblade + Venom Blade + Combat Drugs + Soul Trap = 175 points of awesomeness until the shadowfields runs out
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSat Sep 08 2012, 00:52

Cool, so I can use the same unit that I have not stopped using since the codex cam out to do the same thing as I always have, slaying Termies.

It looks like my Huskblade Archon will be staying with the Incubi slaying Marines for years to come, not that I ever let them miss out. Razz
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSat Sep 08 2012, 01:18

well, just got a half drunk battle finished, and i killed draigowing list with my zlinger list, with the exception of adding incubi...only lost 6 out of 8 incubi, and i tabled him t2, and i forgot to OW one time! Very Happy
as i knew, incubi rocked, rock now, and will rock forever!
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSat Sep 08 2012, 09:30

Overall, with the exception of reavers wound allocation, the new FAQ for dark eldar looks superb! Huskblades make Archons and Homunculi a threat in challenges again, and Incubi are back to having only one problem (lack of grenades). Which the archon fixes with his phantasm grenade launcher. Meaning that the archon and incubi are even more inseparable then before (now that the entire unit all has AP2 weapons thanks to the archons huskblade.)



Now if we can just convince them to change that stupid ruling for reavers...
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Mushkilla
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSat Sep 08 2012, 10:03

Agreed apart from the reaver fail, it's been a reasonable set of FAQs.
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gunnerboy1607
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSat Sep 08 2012, 11:51

Seshiru wrote:
The Phantasm is a little better on the archon now and Carrying Huskblade and a Venom Blade isn't too terrible either wound on 2+ when you need it, instant death ignores armor when you don't.

So Archon + PGL + Shadowfield + Huskblade + Venom Blade + Combat Drugs + Soul Trap = 175 points of awesomeness until the shadowfields runs out

WOAH WAIT!!! that's legal? and that works? you can have a venom blade which is a poison weapon that doesnt have an AP...and combine it with the AP2 of huskblade?? i thought if you had two close combat weapons, you choose which one you use??
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSat Sep 08 2012, 11:56

He is saying you use the husk blade when you need ap2 and venom blade against other targets
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gunnerboy1607
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSat Sep 08 2012, 12:21

ohhhhhh! that makes sense then. my bad! thanks for clearing that up!
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSat Sep 08 2012, 12:30

well, VB to mow down MC, buff your str with soul trap and then go MWUHAHAHAAAA! with the huskblade ^^ the problem is, there isnt much of a chance to use that soultrap, for most armies either only bring one IC - except us ofc -.- - and most dont have MCs. GK, Eldar, Nids, Daemons...and us.
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Azdrubael
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 09:20

Why nobody metioned new Pain Token mechanic? Thats quite a nerf.
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 10:16

Not really , before the FAQ we had issues of timing, this fixed that
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Azdrubael
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 11:57

But this basically means that we we kills unit in CC we have to wait for next turn assault phase to have FnP, before when we kill IC during our initiative step we already have that FnP.
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 12:09

Azdrubael wrote:
But this basically means that we we kills unit in CC we have to wait for next turn assault phase to have FnP, before when we kill IC during our initiative step we already have that FnP.

Q: When do the special rules conferred by Pain Tokens take effect?
(p25)
A: From the end of the phase in which the conditions are met for the Pain Token to be earned

So if you destroy a unit in the shooting phase you get your pain token at the end of the shooting phase. Not sure what the problem is?
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 12:11

It means that if we're in combat with two units, and we destroy one before the other gets to strike, they get to strike at us without FNP. Of course, you're pretty screwed if you've gotten into the situation where the enemy is dictating the combats, but that's at least one scenario where it can screw us.
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 12:24

Aroshamash wrote:
It means that if we're in combat with two units, and we destroy one before the other gets to strike, they get to strike at us without FNP. Of course, you're pretty screwed if you've gotten into the situation where the enemy is dictating the combats, but that's at least one scenario where it can screw us.

It's also a pretty unlikely scenario. Seems a very minor nerf that is highly unlikely to have any real effect in game.
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 12:26

Yep, that's my impression too. If there's a scenario that's come up where that becomes a problem, you've got bigger things to worry about. I certainly wouldn't call it a major nerf. Even a minor nerf is pushing it. It was a nerf, but one that's almost never going to impact on your games.
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 13:23

i need 3or4ups to do something right, other than that, only my rpg dice will roll high enough to get an averague 5up result, but they are banned from tabletop games - duno why, i only roll 10 5 ups from 12 rolls Very Happy

on the flip side, i alwayse was on: yeah, i killed an ic or a squad, i get it, and immediately put the marker to the squad, so this is a *cough*"nerf" for me Razz but hey, lifes cruel, i got used to it, you cant win'em all

back on topic: incubi are again doing what they did since c:de 5th came out, and thats synergies with my army. After 6th came out, you saw how i was looking for a substitute, but thanx to the 1.1 FAQ, i will be only adding the foundings to the list ^^ - because i already ordered some grots and river trolls Razz
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 16:52

The Incubi returning to glory is an amazing change, very nice to be able to use the unit as intended again.

On the matter of the FNP change, it does feel like quite an annoying nerf. With challenges I found it to be pretty consistent that enemy IC's would get slaughtered at a high initiative step, giving my unit FNP for the return attacks. The loss of that little extra survivability is a pain, but alongisde Incubi & Huskblade change, hard to complain too much!
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeSun Sep 09 2012, 21:39

Quote :
It's also a pretty unlikely scenario.
Another likely scenario is when succubus challenge and kill enemy IC before girls even recieve their first blows. That is not possible now.
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PostSubject: Re: well, Incubi got their old job back.   well, Incubi got their old job back. I_icon_minitimeMon Sep 10 2012, 08:29

I''m so excited to use incubi and and archon! I was just writing up a list that included that huskblade archon build. I'm so pumped to use him in a unit of 8 incubi. and screw it I'm bringing back a 10 man unit of wyches to ride in next to em just for fun! I am actually glad to take on grey knights now.
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