Hello, I've been playing a few lists at 1000 points, but not having any real success due to poor army composition and generally lacking in tactical finesse.
However, I've just bought/about to buy some more units to bring me up to 1500 points, and trying to work out a more competitive list.
I'm playing pretty casual games, my main opponents are Grey Knights and Necrons but I'd like to head in-store to find some new opponents when I get this next wave painted. (So doesn't need to be tournament-optimised!) Here's what I've been thinking about for 1500 points- a combined kabal/cult theme.I'd love some critique on composition and suggestions for tactics to use!
Archon with huskblade, soul-trap, phantasm grenade launcher, shadow field (160)
4 incubi in venom with splinter cannon (153)
10 warriors with shredder, splinter cannon, sybarite with venom blade, raider with splinter racks (190)
10 warriors with shredder, splinter cannon, sybarite with venom blade, raider with splinter racks (190)
10 wyches with haywire grenades, hekatrix with agoniser and phantasm grenade launcher, raider (210)
10 wyches with haywire grenades, hekatrix with agoniser and phantasm grenade launcher, raider (210)
6 reavers with 2 heat lances (156)
Ravager with night shields
Ravager with night shields
The core of the army is built around tag-teaming units with the warriors and wyches. The warriors will hang about in their boats shooting anything that moves, and the wyches jump out after targets have been softened with splinters. I'm not sure whether the shredders and sybarites are worthwhile but I've included them because that's how I built the squads!
I've given the wyches haywire grenades so that they can threaten any transports I haven't been able to crack open with my dark lances, and the phantasm so they don't get completely eviscerated by overwatch.
The archon and incubi ride together in the venom and are for hard targets that need special attention. Gone with the huskblade for heavy-hitting but the soul-trap is more of a points-filler- I haven't used it in any of my games so far. :\ Phantasm grenades to cover the incubi, although I'm hoping to get a charge in from wyches before my incubi enter the fray.
I'll use the reavers as a secondary anti-tank option, as well as getting some bladevane hits and maybe denying objectives. Basically just a flexible unit to take opportunities as they come.
I think the ravagers speak for themselves...
So that's my take on it, what can you suggest to improve it?