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 Ravager and angle of shooting

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Fruz
Kabalite Warrior
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Join date : 2012-06-28

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PostSubject: Ravager and angle of shooting   Ravager and angle of shooting I_icon_minitimeMon Sep 24 2012, 14:13

Heyy
I've been recently playing with friends, and I got a ravager quite recently as well.
And when they saw it, their reaction was "According to the new rulebook and the angle of shooting from vehicles' turrets, you can't fire all darklance at the same target, you can at most fire 2 at the same time" And I didn't find the part of the book where it states that it can.

Any suggestion about that ? =s
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Massaen
Klaivex
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Join date : 2011-07-05
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PostSubject: Re: Ravager and angle of shooting   Ravager and angle of shooting I_icon_minitimeMon Sep 24 2012, 14:53

Yes you can, so long as you can point the 3 guns at the same target... I can say the side ones have a larger than 180 arc

The rule book tells us to look at the vehicle and how it moves or should move if glued
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Fruz
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PostSubject: Re: Ravager and angle of shooting   Ravager and angle of shooting I_icon_minitimeMon Sep 24 2012, 15:10

Okay I'll check that when back home in a few hours
thank you
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Allandrel
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PostSubject: Re: Ravager and angle of shooting   Ravager and angle of shooting I_icon_minitimeTue Sep 25 2012, 23:28

Vehicle weapon LOS is traced along the weapon's barrel, which can be moved however the vehicle's construction allows. The the three guns on a Ravager have a pretty broad overlap where all three can clearly draw LOS.

There is no rule restricting weapons to a more limited arc than the model can achieve. Furthermore, on page 57, the image "Arc of Sight 1" clearly shows sponson-mounted weapons with an arc of fire greater than 180 degrees.
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Fruz
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PostSubject: Re: Ravager and angle of shooting   Ravager and angle of shooting I_icon_minitimeTue Sep 25 2012, 23:49

You must mean p 72
You're absolutely right, I don't know why they though that and it seemed possible to me at that moment.
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PostSubject: Re: Ravager and angle of shooting   Ravager and angle of shooting I_icon_minitime

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