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 Drazzhar vs Karandras @ UK october TofS!

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Caranthir987
Hellion
Caranthir987


Posts : 84
Join date : 2012-07-15
Location : Striking Shadow Incubus Temple

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PostSubject: Drazzhar vs Karandras @ UK october TofS!   Drazzhar vs Karandras @ UK october TofS! I_icon_minitimeTue Sep 25 2012, 10:06

Who can kill the most - Drazhar or Karandras?

If I can get the models and paint them, i'd seriously consider this for TOFS

Dark Eldar Primary

Drazhar 230
Archon, venom blade, PGL, clonefield 110

Elites
7 x Incubi, Raider with aethersails, Nightshields 229
3 x wracks 30
4 mandrakes 60

Heavy
Voidraven, flickerfield, 1 x shatterfield missile 155
Talos, chain flails, twin-linked blaster 115

Troops
5 kabalite warriors 45
5 kabalite warriors 45


Eldar allies, Secondary

HQ
Karandras 215

Elites
7 Scorpions 112

6 pathfinders
144

1500 on the button

Lowdown - this list is all about Karandras & Drazzhar for the ultimate grudge match/double Pheonix lord win. If i'm right about the new rules then big K dawg has a whopping 8 powerfist attacks on the charge, as he now gets +1 for having two specialist CCW. The Scorpions are fearless and can infiltrate with him. Mandrakes are there purely as a distraction and hopefully get shot instead of the Scorpions/big K

Now no doubt Drazzhar's dudes in the Incubi are a bit more killy than the Scorpions (both S4, but Incubi have power weapons... yey Scorps!!) but they don't have grenades and can't infiltrate so therefore the glorified grenade carrier (archon) and the aethersails raider, which hopefully stays out of LOS if I'm not going first. If I am going first, then, well my opponent will have both Drazz + Karandras in their faces next turn. Drazzhar is one of the best CC guys in the game and is a total boss in challenges, plus the benefits of Murderous Assault! Onslaught means that the whole squad - Drazz included - get to attack again on a roll of a 6 to wound. And for the even more win, anyone who rolls a 1 to hit Drazz immediately gets a demiklaive chop in the face @ the same initiative step as he thinks they are fail and should be punished.

For killing infantry - plan is .. Drazz + K-dawg

Plan for killing tanks - ..... see above plan, specifically K-Dawg's million powefist attacks

Is this win or fail for the fail god?
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CaptainBalroga
Sybarite
CaptainBalroga


Posts : 283
Join date : 2012-04-08
Location : Space is the place

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PostSubject: Re: Drazzhar vs Karandras @ UK october TofS!   Drazzhar vs Karandras @ UK october TofS! I_icon_minitimeTue Sep 25 2012, 14:57

I think the idea itself is cool, is a little bit of fluff-heresy. The idea of having a contest certainly has merit, though more likely the two combatants would compare who killed the worthiest foe. Either way you have sort of a Gimli vs. Legolas rivalry, which takes a little bit of the grim out of the grimdark, which is an Eldar specialty.

The backup players need major adjustment. You'll be ramming T3 3+ guys with power weapons into your opponent's face- he is going to be focusing on those. Rather than running slow and long-range models that would win through attrition (Pathfinders, small objective camping troops) or expensive models thay pay for their toughness but less for their damage (Talos, Voidraven) why not augment your assault with more units to add to the fray? With as many points as you have invested in the big two squads, you are going to assaulting- you'll never sit back and shoot no matter how crazy their army is. Units of Wyches help out in the following ways

1. They can assault the enemy's insane assault units, delaying and harassing them. Don't assault Wraiths with Incubi!
2. They can multi assault with your units to eat Overwatch or manipulate base-to-base contact. They can add valuable wounds to the combat res while hopefully not giving too many of their own.
3. They can pop vehicles! Haywire Wyches are the best weapon against parking lots. Far more effective than blasters. Karandras and his death squad have better things to do when 60 points of Wyches can topple a Land Raider in an equal number of assault phases.

Drop those Warriors, Talos, Voidraven, and Wracks for some Wych squads in Venoms or Raiders. Similarly, the Pathfinders can be something more proactive- Guardian Jetbikes or Dire Avengers, maybe in a Serpent.

Keep the majority of your units working in the same range or moving at the same speed. I think you'll want close quarters to be your range and skimming to be your speed.
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