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 Jink and Reavers

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mug7703
crion
Demagoge
ravengoescaw
Mushkilla
Seshiru
Black Death
Tiri Rana
Darkgreen Pirate
1++
Count Adhemar
Tony Spectacular
PaulT
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Tiri Rana
Sybarite
Tiri Rana


Posts : 441
Join date : 2011-06-16
Location : Essen, Germany

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PostSubject: Re: Jink and Reavers   Jink and Reavers - Page 2 I_icon_minitimeSat Nov 03 2012, 23:44

Black Death wrote:
I do my best to just go as straight as possible. I use the shortest distance philosophy so it keeps things nice and simple. The fact that we can even go thru ruins to do this is great. Also being able to stop in cover without testing is really good, 2+ cover in ruins!!

How do you achieve a 2+ save in ruins? In my book ruins are 4+. The only way to get a 2+ would be shrouded, which is not available to Reavers, or did I miss something obvious?
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Tony Spectacular
Kabalite Warrior
Tony Spectacular


Posts : 225
Join date : 2012-07-31
Location : Philadelphia

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PostSubject: Re: Jink and Reavers   Jink and Reavers - Page 2 I_icon_minitimeSun Nov 04 2012, 15:35

Ruins are 4+ and moving flat out gives you an additional 2 from Jink (or 3 if you have Skilled Rider). So, 2+ cover in ruins if you got there via a flat out move, and for the Reavers it's even a 2+ in area terrain.
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Tiri Rana
Sybarite
Tiri Rana


Posts : 441
Join date : 2011-06-16
Location : Essen, Germany

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PostSubject: Re: Jink and Reavers   Jink and Reavers - Page 2 I_icon_minitimeSun Nov 04 2012, 18:13

But Jink doesn't give an additional +2. Jink is a flat cover save. 5+ if moved and 4+ if Turbo-boosted or moved Flat Out.
Cover saves don't add up, you get a 3+ for Turbo-boosting and Skilled Rider and a 4+ for being in ruins, but having two cover saves grants no bonus, since you can only ever use the best one.

The only way to improve area cover saves are the Stealth and Shrouded special rules. And while Skilled Rider improves your cover save by one, it only works on Jink saves.
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Mudpuppet
Hellion
Mudpuppet


Posts : 30
Join date : 2012-10-14

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PostSubject: Re: Jink and Reavers   Jink and Reavers - Page 2 I_icon_minitimeMon Nov 05 2012, 22:40

crion wrote:
So turbo boosting with reavers 3+ cover save. In the enemy turn if he shoots and then assault reavers, 3+ will be the reavers save against shooting and 5+ in the enemy assault/cc turn?

I believe so, assumign that the attacks dont ignore armor or the shooting doesnt ignore cover.
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Black Death
Sybarite
Black Death


Posts : 264
Join date : 2012-10-02
Location : West Texas

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PostSubject: Re: Jink and Reavers   Jink and Reavers - Page 2 I_icon_minitimeFri Nov 09 2012, 08:52

Ah, you sire are correct. Disappointing tho that they don't stack, oh well.
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shadowseercB
Wych
shadowseercB


Posts : 550
Join date : 2012-10-21

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PostSubject: Re: Jink and Reavers   Jink and Reavers - Page 2 I_icon_minitimeTue Jul 23 2013, 20:10

I ran in to this problem a few days ago when I played a game. I am the only DE player and 2 people said i could move in a curve, I thought they were incorrect and that it is a straight line only. I have read the codex and rule book faq's and I dont see any updates on this. Anyone else have any new updates to the validity of this or is this still arguable?

The April FAQ does state,

"Q: When allocating Wounds caused by a unit of Reaver Jetbikes
making a bladevanes, cluster caltrops and / or grav-talon attack, from
which direction is the attack considered to have originated? (p29)
A: Use the final position of the Reaver Jetbikes for Wound
allocation."

But I dont know if that would give any additional information or not.
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Eldritchwarmaster84
Kabalite Warrior
Eldritchwarmaster84


Posts : 111
Join date : 2013-07-19

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PostSubject: Yes Reavers get a 3+ jink   Jink and Reavers - Page 2 I_icon_minitimeTue Jul 23 2013, 20:12

Thats why reavers are amongst the best units in dark eldar and possibly better than eldar windrider jetbikes;P
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clively
Sybarite
clively


Posts : 297
Join date : 2013-03-19

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PostSubject: Re: Jink and Reavers   Jink and Reavers - Page 2 I_icon_minitimeFri Jul 26 2013, 03:51

shadowseercB wrote:
I ran in to this problem a few days ago when I played a game.  I am the only DE player and 2 people said i could move in a curve, I thought they were incorrect and that it is a straight line only.  I have read the codex and rule book faq's and I dont see any updates on this.  Anyone else have any new updates to the validity of this or is this still arguable?

The April FAQ does state,

"Q: When allocating Wounds caused by a unit of Reaver Jetbikes
making a bladevanes, cluster caltrops and / or grav-talon attack, from
which direction is the attack considered to have originated? (p29)
A: Use the final position of the Reaver Jetbikes for Wound
allocation."

But I dont know if that would give any additional information or not.

It's not arguable.

You start at point A and end at point B. Draw a straight line between those two points and pick a unit the line goes through for the bladevane attacks. All that matters is the starting and ending position of the reavers.

You can absolutely move in a curve or go around corners, but this has zero impact on how bladevane attacks are performed.



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PostSubject: Re: Jink and Reavers   Jink and Reavers - Page 2 I_icon_minitime

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