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| Can you solve this? | |
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Barking Agatha Wych
Posts : 845 Join date : 2012-07-02
| Subject: Can you solve this? Mon Oct 29 2012, 04:14 | |
| Okay, so your mission is 'Purge the Alien' and your opponent sets up like this: Their plan is to stay pretty much where they are, covering the entire table with heavy weapons and shooting at anything that presents itself. The only terrain tall enough to actually block line of sight to a Raider or Venom are the factory block on the left and the circular tower on the right. Everything else is ruins that will give you cover but won't block LoS. Your army is: Duke Sliscus Succubus, Vblade 3 x Trueborn, 3 blasters in a Venom w/ night shields and splinter cannon 8 x wyches w/ Hekatrix, Vblade, PGL, haywire grenades, raider, night shield 8 x wyches w/ Hekatrix, Vblade, PGL, haywire grenades, raider, night shield 8 x wyches w/ Hekatrix, Vblade, PGL, haywire grenades, raider, night shield 10 x warriors, splinter cannon in a Raider w/ night shields, splinter racks 6 x reaver jetbikes, 2 x heatlances Ravager, night shield Chronos parasite engine w/ spirit vortex How do you attack this? This isn't a 'go ahead and show how clever you are' thing, I really want to know! Thanks! | |
| | | Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Can you solve this? Mon Oct 29 2012, 04:38 | |
| Interesting. What are you facing? (opponent's army comp) | |
| | | 1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Re: Can you solve this? Mon Oct 29 2012, 04:42 | |
| Don't all pieces of the Aegis Line need to be touching ie: form a rectangle??? | |
| | | Barking Agatha Wych
Posts : 845 Join date : 2012-07-02
| Subject: Re: Can you solve this? Mon Oct 29 2012, 04:48 | |
| - Evil Space Elves wrote:
- Interesting. What are you facing? (opponent's army comp)
Well this is from memory so it might be a little off, but: One Aegis defense line with quad gun, obviously One squad of Sternguard veterans with a missile launcher Two tactical squads with missile launchers and flamers One Assault squad, nothing special One Devastator Squad (I think it was missile launchers) Two Dreadnoughts each with 2 Twin-Linked Autocannons One razorback with twin-linked heavy bolter One Land Speeder w/ typhoon missile launchers and multi-melta A space marine captain with a combi-flamer and extra grenade launcher thing, that he brought out as a really mean surprise against the last surviving wyches (not that it was needed!) - 1++ wrote:
- Don't all pieces of the Aegis Line need to be touching ie: form a rectangle???
Ah, no. They each have to be in contact with at least one other, which they are if you set them all in a line.
Last edited by Barking Agatha on Mon Oct 29 2012, 14:59; edited 2 times in total | |
| | | CaptainBalroga Sybarite
Posts : 283 Join date : 2012-04-08 Location : Space is the place
| Subject: Re: Can you solve this? Mon Oct 29 2012, 05:07 | |
| Is it Night Fighting? Do those Devastators have Missile Launchers? Do we really need to deploy Sliscus with the Trueborn when there's a Warrior gunboat? What are the drug rolls? I will make predictions as best I can, without promising to be authoritative.
The army given presents one salient option: hide heind the factory, then Flat-Out everything up the left flank and try to sweep everything off the table. The Chronos can be more towards the middle if it wishes. The Reavers might be able to bladevane the Dev squad Turn 1 as long as they don't end up slingshotting the assault squad. The autocannons get a lot less scary and the bolters and flamers get a lot more scary, so priority target after the big rush are Tactical/Sternguard squads, and nabbing the Dreads while you still have Haywire alive. The Trueborn and Warriors should hopefully get a turn of close-range shooting in to soften up the enemy. If they don't, the Wyches may be in for rough business.
It's going to be a real cluster, and somebody is getting tabled. The alternative is a slow death by moving 12" and firing some Lances, then getting shot down much farther away than if there had been a great raider rush Turn 1 with likely only one source of autocannosn dead for your trouble. No, better to go in deep, hang on to your drug Token, and pray you pass all of your post-crash Pin checks, because failing enough of them is bad. Game-loss bad. Been there, done that!
[merged] Also, if your opponent is your friend, tell him to get a Techmarine w/Thunderfire Cannon! It's made for sitting back, buffing Dev ruins, and shooting down xenos.
EDIT: Can you a mod merge this with my previous post? I double-posted. Thy wish is modded. Gob. | |
| | | Barking Agatha Wych
Posts : 845 Join date : 2012-07-02
| Subject: Re: Can you solve this? Mon Oct 29 2012, 05:18 | |
| - CaptainBalroga wrote:
- Is it Night Fighting? Do we really need to deploy Sliscus with the Trueborn when there's a Warrior gunboat? What are the drug rolls?
No, no, and Adrenalight or Hypex (it's Adrenalight). - CaptainBalroga wrote:
- It's going to be a real cluster, and somebody is getting tabled.
It's basically the same as every game I've played since 6th came out, and 'somebody' is always me. Thanks for the comments, they really do help! - CaptainBalroga wrote:
- Also, if your opponent is your friend, tell him to get a Techmarine w/Thunderfire Cannon! It's made for sitting back, buffing Dev ruins, and shooting down xenos.
If he wants to remain my friend, he'd better not!
Last edited by Barking Agatha on Mon Oct 29 2012, 15:01; edited 1 time in total | |
| | | Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Can you solve this? Mon Oct 29 2012, 05:27 | |
| Is not fielding that army list an option Does Sliscus start with the Trueborn? Or do you start him outside of a Raider with the Warriors? Also, I'd grump due to how little terrain there was on the board, because that is criminal. (also, officially illegal considering the location of the fortification and the rules about terrain - though no one seems to follow that rule, and then under-populate tables anyway...whatevs, a rant for another time perhaps - but your board is gakked up) Looking at the lay of the land (albeit, with a lot of uncertainty since it's just blocks and circles) There looks to be a fairly large amount of dead area on that left flank where, considering where he placed his weapons and vehicles, he can't see gak. I'd also extend that line via using the semi-uesless Warrior's Raider as additional terrain to hand me cover saves - worst case it is blown from the sky and they can hunker down and shoot from where they're at) I'd try to use Sliscus to force a Pain Token drug roll. I'd stack up my army on the left flank taking advantage of the blocking terrain (again, sight unseen). Your army is designed to be aggressive and assault - so I would force the line and pack in tight (he has no templates to sweat from range, so pack in the parking lot). Turn 1 (and if it's night fight that's an easy turn) I'd move up along the flank to hide even more behind the building. At this point he has the option of trying to move to attack you, or to flee to evade you, but he's packed in aenough and would have to surrender his wall to evade, and would have to forgo shooting with most of his army, so I tend to suspect he doesn't. Turn 2 I'm in his lines with Wych assaults - in a magical world the Chronos is there first (I'd use it to do the initial assault on the leftmost Tac squad to blunt the flamer issue) Then it's just a matter of sticking in the combat and rolling his lines, once engaged your Wyches are superior and the Reavers ought to be able to run interferance or even support assault to help seal the deal. His reserve speeder is kinda meh, especially if you're still in assault or even just have one lance still working by the time it arrives and zaps something. His assault squad is a bit of a joke and only of moderate concern as a counter assault threat to your Wyches. But that's what it's all about - his is a very shooty army built to down light vehicles. Yours is a very assault army built to use light vehicles. The table is sparsely populated with cover and is an illegal setup and thus favors him. Your only solution at that point is to muscle a flank and force the charge as aggressively as possible and hopefully overpower him that way, because you can't out shoot him, and there's not enough cover to outmanuver him, so you have to pick the most guarded approach and focus on speed and getting stuck in asap to have the win. That's how I'd do it. | |
| | | Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Can you solve this? Mon Oct 29 2012, 14:37 | |
| Grrr.....somehow my post last night didn't post I basically advised to do exactly what Thor and CB advised. With that type of deployment/opponent comp you really have to go all in up the left flank. I also agree that the terrain(or lack of) for the game bordered on complete lunacy. Playing on Planet Bowling Ball is complete crap On another note, do be kind to the mods and use the edit button to add more thoughts to a post rather than double-posting. It saves a poor mod an aneurism from having to merge posts. (Thanks CB for catching yours) ESE | |
| | | Barking Agatha Wych
Posts : 845 Join date : 2012-07-02
| Subject: Re: Can you solve this? Mon Oct 29 2012, 15:55 | |
| - Evil Space Elves wrote:
- On another note, do be kind to the mods and use the edit button to add more thoughts to a post rather than double-posting. It saves a poor mod an aneurism from having to merge posts. (Thanks CB for catching yours)
Sorry about that! Anyway, from what I've seen, since they get to place about half the terrain they tend to arrange their half of the table into a sort of castle that they can defend. Why wouldn't they? And there aren't that many pieces that can hide a floating Raider, so a 5+ cover save would be redundant (since they already get one from jinking). By the way, remember that the Stern Veterans have bullets that ignore cover saves, which includes jinking. - Thor665 wrote:
- Is not fielding that army list an option
It's a future option. But everyone keeps telling me that this army is still great and I simply don't know how to use it, which could be true, so show me how! If you think the army list is not very good you're kind of confirming my feelings about it in the first place. - Thor665 wrote:
- Does Sliscus start with the Trueborn? Or do you start him outside of a Raider with the Warriors?
I have Sliscus start outside a Raider with the Kabalites, then join up with wyches, but feel free to suggest something better! | |
| | | Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Can you solve this? Mon Oct 29 2012, 16:22 | |
| I will note, as regards the terrain, if you guys are placing the terrain, and he is building a castle...well, there's a couple of things;
1. If you're playing assault and he's playing shooty then you should be focusing on picking tall LoS blocking pieces and putting them smack dab in the center of the board.
2. This should be easier because he only gets half of the terrain to set up - and his Aegis line counts as part of that half.
I also think your army build is off because of a couple of points, but the two that stand out to me are the waste of time that is intrinsic in the Warrior/Wych Sliscus trade off, and the Succubus feels unneeded. I'll also admit I have issues with the Cronos being too slow to properly support your army, but he's not the biggest issue.
Still, with your army as presented a decent placement of terrain and a strong aggressive muscle towards a shooting army should still hand you a decent shake of wins to my mind, even with the wasted points. | |
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