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 razorwing jetfighter,

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Roy89
Hellion
Roy89


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Join date : 2012-11-21

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PostSubject: razorwing jetfighter,   razorwing jetfighter, I_icon_minitimeWed Nov 21 2012, 01:12

Hello everybody,
I read something about razorwing's rule and I saw skimmer.
Now I'm thinking why a jet that seems like a F-14 TOMCAT has to be just a ridiculous skimmer.
I understand that there are a lot of benefits with this rule but I think that with a flyer as special rule we can obtain a anti-vehicle airplaine without nobody charge it or also shot it (although they can shoot it with snapshot).
I read Faq about Dark Eldar and I tried to contact the gw for some answer about this explanation but for now nobody answered me...
Does someone know if they have changed this rule ?
Many thanks
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Hekatrix
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Join date : 2011-06-27
Location : Sydney

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PostSubject: Re: razorwing jetfighter,   razorwing jetfighter, I_icon_minitimeWed Nov 21 2012, 02:20

The ruling is pretty clear in the FAQ.

Pg2, bottom of the left column
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Roy89
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Roy89


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PostSubject: Re: razorwing jetfighter,   razorwing jetfighter, I_icon_minitimeWed Nov 21 2012, 02:47

So is it a flyer? Because(I'm newbie ok?) I read that the supersonic rule is only for flyer or I wrong?
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Tiri Rana
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Tiri Rana


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Join date : 2011-06-16
Location : Essen, Germany

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PostSubject: Re: razorwing jetfighter,   razorwing jetfighter, I_icon_minitimeWed Nov 21 2012, 03:16

BRB FAQ p.2 wrote:
Page 46 – Razorwing Jetfighter, Unit Type.
Ignore this entry – refer to the Profiles section in the
Warhammer 40,000 rulebook.

If you look into said rulebook's Profile section, you will find it to be a flyer, indeed.
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Roy89
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Roy89


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PostSubject: Re: razorwing jetfighter,   razorwing jetfighter, I_icon_minitimeWed Nov 21 2012, 09:48

Oh right...I completely forgot that section...my mistake...now we have a flyer that it can move at least 18 inches and shot with 2 missiles and 2 weapon....amazing...
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Hekatrix
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PostSubject: Re: razorwing jetfighter,   razorwing jetfighter, I_icon_minitimeFri Nov 23 2012, 04:34

Roy89 wrote:
Oh right...I completely forgot that section...my mistake...now we have a flyer that it can move at least 18 inches and shot with 2 missiles and 2 weapon....amazing...

Its output is actually worse then 5th ed.

You would fly in (most of the time from reserve) and be able to fire all 4 missiles and all 3 of its cannons in the one turn. Now its been somewhat nerfed

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Allandrel
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Allandrel


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Join date : 2012-02-25
Location : Ohio

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PostSubject: Re: razorwing jetfighter,   razorwing jetfighter, I_icon_minitimeFri Nov 23 2012, 09:17

1++ wrote:
Roy89 wrote:
Oh right...I completely forgot that section...my mistake...now we have a flyer that it can move at least 18 inches and shot with 2 missiles and 2 weapon....amazing...

Its output is actually worse then 5th ed.

You would fly in (most of the time from reserve) and be able to fire all 4 missiles and all 3 of its cannons in the one turn. Now its been somewhat nerfed


Indeed, the nerf makes upgrading the splinter rifles to a splinter cannon worthless - in an IDEAL game, you would not be firing the splinter cannon until Turn 4 at the earliest.

It also makes me leery of upgrading more than 2 missiles, due to the tendency of flyers to fly on, fire one salvo, and then be annihilated. That and monoscythe missiles are pretty good by themselves.
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wittykid
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PostSubject: Re: razorwing jetfighter,   razorwing jetfighter, I_icon_minitimeSat Nov 24 2012, 01:29

yep, that whole 2 missile only and no splinter cannons is why I converted to using a Voidraven instead strictly for AA and AT
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Roy89
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Roy89


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PostSubject: Re: razorwing jetfighter,   razorwing jetfighter, I_icon_minitimeSat Nov 24 2012, 10:52

I thnk the voidraiden it's faster than every other vehicle for destroy enemies vehicles. If think the implosion missiles are more expensive but They could destroy a enemy elite unite or sometimes flier monstrous creatures.
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