Shaa-dom? As a Chaos Daemon player I have often considered how Chaos Daemons could be used to enhance my Dark Eldar.
At a closer look desperate allies are not as bard as they first seem. At the end of the day all it means is you need to use your allies for killing or distracting your opponent. That or they need to be the sort of units that will be used so aggressively that they won't be alive to score/contest anyway. The question is how do you do this effectively with daemons?
Well most DE players know how a Talos can do a great job at drawing fire away from the rest of your army. Well what about a tougher talos that can deepstrike on your first turn? Enter the Great Unclean One, cheap with a pseudo 3++ save (4++ and FNP ) T6 and 5W. He is about as fast as a talos this edition thanks to the changes to slow and purposeful and random charges, with the advantage of a deployment gimmick. He is also a HQ choice so no need to pay the "HQ tax".
Next onto troops, If you want to field troops that can't score they better be cheap. Now Daemons have never been know for their troop choices, however they do have one outstanding choice. The Nurgling, cheap, tough and annoying. The best part is that because they are swarms they can't score anyway! Desperate allies means the one reason not to take them (they can't score) is moot.
A GUO and three nurgling bases comes to a grand total of 199pts for a distracting monster gribbly that can't be ignored, hell even if he is manoeuvred around he is still fantastic area denial and some small gribblies that are perfect for tying up some long fangs/havocs. The best part is you mitigate all the problems of desperate allies, apart from the one eye open rule, that is easy to get around with DE movement, the fact that the daemons are fearless also means they are not suddenly going to fall back next to three of your squads and force a bunch of one eye open tests.
The only downside is that you are still at the mercy of the chaos gods for your demonic assault waves, this could always be mitigated by bumping the nurgling squad up to 6 or more bases.
The daemons are a threat your opponent that can't be ignored and help draw fire away from the rest of your army.
Thoughts? How would you run daemons as allies?