Here is a little Datasheet I've made, please give feedback
Tau SX-316 Experimental Shield Generator 400 ptsUNIT: 1 SX-316 Experimental Shield Generator
TYPE: Super-heavy vehicle
STRUCTURE POINTS: 2
POWER FIELDS: 3
ARMOUR
BS FRONT SIDE REAR - 12 12 12
EQUIPMENT AND SPECIAL RULES:-Shield dome generator
-Earth caste repair system
-Drone control network
-Nuclear reactor
-Failsafe detonating system
-Immobile
Shield dome generator: Gives al models within 18” a 3+ invulnerable save against any attack originating from more than 18” away, as long as at least one Power Field is active. Other super-heavy vehicles and gargantuan creatures do not benefit from this rule, as they are too large to be fully protected by the shield.
Earth Caste repair system: All destroyed power fields can be reactivated on a roll of a 5+ during the player's movement phase.
Drone control network: Due to Earth Caste drone control systems set up in the Emitting Tower, the Earth Caste engineers are able to defend and repair the SX-316 without putting themselves in unnecessary danger. The SX-316 may buy up to 20 drones from the armoury of Codex: Tau Empire. For every four drones you can buy one Technical Drone. So in a squad of 20 you can have 5. The drones count as a single, separate unit with the Fearless special rule and must stay within 12” of the SX-316. Drone models that do not stay within 12” count as destroyed. Once the SX-316 is destroyed then the drones are destroyed as well.
Nuclear reactor: if the Shield Generator suffers an Apocalyptic Explosion result on the Catastrophic Damage chart, its reactor goes nuclear! This is the same as an Apocalyptic Explosion except that the range of the blast is 6D6”, and models within range suffer a Destroyer hit.
Failsafe detonating system: The Earth Caste would rather see their technology destroyed than to have other races such as Greenskins and Gue'la defile it. Within the direst of circumstances the Tau Shas'o may order the Failsafe Detonating System to be activated. At the start of the player's turn the SX-316 Shield Generator then counts as having no structure points left and the player must roll on the Catastrophic Damage chart.
Immobile: The shield generator cannot be moved after it has been deployed, and ignores any effect which forces it to move.
Tau Technical Drone 30 pts WS BS S T W I A Ld Sv 2 2 3 3 1 4 1 n/a 4+
Equipment: None.
Unit Type: As owner, or Jet Pack Infantry if independent dependent
SPECIAL RULESCombat Engineer: In each of your Shooting phases a Technical Drone may choose to repair a single friendly, damaged vehicle. The drone cannot use this ability if he has gone to ground or is falling back.
To repair a vehicle, the Technical Drone must be in base contact with it or embarked upon it. Roll a D6. If the result is 5 or more, you may restore a Hull Point lost earlier in the battle or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle, effective immediately.
Here is a WIP picture of the model