THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesLatest imagesNull CityRegisterLog in

 

 1250pts Tournament report Riihimäki

Go down 
4 posters
AuthorMessage
Vasara
Incognito assault marine
Vasara


Posts : 1160
Join date : 2012-08-22
Location : Vantaa

1250pts Tournament report Riihimäki Empty
PostSubject: 1250pts Tournament report Riihimäki   1250pts Tournament report Riihimäki I_icon_minitimeMon Feb 25 2013, 05:41

Hi again!
Last weekend me and my friends drove to nearby town to attend a tournament of three games with 1250 point limit. This time I decided to take more traditional list with me to try it out. my list was (as posted on the lists section)

Baron
4 x 5 Kabalites, blaster, venom
2 x 5 Wyches, grenades, Dl raider
Beastpack with 7 khymerae and 4 razorwing
2 x Ravager

First game was 6 objective Scouring. My opponent had three Dark Angel Land Raider Crusaders with dakkabanner and 4++ save. At first I thought 3 land raiders this should be easy. Then I realized the amount of dakka they put out. 2 times 6 Salvo 4 bolters at 24” rips most of my units apart in one go. And that times three plus normal LRC weapons. The table had two big buildings but almost no other terrain. He won the roll of and decided to go first. I deployed most of my army out of his limited 30” range. (even with small boards) He got the first blood from one Venom. In my turn I managed to get one penetrating hit to forward most Land raider immobilizing it. After that I was able to block him to his deployment zone and shoot freely with two Ravagers. In the end one wych squad wrecked one of Land Raiders. The other two stayed on the board with their 4++. With my scoring beast herd that came from reserves and lots of other troops I scored a 16-4 victory.
1250pts Tournament report Riihimäki WP_20130223_001%255B1%255D
Picture from showing my ravagers beeing outside of the limited range of Crusaders.

The second game (big gunz) was against Chaos marines with 2 Khorne lords on juggernauts both leading 5 spawns. He also had two squads of three obliterators with Nurgle mark and two squads of Cultists with no upgrades. The table had lots of terrain but no real losblocks. I got the first turn and managet to kill 2 spawns from one of the squads and two wound on his non warlord lord. One obliterator was killed. In his turn he advanced as much as he could but a little cautiously with the other spawn squad. Night negated totally his obliterators shooting. Second turn I managed to wipe out the first lord and his squad of spawns along with 3 oblies. I also brought the beast herd without the Baron to tie up his second spawn group but couldn’t charge due to coming from reserves. Should have included the baron I was afraid of running out of the board against the spawns charge. This game we were playing way too slow as we were forced to stop after T3. And even tough that I build my list to this tactic I was not looking at the clock and had no objectives at the time. (we were informed of the time after my T3 moves, but I should watch for time myself also) So in the end he had one objective despite me shooting his behind off. 8-12 defeat.
1250pts Tournament report Riihimäki WP_20130223_002%255B1%255D
Situation after my first turn of shooting. Cultists and beast herd still in reserve.

Third game was against my friends 10 Paladins, Coteaz, Inquisitor with grenades, 2 dread knights, psyffleman and three units of three acolytes. The mission was killpoints. Yeah! He won the roll to go first and I was not able to steal it back. Despite the night and big losblock in the middle of the field he was able to get first blood with his dreadnought shooting a Venom. I retaliated and wrecked the psyffleman with a ravager. We then proceeded to kill our units at same pace him leading slightly all the time. I had one Venom in his deployment zone killing his acolytes that came from reserves. There was special lightning (D6 hits S8 AP- ignore cover) that came before my second turn. It struck only on a roll of one with a D6. I was lycky that I was not hit at all and one of his Dread knights lost a wound. His other Dread knight stayed in reserves until T4 and was able to claim line breaker. I tried to charge it with my beast pack but failed the 5” charge even with fleet. I was able to once make the paladins take a morale check which they failed, but regrouped the next turn. We stopped the game after T4 since we were not competing for the tournament win. I lost again by one killpoint and first blood. Both warlords were alive. If the game had continued I might have been able to table him on T6 but very likely on T5 on which he still would have won slightly. 8-12 loss again.

A fun tournament but small tables are not for me (or Dark Eldar). The list worked well I got the upper hand on most games. In the future I need to practice to play faster as most of my games don’t have time to finish in the normal time that we have at tournaments. Not specifically this one but generally also. Don’t know how I finished but probably in the middle pack somewere.
Thanks for reading.
Back to top Go down
Mushkilla
Arena Champion
Mushkilla


Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

1250pts Tournament report Riihimäki Empty
PostSubject: Re: 1250pts Tournament report Riihimäki   1250pts Tournament report Riihimäki I_icon_minitimeMon Feb 25 2013, 08:54

Thanks for the report, looked like board size and time was a real problem. You effectively would have won three games had they gon on till turn 5. Dark Eldar tend to dance for a few turns and then strike, cutting out turn 4-5 is really bad for us, cutting off a third of the board doesn't help us dance either. Sad

What changes would you have made to your list?

Thanks for sharing the pain! Smile
Back to top Go down
Vasara
Incognito assault marine
Vasara


Posts : 1160
Join date : 2012-08-22
Location : Vantaa

1250pts Tournament report Riihimäki Empty
PostSubject: Re: 1250pts Tournament report Riihimäki   1250pts Tournament report Riihimäki I_icon_minitimeMon Feb 25 2013, 09:16

Thanks for your comments. The change was that I used ravagers instead of razorwings. And dark lances in my raiders instead on dissies.
Back to top Go down
Mushkilla
Arena Champion
Mushkilla


Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

1250pts Tournament report Riihimäki Empty
PostSubject: Re: 1250pts Tournament report Riihimäki   1250pts Tournament report Riihimäki I_icon_minitimeMon Feb 25 2013, 09:32

Vasara wrote:
The change was that I used ravagers instead of razorwings. And dark lances in my raiders instead on dissies.

I meant what would you change in this 1250 point list if you were to play this tournament again?
Back to top Go down
Vasara
Incognito assault marine
Vasara


Posts : 1160
Join date : 2012-08-22
Location : Vantaa

1250pts Tournament report Riihimäki Empty
PostSubject: Re: 1250pts Tournament report Riihimäki   1250pts Tournament report Riihimäki I_icon_minitimeMon Feb 25 2013, 10:09

Mushkilla wrote:
Vasara wrote:
The change was that I used ravagers instead of razorwings. And dark lances in my raiders instead on dissies.

I meant what would you change in this 1250 point list if you were to play this tournament again?

Very Happy

None. Though i might change one squad of warriors to blasterborns but that'l lead to reduced beastpack size. Still manageable though.
Back to top Go down
Dogmar
Sybarite
Dogmar


Posts : 397
Join date : 2011-11-22
Location : Germany

1250pts Tournament report Riihimäki Empty
PostSubject: Re: 1250pts Tournament report Riihimäki   1250pts Tournament report Riihimäki I_icon_minitimeMon Feb 25 2013, 15:34

To your first game: There is currently a debate going on (likely to be FAQed) about what the dakka-banner works on. So far it's been agreen that regular boltguns and the bike-mounted TL boltgun are affected.... because basically the bike has a bolter ... just with the TL special rule. The hurricane bolter (on the LR) however is a completely different weapon "treated"(!) like 6 TL bolters. This is where interpretation comes in:

Do you
a) effectively have 6 TL boltguns thus the banner works
or
b) just fire the hurricane bolter (separate weapon entry) in the same way as firing 6 TL boltguns, thus the banner would not work.

Still, good games and nice reports Wink
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

1250pts Tournament report Riihimäki Empty
PostSubject: Re: 1250pts Tournament report Riihimäki   1250pts Tournament report Riihimäki I_icon_minitimeMon Feb 25 2013, 15:42

Dogmar wrote:
To your first game: There is currently a debate going on (likely to be FAQed) about what the dakka-banner works on. So far it's been agreen that regular boltguns and the bike-mounted TL boltgun are affected.... because basically the bike has a bolter ... just with the TL special rule. The hurricane bolter (on the LR) however is a completely different weapon "treated"(!) like 6 TL bolters. This is where interpretation comes in:

Not sure what the DA codex says but the CSM and C:BA say "Each Hurrican Bolter consists of three twin-linked bolters, fired as a single weapon" and neither codex has the Hurricane Bolter listed as a weapon in its own right on the summary page. To my mind, they should work. Heavy Bolters, Storm Bolters etc, basically anything that doesn't have the same profile as a boltgun, should not.

Sorry, off topic there.
Back to top Go down
Vasara
Incognito assault marine
Vasara


Posts : 1160
Join date : 2012-08-22
Location : Vantaa

1250pts Tournament report Riihimäki Empty
PostSubject: Re: 1250pts Tournament report Riihimäki   1250pts Tournament report Riihimäki I_icon_minitimeMon Feb 25 2013, 16:51

It is the same in DA codex also. No separate entry in weapons summary in the reference section. Being twin linked should not make the weapon different like storm, or heavy bolter. My opinion is that they are allowed to shoot as salvo weapons.

Thanks for commenting.
Back to top Go down
Sponsored content





1250pts Tournament report Riihimäki Empty
PostSubject: Re: 1250pts Tournament report Riihimäki   1250pts Tournament report Riihimäki I_icon_minitime

Back to top Go down
 
1250pts Tournament report Riihimäki
Back to top 
Page 1 of 1
 Similar topics
-
» Battle Report: FLGS Tournament, May 21
» Tournament report - took first place
» Tournament Report: ForceZ
» Throne of Skulls: Steel Fury Tournament Report
» Tournament Report, or "How Deployment can win games"

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Realspace Raids
-
Jump to: