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 1999pt List (one force org chart)

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*Eversor*
Slave
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Join date : 2013-03-14

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PostSubject: 1999pt List (one force org chart)   1999pt List (one force org chart) I_icon_minitimeThu Mar 14 2013, 01:20

As posted, I am new to Dark Eldar, but have been playing 40k for about 10 years now, and during that time I have owned many, many armies. My longest and still owned army is eldar, so shifting to the shifting to the darker cousins was a natural shift (especially in light of 6th ed's allies addition). Without further ado, this is what I am currently building. I have been play testing various elements in addition to the eldar, and think this could be a potent list against a wide range of armies. Any insight would be appreciated.

HQ
The Duke: 150

Haemonculus:60
w/ Liquifier gun

Elites
5 Incubi:220 (Including transport cost)
Klaivex w/ bloodstone, onslaught
Venom w/ 2x Splinter cannons

Troops
20 Warriors:250
1x blaster, 2x splinter cannon, sybarite w/ phantasm launcher, venom blade

10 wyches:215 (including transport cost)
Haywire grenades, 1 hydra, 1 razor flails, hekatrix w/ venom blade
Raider w/ disintegrator

10 wyches:215 (including transport cost)
Haywire grenades, 1 hydra, 1 razor flails, hekatrix w/ venom blade
Raider w/ disintegrator

Fast Attack
10 Scourges: 275
4x splinter cannon, solarite w/ venom blade

6 Reavers: 196
2x cluster caltrops, 2x heat lance

Heavy Support
Ravager:105
3x Dark Lance

Ravager:105
3x Dark lance

Ravager:105
3x Disintegrators

Forification
Aegis Defense Line: 100
Quad Gun

I know its a bit lighter than most lists on dark lances, with a total of 6, but in defense of that I do have some sort of tank killing in almost every unit (not to mention heavy mech lists are less common in 6th). I also want to make note of the reavers being tooled for 2 roles, I wanted them to be able to have options, and I had a few points to fill. The duke gives me a lot of deepstrike options, which will be used with the wyches and incubi quite a bit. I am a little light on AA, but with 1 or 2 flyers I should be able to cope, with a fleet of them my only hope will be to table the enemy turn one or get rather lucky. I know trueborn with venoms are a cheaper way to put out more cannon shots than the scourges, I am just hoping the scourges will be a little more durable and adaptable. Its a finesse list, so I will need to be careful and pray for a lot of night fight first turns.
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*Eversor*
Slave
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PostSubject: Re: 1999pt List (one force org chart)   1999pt List (one force org chart) I_icon_minitimeThu Mar 14 2013, 02:20

One thing I could consider is dropping the scourges (if they don't work out) and the haemonculus (used for fnp on the warrior squad the duke is in), and running a mirrored squad of reavers and a trueborn squad with 2 splinter cannons inside a venom. Same number of cannon shots, and 2 more heat lances/caltrops barreling down the field. Losing fnp on the warriors could hurt, but with 3+ poisoned and the quad gun they could (in theory) get it back pretty fast.

MY major problem with this is how freaking awesome scourges look... real logical right?
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