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| Army scheme advices | |
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MrBaDZaG Slave
Posts : 4 Join date : 2012-11-13 Location : Bruxelles
| Subject: Army scheme advices Wed Apr 10 2013, 16:15 | |
| Hi all! I finally begin my DE army and of course there's one thing to do before everything else : find the right colour scheme! I've already thought of some fluff for this army, something about a serment sealed between a cabal, a witch cult and a coven. It'll be represented on theire armor by a orange/yellow tone applied from the helmet to right hand, the rest of the body colour depending of the cast of the model. I've made a first colour test with photoshop and would love some critical feedback from you guys, especially for the witch cult red that I don't find really original... What would match better with dark turquoise and orange/yellow? ZaG | |
| | | Dogmar Sybarite
Posts : 397 Join date : 2011-11-22 Location : Germany
| Subject: Re: Army scheme advices Wed Apr 10 2013, 22:39 | |
| Okay, first of all welcome to the Dark City and to the True Kin. It is a good thing you're planning your colour scheme first to make things coherent among your army. Here are my thoughts on your proposed colours: Army global (i.e. Kabalite) scheme: This one has too many colours for my taste. Turquoise and the red loincloth don't go too well together (my army is turquoise, I tried ) - but it could work if you leave out the yellow, it messes with the focus of the miniature. What I absolutely love though is the idea to have the helmet, one shoulder pad and one arm in a different colour, that is very original. For improvement I'd probably cross out the red loin cloth and go with something more neutral, perhaps the incubi armor colour or a brownish flayed skin look. Incubi: This one is top notch, not too many colours, different from the other schemes with the bright armor so stands out. One eye catching colour (turquoise) on neutral background. This is a good example why the army global scheme is overloaded in my opinion. On the incubi you know where to look so to speak. Wych cult: is okay, but again I don't like three vibrant colours on the same model. I'd say for the sake of uniformity have the loint cloth in a neutral / flayed skin colour as well. Coven: Good again as black is a neutral background and doesn't bite the other colours, but makes them pop even more instead. Here you could even stay with the turquoise loincloth, but again for the sake of uniformity I'd make them incubi / flayed skin colour. Note that I'd leave all cloth on the Incubi in Turquoise, that looks good. For a bit more definition you might want to edge highlight the black armor parts with grey. Hope this helps, this is of course just my personal opinion and my understanding of colour theory, take it for whatever you want Cheers. | |
| | | SebastionSynn Hellion
Posts : 91 Join date : 2013-04-04 Location : In the darkest corners of your mind.
| Subject: Re: Army scheme advices Thu Apr 11 2013, 10:44 | |
| - Quote :
this is only my opinion and therefore can be ignored if you so choose. your Incubi don't match the rest of your army since they don't have the Yellow/Orange on their right side. what i would do is as Dogmar suggested go for a more nuetral color than turquoise for the loincloths for every aspect of the army, Kabs, Incs, Wytch, and Coven, this helps tie them all together. secondly since you want each aspect of the army to not only represent the whole but also it's own part which you are trying to do with Incubi, Wytches, and Coven, then make them all wear turqouise armor, from there have the Incubi swap out the Yellow/Orange for white, the Wytches for red, and the Coven for black. and since a picture is worth a thousand words. for some reason Paintshoppro failed on the Incubi, the Wytch, and the Coven and either wanted to paint the whole area not just the selected area of armor, or only painted a portion of the area, but anyways it's still enough to give you the basic idea of what i was describing. hope it helps. | |
| | | Dogmar Sybarite
Posts : 397 Join date : 2011-11-22 Location : Germany
| Subject: Re: Army scheme advices Thu Apr 11 2013, 13:16 | |
| Hell yes, that picture is totally what I was talking about. Your approach is similar to mine and seeing it on the picture it really looks coherent as a force. Only exception for me would be incubi where I'd think about inverting the armor colours. Incubi often work in bodyguard service for an archon but are also alleged to a shrine, which would justify the different armor color. That being said, with already 3 different schemes for kabal, cult and coven your approach might be a good way to not have the army scream "rainbow" at the end - and yes, I'm exaggerating | |
| | | SebastionSynn Hellion
Posts : 91 Join date : 2013-04-04 Location : In the darkest corners of your mind.
| Subject: Re: Army scheme advices Thu Apr 11 2013, 20:01 | |
| @dogmar, i've done something similar with my CWE. they all have green and black counter-change from head to toe, even the aspect warriors, but the aspects have the right side breastplate painted in the shrine colors. so green and black helmet, and then right arm black, left arm green, right leg green, left black, right boot black, left green, and then a blue breastplate for Dire Avengers, white for banshees, etc,etc. warlocks and seers have a varying scheme of robes, cloaks and helmets being all one color but it differs as to what color is where on them. some of them have green robes, purple cloaks, others are vice versa. sounds gaudy but as you saw in the pic above, it really does work and looks great. | |
| | | MrBaDZaG Slave
Posts : 4 Join date : 2012-11-13 Location : Bruxelles
| Subject: Re: Army scheme advices Tue Apr 23 2013, 11:52 | |
| Thanks all for the advices, they were very useful I think I have played a little too much with ork clan's colors... So I've reconsidered my army scheme to have more cohesion and unity, only leaving the incubi with switched colors as they don't really take part in "the sacrament" (I'll give you the details later, certainly in a short novel or something) and are just, as Dogmar said, playing the rôle of bodyguards and elite troops. I've also switched the side of the sacrament colour because I just noticed that the witches only have armor on the left side That beeing said I also thought about army symbols and eraldic, espacially for my Coven : The eyes of MolochThis is the official design, but it will be adapted to different forms and shapes on the miniatures, the eye being the focus. I've been really inspired by the graphics of the eyes of Asura, the antagonist in the manga "Soul Eater". They are supposed to represent madness and insanity, and with straighter traits and a little classy touch they'll do just fine for my haemonculi ^^ Zag | |
| | | SebastionSynn Hellion
Posts : 91 Join date : 2013-04-04 Location : In the darkest corners of your mind.
| Subject: Re: Army scheme advices Tue Apr 23 2013, 12:22 | |
| - Quote :
- So I've reconsidered my army scheme to have more cohesion and unity, only leaving the incubi with switched colors as they don't really take part in "the sacrament" (I'll give you the details later, certainly in a short novel or something) and are just, as Dogmar said, playing the rôle of bodyguards and elite troops. I've also switched the side of the sacrament colour because I just noticed that the witches only have armor on the left side Laughing
can't argue with that, it makes them the incubi stand out from the rest of the army, which considering they are supposed to purebloods is understandable. the main thing is you've still gone with army cohesion by including the turquoise in the armor. as for changing from right to left, again can't argue that either, and may have to rethink my scheme as well or add shoulder pads to my wyches. at any rate, one is happy to be of service. as for the symbol, i'm not familiar with that particular mange/anime so i can't really comment on anything but the circle design which is pretty neat looking. hope to see some painted minis soon. name one of them after me, if you wish to give credit. hint, hint. | |
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