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 Disembarking after moving more than 6"

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PostSubject: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitimeMon Apr 15 2013, 15:09

Is there any way for passengers to disembark from one of our transports if it moves more than 6"?

I can't find anything in the rulebook, but I thought I'd ask. I guess it just seems odd that our supposedly fast/open-topped transports can't get our troops further than any other transport. Neutral

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PostSubject: Re: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitimeMon Apr 15 2013, 15:29

Nope there isn't.

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PostSubject: Re: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitimeMon Apr 15 2013, 17:48

All I can think is some sort booby trap type thing.
Not sure if they exist, (they used to), but a vehicle could move 12" enter terrain, be destroyed, passenger debus?

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PostSubject: Re: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitimeMon Apr 15 2013, 19:13

The Shredder wrote:
I guess it just seems odd that our supposedly fast/open-topped transports can't get our troops further than any other transport. Neutral
While they can't disembark after moving more than 6", it's worth pointing out that as our transports are all open-topped, we can charge after disembarking (something you can't normally do).

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PostSubject: Re: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitimeMon Apr 15 2013, 19:32

Actually you can using Emergency Disembarkation, it's just not reliable.

You need to put yourself into a situation where you force a difficult terrain test and get immobilized or wreck. If needed also pass a pinning test.

Then emergency disembark 3 inches. Then you can assault.

Just does not always work and can put you in a bad situation leaving your troops open to an assault themselves (and/or massive shooting)...
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PostSubject: Re: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitimeMon Apr 15 2013, 23:50

Balisong wrote:
Actually you can using Emergency Disembarkation, it's just not reliable.
You need to put yourself into a situation where you force a difficult terrain test and get immobilized or wreck.
Actually you need to get immobilized while moving flat out, because becoming immobilized normally doesn't wreck a vehicle and doesn't force it's occupants to disembark.

Balisong wrote:
If needed also pass a pinning test.
A unit that disembarks from a wrecked transport always has to take a pinning test.

Balisong wrote:
Then emergency disembark 3 inches. Then you can assault.
After an emergency disembarkation a unit cannot then perform any voluntary actions for the rest of the turn, but they can disembark 3" following normal disembarkation rules, which are effectively the same for us, because of our open topped transports.

Balisong wrote:
Just does not always work and can put you in a bad situation leaving your troops open to an assault themselves (and/or massive shooting)...

If you use it with Ld 8 it will work in 12% of the cases, with Ld 9 it will work in 14% of the cases and with Ld 10 it will work in 15% of all cases. If you're desperate you can try it, but I wouldn't rely on it, especially, because you have to sacrifice your transport.

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PostSubject: Re: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitimeTue Apr 16 2013, 03:50

You are correct good sir!

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PostSubject: Re: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitimeWed Apr 24 2013, 16:41

I thought due to the vehicle being a skimmer, if it becomes immobilized no matter the distance travelled or not travelled that it becomes a wreck automatically. Am I incorrect in thinking this?

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PostSubject: Re: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitimeWed Apr 24 2013, 18:37

doomseer11b wrote:
I thought due to the vehicle being a skimmer, if it becomes immobilized no matter the distance travelled or not travelled that it becomes a wreck automatically. Am I incorrect in thinking this?

Not to be annoying to you, but I rather teach people to fish instead of giving a fish. Why did you think this? Find the page in the rulebook where you saw this? That should always be the start when a question pops up.
To answer your question, you are incorrect. Page 83, Skimmers and Damage Results. So only after going flat out...

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PostSubject: Re: Disembarking after moving more than 6"   Disembarking after moving more than 6" I_icon_minitime

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