Cheebs Slave
Posts : 11 Join date : 2013-01-30 Location : HI
| Subject: Kill Team/Escalation League 250pt List Wed May 01 2013, 09:13 | |
| Hey you swashbuckling archon list masters I need some advice. My FLGS is running a escalation league. The first couple games will be using the kill team rules posted here: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2860630a_40K_Kill_Team_Pack_2013_(6).pdf In addition to the Game Masters rules that he came up with, they are: 250pts FOC: 1-2 Troops, 0-1 HQ, 0-FA, 0-1 Elite, 0-1 Heavy I have the battleforce an archon and a haemy. I have not played any games with DE but want to start and figured this was an excellent opportunity. I came up with the following list. Please if you have done this type of game before and have a list let me know I will gladly go purchase the models! (planning on buying reavers) List: 5 Reavers w/ Heat lance 122 pts 5 kabalite warriors w/blaster 125 pts venom w/dual cannon 3 usr's: venom:fleshbane heatlance:armorbane blaster:stealth or shrouded not sure or any ideas total: 247 plan on just shooting bejeezus out of everyone with venom and forcing morale checks. hopefully passing my own | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Kill Team/Escalation League 250pt List Wed May 01 2013, 17:10 | |
| armorbane on the heat lance is useless (you already have the melta rule) and it only helps it against armor outside of its normal range. I would use your 3 extra points and turn that heat lance into a blaster, and give it the armorbane rule (longer range + 2d6 = sauce)
as for the 3rd power, a weird idea is making him a psyker, which makes him a lv 1 psyker w/ biomancy or pyromancy. Pryo adds in some more shooting, which is way better than his spliter rifle (your ofc would do this to a normal warrior... maybe a reaver so he can get in close) | |
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BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: Kill Team/Escalation League 250pt List Wed May 01 2013, 17:26 | |
| Those are interesting rules. After reviewing them, there are some key points that make things very interesting.
1. Every model counts as an independent unit - This makes units with grenades ridiculous, as the rules for throwing grenades allow 1 model per unit to throw a grenade.
2. Every model may split up their CC and/or shooting attacks among any number of targets within range - this makes vehicles with large numbers of attacks really, really good.
3. The specialist things, paired with the above two points, can make units very OP.
4. Leader units carry over abilities from battle to battle, making picking a decent leader more important in subsequent games, as a leader that starts out better will improve more. On the other hand, units with very high statlines quickly hit a glass ceiling, and can't improve beyond a certain point.
5. Specialists never confer their special ability to any other models, since every model is considered it's own unit, and is never allowed to join any other models except when on a transport.
Having pointed out these distinctions, I would consider fielding this list:
Troop Choice: 4 Wyches 1 Hekatrix (w/ Agonizer or PW*) 1 Venom w/ 2 splinter cannons 1 Ravager
*NOTE: You'd need to take the PW if you wanted HWG on your wyches. HWG is a pretty awesome idea against mech, since this would be 5 thrown HWGs and 5 Assault HWGs per round. With that kind of AT, you might not even need the ravager.
Specialists: Hekatrix - Preferred Enemy(Everything!) Venom - Fleshbane or Stealth Ravager - Armorbane or Shrouded
Total: 250
Explanations: This will allow your venom to fire 12 2+ poison shots per round, at up to 12 different models. You'll have 5 Wyches with both plasma grenades and haywire grenades. This is 5 blast templates per round, or a dead transport followed by a more grenades and charge on the occupants. The Hekatrix is wounding on 4+ in melee and at range, and rerolling 1s both to hit and wound against everything. The ravager is the real gem, here. It can split it's 3 dark lance shots between multiple targets, doing S8, AP2 with 2d6 for armor pen with each of them. This ravager is truly a specialist for taking out enemy mech, pretty much guarantees penetrating hits vs anything it touches.
Alternatively, if you wanted to ensure your vehicles stayed alive longer, as opposed to being as lethal as possible, you could give them stealth and shrouded, respectively. This would give your Ravager up to a 2+ cover save with jink, and your venom up to a 3+ cover save.
There are also other things that could be good. For instance, just a mob of wyches wouldn't be bad with all of the blast templates they could throw out. And since it's on a 4x4 board, maneuverability isn't going to be as big of a benefit to DE as it normally is, so footsloggers will get where they need to be. These rules make wyches amazing units because of the grenades, and their low cost. Interesting things could also be done with ravager specialists, but because the specialist rules don't get conferred to other units, and they don't have the OMG grenades, on top of their high cost, I wouldn't go with them.
Any which way you go, this kill team thing sounds awesome. I might have to suggest it to my FLGS.
Good luck! Let us know what list you go with, and how you do! | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Kill Team/Escalation League 250pt List Wed May 01 2013, 18:39 | |
| just some observations Betray:
point 1 and point 2 are how kill team is played... they have always been that way.
and secondly you wouldnt want prefered enemy with the hekatrix, but hatreds (for re-rolls to hit) | |
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Cheebs Slave
Posts : 11 Join date : 2013-01-30 Location : HI
| Subject: Re: Kill Team/Escalation League 250pt List Wed May 01 2013, 22:17 | |
| Shadow thank you for pointing out the heat lance/armor bane thing. I will definitely switch it out for a blaster.
I dont think that psyker was a usr that we could take ill have to take another look. Would be funny though! She
who thirsts might find him!
I like your list betray if they let my proxy a raider as a ravager id like to try it out. Only thing about taking the
hekatrix is that im not sure if they are going to keep the kill team rules going past 250 pts. So I figured it might be a
waste to do the leader thing.
Once I register on monday and figure out how they are going to run things ill make the decision I guess.
Im really looking foward to it though, should be pretty fun and give a good chance to learn DE and stay motivated painting them.
Ill try to post what im going to call learning curve batreps haha. | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Kill Team/Escalation League 250pt List Wed May 01 2013, 23:22 | |
| - Cheebs wrote:
- Shadow thank you for pointing out the heat lance/armor bane thing. I will definitely switch it out for a blaster.
I dont think that psyker was a usr that we could take ill have to take another look. Would be funny though! She
who thirsts might find him! there is an FAQ somewhere for kill team that shows you can take psyker as a USR. It makes you a Lv 1 psyker who can take either biomancy or pyromancy. Fluff wise its best described as a haemie has a new exotic weapon and you are trying it out, and when you perils, it vents wrong and hurts you instead | |
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