| Summary of Dark Eldar in 6th edition | |
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+29Briefspite Tanhausen Azdrubael Marquis Vaulkhere Shadows Revenge Crazy_Irish joe twocrows Massaen Evil Space Elves Archeonlotet fenrisnorth Thor665 Lord Strigoi Archon Zarkalus Jehoel stinger989 Nomic Sedarofe Regnirok Rabid Bunny Raneth Xelkireth depayen Baron Tordeck Venkh Gobsmakked Rangrok1k rider Sky Serpent 33 posters |
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Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: Summary of Dark Eldar in 6th edition Thu Nov 10 2011, 11:14 | |
| Given the relative newness of the DE book, i would doubt the removal of defensive weapons on vehicles since plsinter weapons claify they are ALWAYS defensive... | |
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joe twocrows Hellion
Posts : 31 Join date : 2011-09-27 Location : Raiding in real space
| Subject: Re: Summary of Dark Eldar in 6th edition Wed Nov 16 2011, 01:41 | |
| Enh, wandering around...so late post
Pure speculation, (but not wishlisting!!) would say PfP changes to FNP(1) 5+/FC/FNP(2)4+ or maybe FNP(3) 3+ instead of fearless. Fearless has it's place, but it's not Commoragh's style.
The wishlist part of this is more like start with FNP(2), get FC, then get (3), or possibly a beef to ++. Whyches with a 3++ in combat and a 6++ in the open? I can play with that. I also keep wondering why the Talos has no ++ save. The DreadKnight is close to the (base) points, but has the 5++. | |
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Crazy_Irish Sybarite
Posts : 494 Join date : 2011-05-28 Location : Huntsville, Al
| Subject: Re: Summary of Dark Eldar in 6th edition Thu Nov 17 2011, 10:47 | |
| Well I've been reading through some stuff/rumors about 6th Edition, and it just seems to be to good to be true. What i read, i really liked. made the game more interesting. We'll really have to see what the rules will really are.
Example, lances are all lance(2) if nothing else is said. ok so nothing changed here. But lances also always ignore any modifiers on the damage table, so lets see what modifiers there are suppose to be? -2 for glancing (nice! no more g-lances) -1 for any normal hit(wt? so a lascanon gets a -1 on the damage table? yeha!) -0 for DS1(so lances will effectively be DS1, NICE) -3 for blastmarkers where the hole is not under the vehicle(EPIC Bomber Bomb?)
So Lances will be a Rock. Combine that with models in transporters count as relentless?! Oh look, there is a raider with 3 trueborn and 2 DL inside.... what, another ravager?
So you see, it just sounds too good to be true. so lets hope and see. | |
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Nomic Wych
Posts : 559 Join date : 2011-05-27 Location : Finland
| Subject: Re: Summary of Dark Eldar in 6th edition Thu Nov 17 2011, 16:56 | |
| I've also heard that units in transports have their range significantly reduced, and you still can't fire if you move more than 6'', whihc would make you easier to hit by shooting too, so Trueborn might not be that hot. However, better lances means you need to take less for the same effect, so we don't necessarily have to spam Trueborn. I also hope thye give Voidraven Lance (3). Would actually make it superior to the Ravager in terms of firepower. The mine is still mostly useless tho.
My biggets worry is really the rumour that units inside vehicles won't count as scoring. We don't exactly have any troops that can sit on objectives and get shot at (exept Wracks, and even they aren't that tough, especially with cover being rduce to 5+). Also basic fnp sropping to 5+ would massively reduce the surviveability of Haemonculi stuff, as all of it exept the Pain Engines rely on fnp as their "primary" save. | |
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Crazy_Irish Sybarite
Posts : 494 Join date : 2011-05-28 Location : Huntsville, Al
| Subject: Re: Summary of Dark Eldar in 6th edition Fri Nov 18 2011, 00:03 | |
| Well the stuff that i read also stated that Units in open Toped vehicles can score(if the unit can score) so that helps. But we'll really have to see. | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Summary of Dark Eldar in 6th edition Fri Nov 18 2011, 15:52 | |
| Im actually kinda interested in seeing if losing the cover save for going flat out and making it harder to hit actually increases the surivivability of our tanks at all??? From the top of my head they seem to be about equal (as the formula will now be # of shots*.166*% to glance instead of # of shots*% of hit*% to glance*.5) actually... lets do the mathhammer now so lets actually shoot a Ravager at a flat out Raider. 5th Ed3*.667*833*.5=.833; So an 83% chance of getting a damage effect 6th Ed Rumors3*.166*.833=.414; So a 41% chance of a damage result hmm... thats quite interesting... So it seems our tanks might be somewhat surivable with that change, until SM all get a 5pt upgrade that lets them always hit with their balistic skill | |
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Marquis Vaulkhere Kabalite Warrior
Posts : 207 Join date : 2011-11-01 Location : Commorragh
| Subject: Re: Summary of Dark Eldar in 6th edition Fri Nov 18 2011, 16:04 | |
| - Quote :
- |Shadows Revenge|5th Ed
3*.667*833*.5=.833; So an 83% chance of getting a damage effect
6th Ed Rumors 3*.166*.833=.414; So a 41% chance of a damage result
hmm... thats quite interesting... So it seems our tanks might be somewhat surivable with that change, until SM all get a 5pt upgrade that lets them always hit with their balistic skill Isn't the way of 40k. A new book comes out giving us Xenos an edge and then they come out with a MEC rule to ignore it. Cant wait to see what crazy things they come up with.
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Summary of Dark Eldar in 6th edition Thu Nov 24 2011, 13:16 | |
| In the new Imperial Armor Apocalypse Second Edition in *new* eldar formation the bonus for it that formation can reroll Target Priority check. That pretty much indicate it will be in 6th.
What is Target Priority check? What was it in 4th ? How will it affect DE ? | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Summary of Dark Eldar in 6th edition Thu Nov 24 2011, 14:52 | |
| Target Priority checks were a rule to allow you to ignore target priority on a passed leadership role.
Target Priority used to obligate you to shoot at the closest enemy unit.
I foresee that being a pain versus Long Fangs and Lootas, but otherwise being fairly null for us. | |
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Tanhausen Hellion
Posts : 75 Join date : 2011-11-17 Location : Spain
| Subject: Re: Summary of Dark Eldar in 6th edition Thu Nov 24 2011, 15:32 | |
| Thor, why a pain for LF but null for DE? | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Summary of Dark Eldar in 6th edition Thu Nov 24 2011, 15:37 | |
| A pain *versus* them. They'll both be behind a wall of other gak and yet will be A+ priority targets for us. | |
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Summary of Dark Eldar in 6th edition Thu Nov 24 2011, 16:08 | |
| Does it affect vehicles ? If no nothing really change for us. | |
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Marquis Vaulkhere Kabalite Warrior
Posts : 207 Join date : 2011-11-01 Location : Commorragh
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Nomic Wych
Posts : 559 Join date : 2011-05-27 Location : Finland
| Subject: Re: Summary of Dark Eldar in 6th edition Fri Nov 25 2011, 18:20 | |
| The formation in question si copypasted directly from the old IA:A, so it migth eb that they just forgot to edit out the part about target priority. | |
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Summary of Dark Eldar in 6th edition Fri Nov 25 2011, 20:42 | |
| Whats the point of second edition book if they wont even change on formation available for eldar race? Surely there is something after it. | |
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Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: Summary of Dark Eldar in 6th edition Sun Nov 27 2011, 14:27 | |
| I'll give the rumours a sift through later but does anyone remember something being said about defensive weapons being nerfed? That will screw with a lot of our armies. | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Summary of Dark Eldar in 6th edition Sun Nov 27 2011, 16:44 | |
| How so? With the new Aerial Assault rules the only vehicle I see in trouble would be the Venom - and they'd still be good, just a bit slower when max shooting. | |
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Briefspite Hellion
Posts : 39 Join date : 2011-11-06
| Subject: Re: Summary of Dark Eldar in 6th edition Sun Nov 27 2011, 20:53 | |
| Apparently, according to rumor, all the current codices will get a FAQ when 6th is released. So if something breaks badly with the new rules it will hopefully get FAQ'ed.
B. | |
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Crisis_Vyper Kabalite Warrior
Posts : 227 Join date : 2011-08-03
| Subject: Re: Summary of Dark Eldar in 6th edition Tue Nov 29 2011, 05:28 | |
| - Thor665 wrote:
I foresee that being a pain versus Long Fangs and Lootas, but otherwise being fairly null for us. Yeah, I remember the days of target priority. A boon for those who use it, and a pain for those who wants to get that particular unit behind the veil of men/vehicle/whatever. But otherwise, with every edition there will be some good things for everyone, and some bad things for everyone. Hopefully we get less of the bad things. | |
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Crazy_Irish Sybarite
Posts : 494 Join date : 2011-05-28 Location : Huntsville, Al
| Subject: Re: Summary of Dark Eldar in 6th edition Tue Nov 29 2011, 09:26 | |
| - Sky Serpent wrote:
- I'll give the rumours a sift through later but does anyone remember something being said about defensive weapons being nerfed? That will screw with a lot of our armies.
as i recall it, defensive weapons are gone. whatever that means... | |
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Nomic Wych
Posts : 559 Join date : 2011-05-27 Location : Finland
| Subject: Re: Summary of Dark Eldar in 6th edition Tue Nov 29 2011, 10:04 | |
| Might mean that you can only fire one weapon while moving, even if they have strength of 4 or less. If they do that, they'll probably change the Splinter weapons rules about always counting as defensive weapons to not counting towards the limit of weapons you can fire. Would be strange for the Venom to be the only DE vehicles that can't fire all of its weapons on the move (aside from the Dais but that was a last-minute addition to the codex anyway and I bet they just forgot Raiders don't have Aerial Assault). | |
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Tanhausen Hellion
Posts : 75 Join date : 2011-11-17 Location : Spain
| Subject: Re: Summary of Dark Eldar in 6th edition Wed Nov 30 2011, 08:50 | |
| A thing I really liked from 4th edition was that you had to remove casualties from the models only within range of the weapon. If used properly, you could actually snipe models...did that quite a few times Same goes for target priority... you threw a couple units next to the enemy and the rest of your army simply pounded on them Ok... 6 months more? | |
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Eldur Sybarite
Posts : 315 Join date : 2011-12-08
| Subject: Re: Summary of Dark Eldar in 6th edition Sat Dec 10 2011, 19:29 | |
| Armour save and invulnerable save at the same time, unspend stratagem points can be used once per game for rerolls... THEN my Archon will make his appearing, knowing he won't EVER DIE. Same for Sliscus and Baron.
Bidding contest for firts turn: save points and then steal initiative with Vect. Mmmhahahah!!
Movement impairing effects from pinning weapons even if morale check is passed (if roll is above halved Ld), Fearless not immune to this, but only effected if rolled over full Ld--> Necro missiles!
More reactions to shooting than going to the ground depending on unit type and special rules. bikes can evade (3+ cover as same as before, but cannot assault or shoot next turn -BUT THEY COULD DO TURBOBOOST N BLADE?? then 3+ and more difficult to be hit on a 6+ yay!), jump troops can fly high -HELLIONS, SCOURGES-, units with Stealth can attempt to vanish -MANDRAKES, BARON HELLIONS!-, …
So we will see more Archons, Vect, Hellions and Bikes... | |
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Summary of Dark Eldar in 6th edition Sun Dec 11 2011, 10:43 | |
| There is restriction in movement to perform reactions ability in this pdf.
It seems a little scarier with skimmers losing their flat out cover save and only have modified BS. What if some smartass like matt ward imagine some 4pts upgrade that deny that ?
Or there is some extremely cheap stratagem for that? | |
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