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| 1500 Iron Hands | |
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Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: 1500 Iron Hands Fri Sep 06 2013, 01:02 | |
| Chapter Master, Bike, Thunder Hammer, Artificer armour, The shield eternal, 250pts
Ironclad Dreadnought, Heavy flamer, Ironclad assault launchers, Drop pod, 190pts
Tactical Squad, 10 man, Meltagun, Missile launcher, Razorback, Lasplas 240pts
Tactical Squad, 10 man, Meltagun, Missile launcher, Rhino, 200pts
5 man Bike Squad, 105pts
Thunderfire Cannon, 100pts
Thunderfire Cannon, 100pts
3 Devastator Centurions, Missile launchers, Lascannons, Omniscope, 290pts
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| | | Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: 1500 Iron Hands Fri Sep 06 2013, 03:42 | |
| Oh no, MAN OVERBOARD!
Save him! | |
| | | Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: 1500 Iron Hands Fri Sep 06 2013, 05:46 | |
| - Gobsmakked wrote:
- Oh no, MAN OVERBOARD!
Save him! He's dead to me now | |
| | | Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: 1500 Iron Hands Fri Sep 06 2013, 15:07 | |
| I havent seen the book yet, so this is just conjectur more than critique at the current moment...
Is the chapter master really worth the points over the captain??? I mean your paying LR prices for what exactly that a captain cant do the same (I heard the CM got an attack over the captain, but is that it???)
If the razorback got more expensive (like Ive heard) why run it at all??? I think a rhino might just be enough with a few changes to the list.
The thunderfire worth it??? Or do you just want the ignore cover shots???
also no grav gun on the centurions??? It already has ML and you have melta abound, plus a drop pod dread to cram down their throats. I would really think you want to deal with riptides and the like with the grav guns. | |
| | | Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: 1500 Iron Hands Fri Sep 06 2013, 20:03 | |
| Chapter Master is a truck load of points I agree, but he's a monster and not going anywhere quickly. T5, 2+ armour save, 3++ invun, 6+++ feel no pain, it will not die, adamantium will and eternal warrior. He'll hit most stuff like a freight train.
Razorback itself got more expensive but the weapons came down so there's no difference.
I've always liked thunderfires, I need at least one for the theme though.
I'm not sold on the grav weapons, it's the range that I am not fond of, I don't really want them 24 away, its an aggressive army with a solid firebase.
TAKE 2:
Chapter Master, Artificer armour, Thunder hammer, Space marine bike, The shield eternal, 250pts
Venerable Dreadnought, Multi-melta Heavy flamer, Drop pod, 170pts
Tactical Squad, 10 man, Flamer, Missile launcher, Flakk missiles, Rhino, 205pts
Tactical Squad, 10 man, Flamer, Plasma cannon, Razorback, 215pts
Bike Squad, 5 man, 2 Melta guns, 125pts
Thunderfire Cannon, 100pts
Centurion Devastator Squad, Missile launchers, Grav-cannon and grav-amp, Omniscope, 290pts
Predator, Lascannons, 115pts | |
| | | egorey The Duck of Death
Posts : 767 Join date : 2013-02-25
| Subject: Re: 1500 Iron Hands Sat Sep 07 2013, 13:57 | |
| That chapter master is OP. What is that eight attacks with AP2 on the charge? And his saves and toughness to boot. Grav weapons are interesting but I'm still not sold. Also I like Preds in the list more than thunderfires but thunderfires are so IH. I'm liking the list. IWND does not work on thundefires and rhinos and razors with it are better but not OP at all. I think it shines at AV12+. But an IWNS bike squad accompanied by the chapter master is going to be in a lot of allied lists, methinks. | |
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