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 DE vs. Necrons/Chaos

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fuhrmaaj
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PostSubject: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeWed Sep 18 2013, 15:26

Mission: scouring (objectives' point costs marked by numbers. objective w/o number costs 4 points)
Deployment: hammer and anvil
1st Turn Night Fight: no
1st Turn: Necrons
Necron Warlord Trait: -1 to reserve
DE Warlord Trait: redeployment of some units (didn't use)
Combat Drugs: re-roll to wound (never used)

DE army

1 Archon - Warlord (HQ) @ 170 Pts
    Huskblade; Splinter Pistol; Combat Drugs; Phantasm Grenade Launcher;
    Shadow Field; Soul-trap

4 Incubi (Elites) @ 205 Pts
    1 Klaivex @ [57] Pts
         Demiklaives
    1 Raider @ [60] Pts
         Dark Lance

4 Kabalite Trueborn (Elites) @ 133 Pts
    Splinter Cannon (x2); Splinter Rifles
    1 Venom @ [65] Pts
         Splinter Cannon (x2)

1 Haemonculus Ancient (HQ) @ 95 Pts
    Venom Blade; Splinter Pistol; Liquifier Gun

8 Wyches (Troops) @ 183 Pts
    Haywire Grenades
    1 Hekatrix @ [27] Pts
         Venom Blade; Splinter Pistol; Haywire Grenades
    1 Raider @ [60] Pts
         Dark Lance

5 Kabalite Warriors (Troops) @ 110 Pts
    1 Venom @ [65] Pts
         Splinter Cannon (x2)

5 Kabalite Warriors (Troops) @ 110 Pts
    1 Venom @ [65] Pts
         Splinter Cannon (x2)

5 Kabalite Warriors (Troops) @ 110 Pts
    1 Venom @ [65] Pts
         Splinter Cannon (x2)

10 Scourges (Fast Attack) @ 260 Pts
    Haywire Blaster (x4)

4 Beastmasters (Fast Attack) @ 216 Pts
    9 Khymerae @ [108] Pts
    4 Razorwing Flocks @ [60] Pts

1 Ravager (Heavy Support) @ 115 Pts
    Dark Lance (x3); Night Shields

1 Ravager (Heavy Support) @ 115 Pts
    Dark Lance (x3); Night Shields

1 Voidraven Bomber (Heavy Support) @ 175 Pts
    Shatterfield Missile (x2); Flickerfield



Necron/Chaos army. Some details like equipment here may be not precise, but it doesn't change anything in the game.

1 Destroyer Lord (HQ) @ 160 Pts
    Warscythe; Mindshackle Scarabs; Sempiternal Weave

1 Necron Overlord - Warlord (HQ) @ 255 Pts
    Warscythe; Mindshackle Scarabs; Phase Shifter; Sempiternal Weave
    1 Catacomb Command Barge @ [80] Pts
         Gauss Cannon

5 Necron Immortals (Troops) @ 185 Pts
    Gauss Blasters
    1 Night Scythe @ [100] Pts

1 Harbinger of Destruction #1 @ [35] Pts
         Eldritch Lance

9 Necron Warriors (Troops) @ 232 Pts
    1 Ghost Ark @ [115] Pts

6 Canoptek Wraiths (Fast Attack) @ 240 Pts
    Whip Coil (x3)

1 Annihilation Barge (Heavy Support) @ 90 Pts
    Tesla Cannon

1 Annihilation Barge (Heavy Support) @ 90 Pts
    Tesla Cannon

1 Daemon Prince (HQ) (CH) @ 245 Pts
    CCWeapon; Daemon of Tzeentch; Aura of Dark Glory; Gift of Mutation; Power
    Armour; Wings

14 Chaos Cultists (Troops) (CH) @ 70 Pts
    Autopistols
    1 Cultist Champion @ [14] Pts

1 Helldrake (Fast Attack) (CH) @ 170 Pts
    Baleflamer

3 Obliterators (Heavy Support) (CH) @ 210 Pts

DEPLOYMENT
DE vs. Necrons/Chaos Deploy11
I rolled 6 during the deployment roll, but decided to go 2nd in order to have a chance to shoot down a dangerous aircraft with my bomber before it is destroyed. And of course going second gives me scoring/denying advantage.
My opponent deployed aggressively preparing to charge with his Wraiths a.s.a.p.
9 warriors with Cryptec are riding the Ghostark, 5 immortals are in reserve with their Night Scythe. 15 cultists are also in reserve as well as the helldrake. 3 obliterators are on the top of the Bastion. It's not a fortification, just a piece of terrain.
I set up my forces so that they are out of range of the enemy's weapons. The beasts are ready to meet the wraiths. Scourges are in deep strike. All warriors hide in terrain and controll objectives. Venoms are empty except the one below. There are Splinterborns. Haemy is on raider with wyches, Archy is in on raider with incubi.

NEC TURN 1
DE vs. Necrons/Chaos Nec_tu10
Barges and the Deamon Prince are hiding behind ruins to get cover save. (the Deamon Prince is out of sight).
The wraiths are running additional 6" forward. The Necron lord is riding his barge nearby. Ghostark goes 12" and the cryptec snapshots with Eldritch Lance at the splinterborns' Venom. Miss. Obliterators firing lascannons at the same target inflicting 1 penetration hit and managing only to destroy one weapon. How did I forgot about the lascannons during deployment?

DE TURN 1
DE vs. Necrons/Chaos De_tur10
Beasts come closer to the wraiths. It's too far to charge, but the beastmasters can shoot. Raider with wyches moves flat out towards the centre. If I will be lucky enough and wyches survive I could threat all the enemy vehicles here. My vehicles are on firing positions. Everyone with splinter weapons who is in range fires at the wraiths. We kill one and wound the second wraith. Very bad, I expected more. 1st ravager fires at the tesla barge behind ruins and does nothing. 2nd ravager manages to immobilize command barge. How about to go on foot, you old heap of metal bones?

NEC TURN 2
DE vs. Necrons/Chaos Nec_tu11
Night scythe arrives from reserve, helldrake and cultists didn't come. Necron Lord disembarks from his useless barge and goes forward. Wraiths with their destroyer lord go to charge position. Ghost ark goes 6 inches and turns its weapons to shoot at the beasts. One tesla barge goes toward my ravager, the 2nd one turns towards my raider with wyches. Daemon prince stays still.
Command barge and ghost ark shoot at my beasts killing 2 dogs (good rolls on saves). Obliterators firing multi melta at the raider and blow it up. Well I hoped to soak up more fire with my 4+ jink save... 1 wych dies, one wound on Haemy. Necron warriors and cryptec from the ghost ark fire at wyches. Cryptec misses, 9 wounds from warriors. 6(!) cover saves as we are in crater and 2 FNP, only one wych down. Lucky! Annihilation Barge fires at wyches. Oh shi~  3 wounds, 3 saves - everyone is alive! Wow!
The 2nd Annihilation Barge wanted to fire at the ravager, but my opponent forgot about the night shields, so he can only fire at kabalites in ruins. We go to ground, 1 dies. Night Scythe fires at raider with Archon - glance. Wraiths charge the beasts. Necron Lord manages to roll long charge distance and also charges the beasts. All the 7 dogs are dead because of Whip Coils, Mindshackle Scarabs and Necron Cheese. Beasts are running 8".

DE TURN 2
DE vs. Necrons/Chaos De_tur11
Scourges arrive, the Bomber not. Deep strike scatters 11" and my scourges fall in crater. Terrain test passed.
Beasts regroup and consolidate 2". I move 3 empty Venoms as far as it possible from the enemy . Every splinter gun fires at the Wraiths. Splinterborns manage to finish them and inflict 1 wound to the Destroyer lord. Hello, pain token! The ghost ark gets 3 glancing hits from Scourges. Not bad. Ravager must finish it in order to allow wyches to charge. Ravager shoots but it does nothing at all! Plan B - Wyches throw haywire grenade. Miss! Poor wyches, soon you will die. Archon's raider moves flat out in the central area. The 2nd ravager immobilizes Annihilation Barge. Whyches charge and wreck the ghost ark. None died on overwatch. Beasts do multi charge attacking Necron Lord and Destroyer Lord. 2 mindshackle scarabs tests passed! Birds manage to do 2 rending hits on Destroyer Lord, he is down. Necron Lord missed all his attacks and lost the battle. He failed Ld test and ran! No chance to escape. 2 big bosses are destroyed by one charge, hello 2 pain tokens!

NEC TURN 3
DE vs. Necrons/Chaos Nec_tu12
Destroyed Lords failed their reanimation rolls. Cultists ans Helldrake arrive. Oh my poor Scourges... It was stupid to send them there. Helldrake kill 8 of them, inv. save didn't help. 2 remaining Scourges run. Daemon Prince flies. First tesla barge hits Archon's raider, it is wrecked. The 2nd immobilized barge has no targets. Obliterators choose assault cannons to shoot at incubi, but only 2 Obliterators can see them. They kill 2 incubi (save from wrecked raider helped a bit, but I forgot the defensive grenade cover bonus...) Warriors shoot at wyches, but they manage to survive one more time (cryptec misses)! Wreckage cover and FNP save the day. Only 2 wyches die. Command barge shoots at beast pack killing one beastmaster.
Night scythe fires at kabalites near the central objective. 4 die, but the survivor holds.

DE TURN 3
DE vs. Necrons/Chaos De_tur13
Bomber comes. I put him far from the Helldrake to avoid vector strike. Venoms come closer, it's time to care about Obliterators. Scourges fail to regroup and fall back. Heamunculus joined the Archon's squad taking pain token with. Wyches go towards the annoying barge. Beast pack comes closer to necron warriors. All venoms and Splinterborns fire at Obliterators, inflicting 3 wounds. 1 down. Scourges snap shoot at the Scythe (both of them have Haywire blasters), but they fail. Bomber shoot at the Helldrake without any result. 1st ravager snap firing at the Scythe. Fail of course. 2nd ravager manages to penetrate the immobilized barge with one more immobilized result, meaning that it loses one more HP. Wrecked. Wyches throw grenade at the intact barge taking 1 HP from it. Haemy liquefies 3 necron warriors. Beastmasters shoot down 2 of them.

AND NOW WE CHARGE
DE vs. Necrons/Chaos De_tur12
Wyches inflict 2 penetrating hits with their grenades, barge explodes killing one wych. Archon and beasts charge the warriors, Haemy dies on overwatch. Warriors and Cryptec wiped out. Archont's squad consolidates 6" behind the building. They go through the Daemon Prince as he is above earth. (and I don't care what the stupid rules say about it!)

NEC TURN 4
DE vs. Necrons/Chaos Nec_tu13
Cryptec rises. Croissant flies away. Cultists move towards objectives. Obliterators go down from the bastion. Daemon prince also goes down. Helldrake takes a manuevre and fires at the Archon's mob. My warlord fails his 1st and only inv. save and dies. Command barge kills remaining scourges and earns additional victory point. Daemon Prince, who wanted to fight with my Archon charges beast pack. He rolls 6 + 6 attacks on charge. Obliterators join the party and my beasts are wiped out. One more VP.

DE TURN 4
DE vs. Necrons/Chaos De_tur14
My wyches run towards the objective in the enemy deployment zone. The go in crater to get cover.2 upper Venoms go at the positions in order to continue their attempts to kill Obliterators. They make 1 wound. However 2 venoms and ravager shoot at the Daemon Prince while he is on the ground. 1 unsaved wound total. Sigh... Another ravager blows up the Command barge. Bomber hits the Helldrake twice inflicting one glancing and one penetrating hit with weapon destroyed result. Good, but this thing is still dangerous.

NEC TURN 5
DE vs. Necrons/Chaos Nec_tu14
Night Scythe comes again and drops 5 immortals near the objective. Helldrake vector strikes Splinterborns' venom wrecking it. Moreover it restores 1 HP (it will not die rule). The Daemon Prince performs vector strike on my Bomber, but fails to do anything. Cryptec fires at my ravager and hits! First time per game, bravo! But fails even to glance, orrrr... Obliterators fire lascannons and blow up my ravager. The Flying Croissant wipes out my brave wyches.

DE TURN 5
DE vs. Necrons/Chaos De_tur15
The bomber went towards enemy troops dropping void mine on the obliterators. 1 died, the second had inv. save. After that Voidraven shoot 2 shatterfield missiles and one void lance at immortals killing 3 and forced the to run from the 4 points objective. My ravager snap fired at the Helldrake and destroyed it! After that everyone who hold a splinter gun snap fired at the Daemon Prince. Almost every unit had at least 1 hit. We inflicted one unsaved wound. And finally he failed the ground test getting one more wound. The last venom killed him on the ground without troubles.
The game continues.

NEC TURN 6
DE vs. Necrons/Chaos Nec_tu15
Immortals regrouped and went back to the objective. Cultists spread out so, that they control 2 objectives. the lone Obliterator fired plasma cannon at kabalites in ruin. We went to ground, all alive. Night Scythe fired at lone kabalite near objective, 1 wound, go to ground - saved! The unlucky Cryptec missed again.

DE TURN 6
DE vs. Necrons/Chaos De_tur16
Bomber flies away. 2 Venoms on top moved towards cultists. They fire at them inflicting 7 wounds and taking them away from battlefield. Splinterborns finished the last Obliterator. Ravager snap fired at the Scythe and hit twice! 2 penetration hits with 1 exploded result - the croissant destroyed! If it was an RPG game my ravager would get skyfire special rule I suppose.

That's all

DE: 8 pts from objectives, 2 from fast attack, 1 for warlord. 11 total
Necrons: 4 pts from objective, 2 from fast attack, 1 for warlord, 1 for first blood. 8 total.

Actually I hate Necrons because of their cheesy units and rules. 35 points for ona Wraith with 2 wound 3+ save and 6 str!!! But this list was not scary. If there would be more wraiths and Helldrakes it would be much more tough. Anyway I was damned lucky in this game (beasts eat 2 necron lords, though wyches, skyfire ravager). Otherwise my mistakes (scourges for example) would cost me a game.

I hope you enjoyed my 1st batrep.
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Obyiscus
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PostSubject: Re: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeWed Sep 18 2013, 19:30

Two errors I notice:

DE Turn 2 - Beasts regroup and then charge in the same turn (you cannot charge the turn you regroup)

Nec Turn 6 - Cultists spread out to hold 2 objectives (a unit can only hold one objective in 6th ed.)
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fuhrmaaj
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PostSubject: Re: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeWed Sep 18 2013, 22:21

Good game! Those flyers are looking more interesting with every battle report I read. I'll have to look into getting one I think.
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PostSubject: Re: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeThu Sep 19 2013, 07:10

Obyiscus wrote:
Two errors I notice:

DE Turn 2 - Beasts regroup and then charge in the same turn (you cannot charge the turn you regroup)
That was a mistake indeed. However when I asked if I could charge after regroup, guys in the club I played and my opponent said: sure, why not?

As for the cultists, Perhaps my opponent wanted to spread out them in order to take control on the 4 pints objective in case if I kill the immortals. Anyway he couldn't hide the cultists in or behind the ruin - my picture is not precise. So these guys could only stay in the open, when I wiped them out
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facelessabsalom
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PostSubject: Re: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeThu Sep 19 2013, 10:55

Nice report and battle. It's good to see people taking time to make such good reports with pictures and text. Nice job on the report!

Snap shot ravager killing Helldrake, priceless!
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PostSubject: Re: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeSat Sep 21 2013, 19:34

SERAF you did a really grate job with this report. I think the whole forum really appreciate that. Moreover you payed a good game!

Thanks for the battle repot!
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Septimus
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PostSubject: Re: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeSat Sep 21 2013, 19:40

Quote :
They go through the Daemon Prince as he is above earth. (and I don't care what the stupid rules say about it!)
First, thanks for the batrep - but I have an issue with what you say in the quote, I mean there are rules I don't like either - but that doesn't mean I won't play by the rules.

The actual rule does in fact allow you to go "under" a swooping monster or flyer (unless in hover mode) if you can place your models more than 1" from the enemy's base after you have moved your unit.

I would have deployed the scourges along with the rest of the army - you missed 4 haywire shots turn 1 which could have been crucial in taking out a vehicle.
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SERAFF
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PostSubject: Re: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeSat Sep 21 2013, 20:44

Septimus wrote:
Quote :
They go through the Daemon Prince as he is above earth. (and I don't care what the stupid rules say about it!)
First, thanks for the batrep - but I have an issue with what you say in the quote, I mean there are rules I don't like either - but that doesn't mean I won't play by the rules.
Never mind my rash words. I just mean if you are not on a tournament and your opponent agree, you can just put aside some rules, without you think the game were better. We often do that and always have fun about the game.


Last edited by SERAFF on Thu Sep 26 2013, 09:00; edited 1 time in total
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Septimus
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PostSubject: Re: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeSat Sep 21 2013, 20:55

No worries then Smile
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PostSubject: Re: DE vs. Necrons/Chaos   DE vs. Necrons/Chaos I_icon_minitimeThu Sep 26 2013, 08:54

Great report and game! Added to the sticky.

Thanks for sharing the pain. Look forward to the next one. Smile
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