| 1500 points heavy blasterborn idea | |
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FullDE Kabalite Warrior
Posts : 105 Join date : 2013-06-12
| Subject: 1500 points heavy blasterborn idea Sun Oct 06 2013, 03:56 | |
| Possibly going up against a eldar wave serpent/war walker list. How does it look?
Troops x2 10 warrior squads /w splinter cannon= 100 pts each 8 wracks= 80 pts x2 raiders /w flickerfields+Splinter racks= 80 pts each raider /w flickerfield= 70 pts
elites
x3 4 trueborn /w 4 blasters= 108 pts each x3 venoms /w extra splinter cannon= 65 pts each
HS
Razorwing jetfighter /w flickerfiled, splintercannon, monoscythe missles= 165 pts x2 ravagers /w 3 dl's, flickerfield, night shields= 125 pts each
hq
Hammy /w venom blade= 55 pts
(Goes with wracks). | |
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Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: 1500 points heavy blasterborn idea Wed Oct 09 2013, 03:02 | |
| unless I did my math wrong, You still have 101 pts left, other then that, I like the list | |
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doomseer11b Sybarite
Posts : 304 Join date : 2012-10-09 Location : South Carolina
| Subject: Re: 1500 points heavy blasterborn idea Thu Oct 10 2013, 04:09 | |
| I think the razor wing won't do so well. With war walkers in the picture it prolly has one round of shooting and then it's down. I would trade it for something else. That's a decent amount of points tied up in one flyer with armor 10. Personally against eldar I would max out my venoms and give 5 warriors with one blaster in venoms. Maybe even throw some grots in the mix. So good at destroying vehicles and such a great unit to use for board control. But yeah, I would ditch the razor wing.
So blaster born is ok, but maybe not 4 squads either. Maybe 3 squads in your raiders. I don't like blasterborn in venoms becuz it takes out too much of our punch when it goes down. You're losing 12 poison shots and 4 tank busters in one shot. I would rather put them in raiders, also, it seems less of a threat becuz there is only 4 or 5 dudes in it (if tey don't know DE all that well).
If they have a flyer, Use those points on an ageis defense maybe? I always bring a quad gun, and put wracks firing it. Good T and a 3+ cover save with FNP. Tough to bring down. And it has interceptor.
My personal opinion on wave serpents are, destroy in assault. Much cheaper to have tank hunting wyches that are disposable than a unit of blaster born that is almost double points. Wave serpents, if your opponent is smart will be very very hard to take down from shooting. So..... My answer no, I think those points would be better used elsewhere. Especially the razor wing.
Edit: I think you're overkill ing the points for flicker and night shields on the ravagers. Night shields should do it. Just make sure you always move them. And where are the liquifier guns with the haemy and wracks? | |
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FullDE Kabalite Warrior
Posts : 105 Join date : 2013-06-12
| Subject: Re: 1500 points heavy blasterborn idea Thu Oct 10 2013, 04:17 | |
| The math is right, perhaps you counted only 1 squad of warriors?
And the reason for the flickerfields is incase I don't get first turn. I'll switch the fighter out though.
So far my playgroup doesn't use flyers cept for me. | |
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doomseer11b Sybarite
Posts : 304 Join date : 2012-10-09 Location : South Carolina
| Subject: Re: 1500 points heavy blasterborn idea Thu Oct 10 2013, 04:22 | |
| You still shouldn't need flicker fields. Screen them with venoms. All you need to do is cover it 25% and it receives a 4+ cover which is better than flicker anway | |
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FullDE Kabalite Warrior
Posts : 105 Join date : 2013-06-12
| Subject: Re: 1500 points heavy blasterborn idea Thu Oct 10 2013, 04:42 | |
| 5+ cover, but you have a point about screening them.
The blasterborn were an idea because he likes to use his warwalkers from reserve, so even if he blows up the venom a few should survive so I can put the hurt on him. | |
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doomseer11b Sybarite
Posts : 304 Join date : 2012-10-09 Location : South Carolina
| Subject: Re: 1500 points heavy blasterborn idea Thu Oct 10 2013, 08:28 | |
| I'm pretty sure it's a 4. I could be wrong. I don't have the BRB. You should check it, pretty sure if its obscured at all it gets a 4+ | |
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FullDE Kabalite Warrior
Posts : 105 Join date : 2013-06-12
| Subject: Re: 1500 points heavy blasterborn idea Thu Oct 10 2013, 16:20 | |
| I'll look it up, but I think that was last edition. | |
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FullDE Kabalite Warrior
Posts : 105 Join date : 2013-06-12
| Subject: Re: 1500 points heavy blasterborn idea Thu Oct 10 2013, 20:23 | |
| It just says whatever the cover save is it gets, but it must be obscured, and shooting through units is 5+ now. | |
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doomseer11b Sybarite
Posts : 304 Join date : 2012-10-09 Location : South Carolina
| Subject: Re: 1500 points heavy blasterborn idea Sun Oct 13 2013, 01:06 | |
| Sorry, been away from my brb. Page 74 bottom of page. "Picture 2: more than 25% of front of vehicle is covered by ruins, confers a 4+ cover save | |
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FullDE Kabalite Warrior
Posts : 105 Join date : 2013-06-12
| Subject: Re: 1500 points heavy blasterborn idea Sun Dec 15 2013, 20:14 | |
| Right, RUINS. Ruins always give a 4+ cover save.
What it's saying is you have to get 25 percent blocked to get the cover. It's not saying that it's always 4+. Look at the ruins rules, it'll say that ruins give a 4+ cover. | |
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| Subject: Re: 1500 points heavy blasterborn idea | |
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| 1500 points heavy blasterborn idea | |
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