Hey Dark City. I've been considering starting a DE army for a while and decided that I should register here. I've played CSM and Tau over the past 3 years, so I have plenty of experience with 40k. For my DE army, I want to try something completely different from my normal Tau lists and have an almost completely CC army. I'm also trying to keep the army mostly fluffy, but I am willing to make some sacrifices in return for a better chance at winning.
Note: This list is not being made for tourneys. I understand that it is lacking in anti-air and that DE are very hard to win with. I am looking for an army that I will have fun converting and playing, while also having a decent chance at beating semi-competitive lists.
Here's the list:
HQ
Haemonculus Ancient (x2)
- Huskblade, splinter pistol, liquifier gun
Haemonculus (x2)
- Huskblade, splinter pistol, liquifier gun
Troop
9 Wracks (x4)
- 1 liquifier
Raider (x4)
- Dark lance, enhanced sails, night shields, flickerfield
Fast
Beastmasters (x2)
- 4 Beastmasters: 1 with agoniser
- 5 Khymerae
- 6 Razorwing flocks
Heavy
Ravager (x3)
- 3 dark lances, flickerfield, night shields
Total: 1991 points
My thoughts behind the army: Put the Haemonculi with the wrack squads and turbo-boost them turn 1, assault turn 2. The squad will have 2 pain tokens to start with (giving FNP and Furious Charge), 2 liquifiers for shooting before assault, plenty of poison attacks, and an AP2 weapon to deal with characters and such. The beastmasters will run forward and absorb shots on the 4++ of the Khymerae. I'll use them to attack high armor targets (with all the rending attacks) or to tarpit units I don't want my wracks to deal with. The ravagers will sit back and open up tanks with the 9 dark lances, spilling out the squishy troops for my wracks. The whole point of this army is to be in the face of the enemy turn 2 (relying on cover/inv. saves on vehicles). I'm either going to win big by turn 4 or die horribly and get tabled.
Thoughts, suggestions, tactics that would help?