Another game between TDC members! This time my Nurgle Daemons square off against facelessabsalom's Dark Eldar.
The Armies:Dark Eldar (DE)HQ
Duke
TROOPS
8 Warriors
Raider, night shield, splinter wracks, grizzly trophies
5 Wyches
Venom, extra splinter cannon
5 Wyches
Venom, extra splinter cannon
5 Wyches
Venom, extra splinter cannon
HEAVY SUPPORT
Ravager, night shield
Ravager, night shield
Ravager, 3 disintegrators night shield
Nurgle Chaos Daemons (CD)HQ
Great Unclean One, Greater Reward (fleshbane & armour bane), Exalted Reward (Grimoire), Mastery Level 1 (Haemorrhage)
TROOPS
10 plaguebearers, plague ridden, icon, instrument
10 plaguebearers, plague ridden, lesser reward (18" S8 AP4 soulblaze), icon, instrument
HEAVY SUPPORT
Daemon Prince, 2x Greater Reward (WND +1W, 18" S8 AP1 lance), Daemonic Flight, Hellforged Armour
Daemon Prince, 2x Greater Reward (re-roll invulnerable saves, 18" S8 AP1 lance), Daemonic Flight, Hellforged Armour
Mission: Relic
Deployment: Dawn of War
Night Fight on first turn: No
First Turn: CD
Warlord Trait CD: Warlord has Hatred
Warlord Trait DE: Princeps of Deceit (redeploy)
DE Combat Drugs: Splintermind (pain token)
Deployment:The Dark Eldar won the role off for deployment and for first turn and decided to go second. I deployed my two daemon princes behind line of sight blocking terrain, and decided to deep strike the two plaguebearer units and the great unclean one. The Dark Eldar spread out their forces across their deployment zone, keeping one ravager in reserve to deepstrike.
Turn 1 (CE):The two daemon princes shuffled 1" to the left to make sure they couldn't get shot at by any of the Dark Eldar. The warpstorm table blessed the battle field with Nurgle's rot inflicting a single glance on a venom, which it deflected with its flicker field.
Turn 1 (DE):Unable to see any of the daemon princes, the Dark Eldar moved up. The venom and the ravager on the left moved flat out up the left flank so that they could get shots on the daemon princes next turn. The wyches moved up and disembark into the central area terrain piece but failed to make it to the relic. They then ran in their shooting phase, and made the relic, however the relic can only be picked up at the end of the movement phase.
Turn 2 (CD):The gods favoured me and my two plaguebearer units arrived from reserve, one of them using their instrument to pull the Great Unclean one in. The first squad deepstruck in to the central ruin and didn't scatter. The other squad deepstruck within 6" of the first squads icon (meaning they didn't scatter), landing next to the relic and picking it up. The Great unclean one deepstruck within 6" of an icon (meaning he didn't scatter), landing right next to the wyches. All dangerous terrain tests were passed. The Daemon princes both swooped up ensuring they ended their moves in cover/area terrain. The warpstorm was silent this turn. One of the daemon princes fired into the Duke's raider making it explode, killing three warriors in the explosion, they passed their pinning and leadership tests. The other daemon prince fired into a near by venom to no effect. The plagueridden fired his reward into the near by wyches but missed. The great unclean one caste haemorrhage at the Dukes squad, but missed.
Turn 2 (DE):The ravager in reserve didn't come on. The Dark Eldar moved to engage the daemon prince in 5+ area terrain. The nearby wyches disembarked and snapfired into the daemon prince managing to inflict a wound despite needing 6s to hit and a 2+ cover save (shrouded combined with stealth from defensive grenades). The daemon prince passed its grounding test. The two near by venoms and disintegrator ravager fired into the daemon prince to no effect, and he passed all three grounding tests. The venom and ravager at the top of the table fired into the prince as well but both failed to hit. The duke and his squad rapid fired into the daemon prince but only inflicted one wound thanks to needing to hit on 6s and 2+ cover save (shrouded combined with stealth from defensive grenades), bringing him down to two wounds. He also passed the grounding test (five grounding tests passed!). The wyches near the relic moved away from the great unclean one, and ran in the shooting phase to cover more distance. The wyches on the left disembark from their venom and fired into the plaguebearers (including throwing a plasma grenade) who lost a single model (go 2+ cover saves!).
Turn 3 (CD):The plague bearers shuffled about, one squad screening the squad with the relic. The plagueridden fired into the wyches on the left but missed. The daemon prince on the right, vector struck an empty venom making it explode, the resultant 6" blast killed one of the duke's warriors. The same daemon prince fired it's lance at the ravager but it jinked. The warpstorm table again blessed the battlefield with Nurgle's Rot but no 6s were rolled and it didn't affect any units. The great unclean one, used the grimoire on the flying daemon prince, but it backfired, he then charged the wyches who failed their fear test making them WS1. They attacked with their S4 plasma grenades (the only thing that could hurt it) but to no avail. The great unclean one struck back re-rolling to hit and to wound thanks to hatred and poison, killing three wyches (4+ invulnerable are really good against MCs). The wyches fled, but the great unclean one coulfn't run them down due to slow an purposeful. The other daemon prince charged the duke's squad, charging out of a crater to get a 2+ cover save against overwatch (poison 3+ overwatch is scary). He challenged the Duke, who got to strike first (maybe charging through terrain wasn't such a good idea). The duke inflicted two unsaved wounds (rending 5-6+ poison is really good against MCs). The daemon prince inflicted two wounds on the duke. If the duke saved them he would have won combat by two forcing the daemon prince to take an instability test at LD7 (charging the duke was a really bad idea...), thankfully the duke failed one of his 2+ shadow field saves and died to instant death! Nurgle be praised! The warriors fles, and the daemon prince couldn't pursue because of slow and purposeful. He consolidated back into the nearby crater to ensure he at least got a 3+ cover save against shooting next turn. It Will Not Die! on the daemon prince was unsuccessful.
Turn 3 (DE):The ravager deepstruck in from reserve, scattering just shy of the board edge. The fleeing wyches continued to run, and snapshot into the flying daemon prince to no effect. The wyches on the left killed another plague bearer. Three ravagers, two venoms, and the survivors of the duke's squad, who rallied (meaning they could only snapfire), fired into the daemon prince on the ground, inflicting one wound between them (go 2-3+ cover save!). The daemon prince was now down to two wounds. The nearby wyches charged the same daemon prince. He struck two down before they could swing. The remaining three only had 6 attacks (defensive grenades), hitting to 5s and wounding on 6s, with a 3+ armour save, so they failed to do any damage. They fled but the daemon prince couldn't sweep because of slow and purposeful.
Turn 4 (CD):At the start of the movement phase the great unclean one used the grimoire on the daemon prince with a re-rollable invulnerable save and it was successful, giving him a 3++ invulnerable save that he could re-roll. The daemon prince in the crater vector struck the four surviving duke enhanced warriors, killing them all. The daemon prince then flew off the board entering ongoing reserve. The daemon prince with the 3++ invulnerable vector struck the ravager with disintegrator cannons making it explode. In the shooting phase he fired into the venom making it explode as well (RAMPAGE!). The warpstorm table saw Khorne bellowed with rage but his wrath had no effect. The plagueridden fired into the wyches killing one, and inflicting soul blaze, however it went out without doing any damage. The great unclean one tried to cast haemorrhage on the wyches but failed to hit (BS3 and witchfires are a bad combination). It Will Not Die! on the daemon prince was unsuccessful.
Turn 4 (DE):Both wych squads rallied, one firing into the flying grimoired daemon prince. The two lance ravagers and the venom moved up and fired into the same daemon prince to no effect, and failing to ground him. The venom immobilised itself in terrain. The wyches in the woods fired into the plaguebearers and charged them. Combat was fruitless on both sides, but the icon meant that the plaguebearers were the victors. However the wyches passed their leadership test.
Turn 5 (CD):Night fell. At the start of the movement phase the great unclean one used the grimoire on the plaguebearers in combat with the wyches and it was successful, giving them a 3++ invulnerable save. The daemon prince in reserve came on and vector struck the venom destroying it and firing intot he ravager who managed to jink his gaze. The warpstorm table saw Nurgle's Rot bless the table a third times, but alas again to no effect (even with the two re-rolls from the instruments)!The great unclean one stumbled forward in an attempt to support the plaguebearers but didn't make it. The other daemon prince, switched to a glide and engaged the two wyches in the forest slaughtering them. The plaguebearers won combat again, but the wyches held. It Will Not Die! on the Daemon prince was unsuccessful.
Turn 5 (DE):Both ravagers fired at the grounded daemon prince in the woods, inflicting a single wound, leaving him with one remaining. The wyches fired at the same prince and assaulted him. He failed to kill any of them, but fortunately managed to save the one wound they inflicted. The plaguebearers won combat killing a wych and the wyches in turn broke. Slow and purposeful again prevented a pursuit.
The game ended. Nurgle was Vicotrious!
CD VPs: 6 (relic, slay the warlor, first blood, line breaker)
DE VPs: 0
OverviewI haven't played relic or dark eldar with my nurgle daemons before and I have to say I was very lucky, not only with both my plague bearers coming on at once, but also with the first squad not scattering and as a result the icon's giving me pin point accuracy. As usual the instruments guaranteed that the GUO would hit the table turn 2, unless I failed three 3+ reserve rolls. The icons also ensured that he landed in cover without scattering.
My list can have a tough time with MSU so I was also fortunate to get two S8 AP1 lance gifts on BS5 models, these were invaluable at taking out the Duke's raider turn 2. With the relic secured, I bunkered down, and focused on causing as much damage with the daemon princes as possible. This kept the Dark Eldar focused on them rather than on eliminating my scoring units. Though those troops still required a great deal of fire power to eliminate thanks to their 2+ cover saves.
The key turning point, was when the duke failed his third 2+ invulnerable save of the game. Had he made that save, the daemon prince he was fighting might have crumbled due to instability (testing on LD7 as he would have lost combat by 2).
I'm really enjoying this Nurgle list, despite the lack of "competitive" daemon units: Fateweaver, Biomancy Spam Daemon Princes, Khorne Dogs, and Screamers. Shrouded and defensive grenades are very powerful tools, if you focus on positioning and maximising their effects. Slow and purposeful is frustrating at times, but this army is not design to win by killing alone. It overwhelms the opponents target priority turn 2 and then tries to stymie the opponent with its resilience, focusing on winning the mission. I have found the almost complete absence of shooting and the focus on assault is very refreshing in such a shooting heavy edition.
I think the key to beating it is probably focusing on the troops. Though that's easier said than done with the three monsters running around.
A massive thanks to facelessabsalom, he played a great game, and things could have been very different were it not for my inability to fail grounding checks!
Hope you enjoyed the report.