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 1500 All-Gun list

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PainReaver
Sybarite
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Posts : 374
Join date : 2012-10-21

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PostSubject: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeTue Nov 12 2013, 08:35

Archon- 75
Blaster

Farseer- 120
Singing Spear, Jetbike

Trueborn- 146
3x, 3x Blasters, Venom, 2x SC

Warriors- 110
5x, Venom, 2x SC

Warriors- 110
5x, Venom, 2x SC

Dire Avenger- 210
5x, Wave Serpent w/ TL SL, HF, ShC

Dire Avenger- 210
5x, Wave Serpent w/ TL, SL, HF, ShC

Ravager- 110
3x Dark Lances, Grisly Trophies

Ravager- 105
3x Dark Lances

Ravager- 105
3x Dark Lances

War Walkers- 210
3x, each w/2x Bright Lance

1496 points

If someone can come with a better item to buy with 5 points, do say it.

Arsenal

1 Singing Spear (s9, armourbane in melee, s9 ranged)
19 AT weapons (s8, Lance)
36 Splinter Cannon shots (4+ poisoned)
2D6+2 Serpent Shield shots (s7, Ignore Cover)
8 Scatter Laser shots (s6, Laser Lock)
6 Shuriken Cannon shots (s6, rending)
10-20 Splinter Rifle shots (4+ poisoned)


Last edited by PainReaver on Tue Nov 12 2013, 09:47; edited 3 times in total
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Vasara
Incognito assault marine
Vasara


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Join date : 2012-08-22
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeTue Nov 12 2013, 08:59

Grisly trophies for one ravager. Rerolls to psychic tests are good for the Farseer. As well as pinning tests after explosions.

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PainReaver
Sybarite
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeTue Nov 12 2013, 09:26

Vasara wrote:
Grisly trophies for one ravager. Rerolls to psychic tests are good for the Farseer. As well as pinning tests after explosions.
A bit situational but better than nothing.
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CarnalVirtue
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Join date : 2013-09-30

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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeWed Nov 13 2013, 22:13

Seeing as you already have 3 Ravagers I'd say put scatter lasers on the War Walkers. 24 S6(7?) shots are amazing, especially against flyers.
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PainReaver
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeWed Nov 13 2013, 22:48

s6 shots agains flyers are dumb considering most are av11-12
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Bibitybopitybacon
Wych
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeWed Nov 13 2013, 23:26

PainReaver wrote:
s6 shots agains flyers are dumb considering most are av11-12
If you want anti flyer you should take warpspiders. Twinlinked they are good anti flier and Str7 seems to be the magic number for popping planes.
I would agree that a couple Str6 shots against fliers are dumb. However, 24 Str 6 shots, probably twinlinked, are not half bad if you can get rear armor shots
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PainReaver
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeWed Nov 13 2013, 23:40

I've done the numbers on warp spiders- and they can legitly down a heldrake.

7x Warp Spiders for 133 pts.

The problem is I have to lose 2 war walkers to fit such a unit.
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CarnalVirtue
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeThu Nov 14 2013, 00:32

War Walkers can outflank. I suppose you may want to start them on the board, but I personally like to drop them in my opponent's back field. They have a 60" range so they're going to be getting rear armor shots most the time. They're my primary anti-flyer and they work wonders when you twin-link them, even against AV 12.
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PainReaver
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeThu Nov 14 2013, 00:35

Bright Lances are 36"
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PainReaver
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeThu Nov 14 2013, 01:08

I'm toying with an assault idea (a death star)

Archon w/ Huskblade, Shadow Field, Combat Drugs, Soul Trap
Haemonculi w/ Liquefier, Venom Blade
4 Grots, Liquefier, Aberration w/ Venom Blade
Raider w/ Disintegrator, Aethersail

430 points worth of:

2 pain tokens on the squad from the get go. 3 if i roll a 6 for Combat Drugs (preferably 3, 4, or 5)
Strength 6 on the charge from Grots, 5+ FNP with T5 for protection against overwatch.
Archon provides 5 AP2 Attacks, 6 on the charge, and 2+ invulnerables against anything not S10
Archon is safely protected enough to challenge anyone and charge himself up.
2 Random strength/AP flamer attacks, which may have a chance of destroying the unit before I get into assault.
30+6 Flat Out in Turn 1
In case of emergency, Characters leave Grots and let Grots do suicide rampage, and take pain tokens with them.
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PainReaver
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitimeThu Nov 14 2013, 03:02

If all else fails

The Dancing/Boring list

Archon w/ Blaster, Shadow Field, Ghostplate Armour- 115
3x Trueborn, 3x Blasters, Venom 2x SC- 146
3x Trueborn, 3x Blasters, Venom 2x SC- 146
3x Trueborn, 3x Blasters, Venom 2x SC- 146
5x Warriors, Venom 2x SC, NS- 120
5x Warriors, Venom 2x SC, NS- 120
5x Warriors, Venom 2x SC, NS- 120
5x Warriors, Venom 2x SC, NS- 120
5x Warriors, Venom 2x SC, NS- 120
Ravager, 3x DL, NS- 115
Ravager, 3x DL, NS- 115
Ravager, 3x DL, NS- 115

1498 pts

19 Darklight weapons (for killing tanks and feasting on monsters)
96 Splinter Cannon shots
25-50 Splinter Rifle shots

compared to above list, this has more saturation, more troll-tastic (Broadsides can only shoot trueborns hahahahaha), but shorter ranged AT, no Psychic-Twin links- in short less sting but more dance. Oh and Monstrous creatures are boned.
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PostSubject: Re: 1500 All-Gun list   1500 All-Gun list I_icon_minitime

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