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| 1850 - round robin, vs space wolves/chaos marines and imp guard | |
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Taffy10 Hellion
Posts : 86 Join date : 2013-07-09 Location : England
| Subject: 1850 - round robin, vs space wolves/chaos marines and imp guard Mon Nov 18 2013, 19:24 | |
| The scoring is slightly different as its taken from a local tourney
allowed 3hqs, all infantry can claim, everything can contest although flyers cant do any
few other diff rules that I wont go into
Archon (shadowfield, huskblade, soultrap, Pgl, combat drugs, venomblade) 4 Incubi (klaivex, demi klaives, bloodstone, onslaught) Venom (extra cannon, night shields) - 403
1 Haemo (venomblade, shattershard) 4 wracks Venom (extra cannon, night shields) - 185
2* 5 wyches (hekatrix, pgl, venomblade, all haywire grenades) Venom (extra cannon, night shields) - 160 each
Duke sliscus 3 trueborn (2 splinter cannons) Venom (extra cannon, night shields) - 281
4 trueborn (4 blasters) Venom (extra cannon, night shields) - 183
2 beastmasters (4 khymarae, 1 clawed fiend) - 102 (have no others atm currently increasing with razorwing flocks)
3 ravagers (flicker field, night shields) - 125 each
total 1849
Just looking for some tips and advice... | |
| | | egorey The Duck of Death
Posts : 767 Join date : 2013-02-25
| Subject: Re: 1850 - round robin, vs space wolves/chaos marines and imp guard Mon Nov 18 2013, 22:56 | |
| way too many upgrades would be my first thought. you could drop some and get more incubi in a raider with the archon to start. I personally would drop all the nightshields off the venoms. The five wyche squad does need a pgl. ravs are fine with just night shields. You don't need those upgrades on the incubi. | |
| | | Taffy10 Hellion
Posts : 86 Join date : 2013-07-09 Location : England
| Subject: Re: 1850 - round robin, vs space wolves/chaos marines and imp guard Tue Nov 19 2013, 07:36 | |
| I used night shields as the space wolf player uses 3-4 drop pods usually and meltas the hell out of me, just wanted to drop his range a bit, I try to leave raiders at home im not really a big fan of them unless loaded with grots or kabs with splinter racks. In these rules MC can claim and run of with relics and objectives hence the amount of poison
I gave the ravs flickers as the guard artillery hits so hard 1st turn need to make sure I didn't blow up, also the hell turkeys from csm I needed a save against
Will drop the upgrades on the incubi (although I like onslaught) this will hopefully allow me a few more beasts. | |
| | | Taffy10 Hellion
Posts : 86 Join date : 2013-07-09 Location : England
| Subject: Re: 1850 - round robin, vs space wolves/chaos marines and imp guard Wed Nov 20 2013, 00:14 | |
| Update on my games
Game 1
Space wolves
Space wolves he drop pod'd a lot in, but left his longfangs as easy targets as i went first they didn't get to shoot wiped one squad and the other failed a ld test and they died next turn from a few poison shots, as his pods came in I was out of there and sat at range picking him off - 2 objectives out of 4 to me uncontested, was pretty close until turn 3 and I got out of range
Game 2
Chaos marines with daemons
This is the first time ive faced greater daemons/princes (not faced nids either) and all I can say is I love poison turn 1 he flew at me and was just out of range apart from 1-2 bolter shots at my beasts, my turn 1 reply dropped the bloodthurster out of the sky and poisoned him to death from venoms and dukes trueborn, put 2 wounds on the daemon prince but he stayed in the sky, took out a rhino with wyches haywire to get kharn and his squad out, glanced his vindicator once out of 6 lance shots.
Turn 2 his hell turkeys appeared and if it wasn't for flickerfields I would be 3-4 transports down, saved 3 impact hits on a venom, he popped 3 venoms killed the wyches on foot and my beast pack, his daemon prince killed a ravager, I had archon and incubi on foot, 1 wych squad on foot blasterborn and splinterborn still in vehicles and 2 ravagers left, in reply killed the daemon prince with poison wyches heywired the vindicator with a lucky pen and a 6 to blow it up lost 3 girls with it though, archon charged khan and his unit, archon insta death's him, incubi slew the remaining 6 beserkers without him getting a single hit off (admitidly this is the best dice rolling I have ever done all in one game)
Turn3
He was just trying to kill a few things with flying turkeys, and his last squad left went for an objective isolated shots killed last of wyches. In reply shot 6 lances and 4 blasters at turkeys 4 hits not even a glance.. mopped up his groud troops hence the snap fire at the turkeys and got on some objectives..
Turn4
Chaos conceded....
Game 3
Didn't get to play vs guard he had to go pick up his kids from school, but all in all a good day for my kabal
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