So having returned fully once more, rather than skulking around the sub realms, I thought that I should post my first battle report of the new year. For my own sanity and the fact I realised I kept losing track of things when I found myself part way through my last lengthy 'story-report' I'm trying a slightly modified style. This will hopefully mean less hideously sized blocks of text to wade through but I digress.
This isn't much of a report - as will become abundantly clear - but I'm writing it up anyway, and there are a few photos here and there, as I inevitably forgot to take them or took them at random points. I'll see if I can fill in the blanks somewhat.
For the moment let me apologise for the formatting and sketchy details I'm trying to get as much of this done as possible prior to getting home, and I will edit this accordingly as soon as I do so. Firstly the lists: 1750pts
WarlordsThe AngelDante5 Sanguinary Guard, 1 w. Power Fist, Chapter Banner
Astorath the Grim
5 Death Company, w. Jump Packs, 1 w. Thunder Hammer
5 Assault Terminators, 3 w. Thunder Hammers & Storm Shields
Death Company Dreadnaught w. Blood claws, Melta-gun, Storm Bolter, Manga-grapple
5 Marine Devastator Squad, Multi-melta, Missile Launcher, Plasma Cannon, Lascannon, Sergeant w. Signum
Chaplin
10 Death Company Marines
5 Terminators, 1 w. Assault Cannon
The AlienHQHaemonculus – ‘Dracon Kein Yr’aanys’
Liquifier gun, HexrifleHaemonculus - 'The Spider'
Liquifier gun
Haemonculus - Comlacht Cré-umha
Liquifier gun, Webway Portal
Elites5 Incubi - The Obsidian Pyre
Dedicated Transport: Raider w. Disintegrator
4 Mandrakes - (Name under testing.. still) The Smoked Mirror - The Shadow Mirror - Dark Mirror etc
Troops10 Kabalite Warriors - Warriors of the Kabal of the Envenomed Mark
Splinter Cannon, Raider, Splinter Racks, Dark Lance
9 Kabalite Warriors - Warriors of the Kabal of the Envenomed Mark
Blaster, Raider w. Disintegrator
5 Wyches - Corsairs of the Glass Splinters
Haywire Grenades, Shardnet & Impaler
5 Wyches - Corsairs of the Glass Splinters
Haywire Grenades, shard net & impaler Venom w. dual Splinter Cannon
5 Wracks - Menials of the Shattered Helix
Liquifier gun
Dedicated Transport: Raider w. Disintegrator
Fast Attack5 Scourges - The Bone Crows
2 Haywire Blasters
4 Reaver Jetbikes - Eachuisage
4 Reaver Jetbikes - Eachuisage
Heavy SupportRavager - Coven Ravager
3 Disintegrators, Night Shields
Ravager - Kabal Ravager
3 Disintegrators, Night Shields
Talos Pain Engine - Agony Engine of the Shattered Helix
Twin-linked Liquifier
The MissionThe Relic
Hammer and Anvil Deployment
Night fight turn 1
Blood Angels choose 'North' deployment zone and deploy 1st, Dark Eldar deploy in the 'South' deployment zone.
DeploymentThe main Blood Angels force was covered behind the large main building roughly 6 inches back from the edge of the Blood Angel deployment zone.
Dante and the Sanguinary Guard deploy in the crater to the 'North East' of the large building.
Astorath deploys with the Assault Death Company, Death Company Marines & Death Company Dreadnaught deploy directly to the 'North' of the large building out of LoS of Dark Eldar deployment zone.
Devastators and Terminators deploy along the 'West' of the large ruin.
Assault Terminators remain in reserve.
Dante rolls on Command Warlord traits - 'Coordinated Assault' Extra inch charge
Dark Eldar deploy up near the edge of the deployment zone.
Mandrakes deploy in cover along the side of the small building a few inches from the Relic.
Main force deployed 'East' of the midline using the large building and small ruin to block LoS.
Haemonculi deploy with the Wracks - Comlacht Cré-umha, incubi - Dracon Kein Yr’aanys, and non gunboat warriors - The Spider.
Scourges hang back behind vehicles and the two squads of Reavers split on either side of the large ruin in Dark Eldar deployment zone.
The Talos and both Wych squads remain in reserve, the empty Venom deploys with the other vehicles.
Drugs - 'Painbringer' Re-roll to wound rolls
Dracon Kein Yr’aanys rolls on Strategic Warlord traits - 'Strategic Genius' Re-roll reserves pass or fail.
Dark Eldar Deployment (Blood Angels have had their first turn - Relic = servo skull marker)
DE choose not to try an seize.
The BattleTurn 1 - Blood AngelsDeath Company Marines & Death Company Dreadnaught move to the 'East' side of the large ruin.
Astorath & his Assault Death Company and the Devastators move 'South' along the 'West' side of the large ruin with the Terminators providing a wall of cover.
Dante & his Sanguinary Guard walk out of crater.
Blood Angels after their movement Phase
The Terminators fire on the Mandrakes who are just in view, the hail of storm bolter and assault cannon shots miss, the darkness of the night and the shadows saving the Mandrakes - 2+ cover save = win.
Devastators take Snap Shots at the empty Venom and miss.
No other Blood Angel units in range. Sanguinary guard, Terminators and all Death Company run a few inches.
Turn 1 - Dark EldarMandrakes shuffle forward slightly towards the Relic remaining in cover.
One Ravager streaks forward to line up on the Devastators, the other shifts slightly to the 'East' to get a clearer LoS on Dante & the Sanguinary Guard.
The Venom and the 'Gunboat' Warrior Raider swap places, with the Venom lining up on Devastators and the Raider with Dark Lance aimed at the Death Company Dreadnaught.
The Reaver jet bikes in the centre Turbo Boost to the upper floors of the big ruined building - skilled rider = win
The Reavers in the 'East' move up 12" along the board edge.
The Incubi Raider moves 'North East' along the line of the ruined building in the Dark Eldar deployment zone. Kain hops out of the Raider - leaving the Pain Token with the Incubi - and moves into cover with LoS on Dante and limbers up with his Hexrifle.
The Wrack Raider moves 6" towards the Relic, Comlacht hops out, keeping out of cover and moves into coherency with the Mandrakes on top of the Relic.
Scourges move 'West' to stay out of sight.
The Coven Ravager aims at the Sanguinary Guard and kills the front four before putting 2 wounds on Dante, leaving him with one wound and one Sanguinary Guard. The other Ravager kills the Devastators carrying the Rocket Launcher and the Multi-melta.
Kain sights Dante with the Hexrifle, takes careful aim... and misses entirely.
Disintegrator on a Raider kills Dante and the lone Sanguinary Guard - SLAY WARLORD - FIRST BLOOD.
The Mandrakes hurl baleblasts at the Devastators but their power armour keeps them protected. Venom's Splinter cannons manage to kill the Devastator with the Plasma cannon.
The lone Dark Lance (there were meant to be two but I forgot to shoot it and had it mis-typed on my list) fails misses the Death Company Dreadnaught.
Comlacht opens the Webway Portal in the narrow gap between the two ruins, forcing the Blood Angels to have to move through cover to approach the Relic from the 'West'.
Turn 2 - Blood AngelsThe Assault Terminators arrive from Reserve, teleporting into the middle of the Dark Eldar forces, the Storm Shields deploy around the Lightning Claws.
Death Company Dreadnaught advances in front of the Death Company Marines as they move 'South' along the 'East' of the large ruined building.
The two remaining Devastators stay still and prepare their Lascannon and Signum.
Terminators move towards the centre of the board, the portal and the Relic, while Astorath and his Assault Death Company use their jump packs to move to the 'West' of the portal, just 'North' of the small building.
The Terminators focus their fire on Comlacht as he is outside the cover of the ruins. The full amount of bolter and assault cannon fire hits Comlacht and unsurprisingly kills him.
The Devastators fire the Lascannon at the Venom, penetrating and immobilising it. The Death Company Dreadnaught takes aim at Kain and misses with the Storm Bolter.
Assault Death Company squad and Astorath fire on the Mandrakes with no effect - 3+ cover = still win
Death Company Marines fire on the Reavers in the ruins but fail to wound.
Astorath & the Assault Death Company attempt to charge the Mandrakes in the cover of the small building. One marine falls to Baleblast overwatch and the charge falls short, leaving them in the terrain and just beneath the building itself.
Turn 2 - Dark EldarRolling for reserves one unit of Wyches comes out of the portal, positioning themselves towards the Death Company Dreadnaught.
The Talos also arrives moving between the Terminators & the Assault Death Company, moving into the large crater to the 'West'.
The second Wyches unit re-roll their successful Reserve roll so they don't arrive.
Gunboat Raider makes a small hop on to the top of the small square building, and the Incubi raider backs up to maintain the distance from the Death Company as well as clearing an area for the Scourges to manoeuvre into, bringing them in range of the Death Company Dreadnaught.
The Wyches move 'North East' towards Death Company Dreadnaught.
The Kabal Ravager backs up to prevent LoS blocking keeping it's guns aimed at the Terminators, the Coven Ravager moves forward to aim 'North West' towards centre as well.
Wracks hop out of their Raider into cover of the small building, whilst the Spider and his Warriors stay close to the Ravagers in their Raider.
Both Reavers Turbo Boost, the ones in the ruin move over the Devastators into cover in the 'West' of the Blood Angels deployment zone, the others over the top of the Death Company Marines, with no effect.
One Ravager fires into the Assault Terminators dealing 7 wounds from with it's disintegrators, even with the 3++ from the Storm Shields only one save is made and all 5 die.
The other Ravager snipes the Sergeant out of the other Terminators.
Splinter cannon fire from the immobilised Venom finished off the Devastators and Disintegrator fire kills 2 of the Terminators.
From on top of the small square building the Dark Lance on the Raider glances the Death Company Dreadnaught. The Wyches throw a haywire grenade which turns out to be a dud as I roll a 1 for haywire. The Scourges Haywire blaster penetrates the Dreadnaught but is saved by cover.
Kain fires his Hexrifle and misses again.
The Talos sprays the two remaining Terminators with it's Liquifier, rolling a 2 for AP kills one Terminator, however I forgot to re-roll the miss and didn't shoot the Splinter Cannons in it's tail.
Gunboat warriors lean over the edge of their Raider and pour Splinter fire into the Assault Death Company and with the re-rolls from the Splinter Racks kill 3 of the Assault Death Company.
At the end of Turn 2 the Blood Angels concede defeat.
End of gameRemaining Blood Angels 1 Terminator, 2 Assault Death Company, Astorath the Grim, Death Company Dreadnaught 1 hull point, 10 Death Company Marines and Chaplin
Victory PointsBlood Angels - 0
Dark Eldar - 3 (First Blood, Linebreaker, Slay the Warlord)
Armchair General-ingThere’s probably less armchair general-ling required of this game considering quite how definitive it ended up but perhaps that might be worth comment in itself.
First things first, yes it turned out that my opponent had no scoring troops; this realisation was a significant contributor to him deciding to concede.
Secondly having done a bit of maths it seems the Blood Angels force may have been closer to 2000pts than 1750, but the dice definitely made up for this.
Thirdly, I know I was very light on anti-tank, to be honest I was wanting to see how well minimal lances and a mix of Haywire options would do against a Space Marine force that was not fully mechanised but might have a couple of vehicles. I was actually meant to have a second Raider equipped with a Dark Lance but that was one of the changes I made when I decided to drop my Archon – see below - and thus was missed out of my list and then forgotten about when I wrote the changes in. In any case I ended up facing even less vehicles than imagined so it didn’t matter much, though as seen there was fairly minimal success on dealing with it.
As for the lack of Archon or Succubus – as the list originally had an Archon; that was a decision made fairly late in the day before the game for a couple of reasons. I did know that my opponent was probably going to bring one or more of Dante, Mephiston or Astorath with Astorath being the most likely of the lot. The lot of them being very melee orientated and Dante’s special death mask effectively reducing the combat efficiency – and therefore point’s efficiency – of one melee oriented character it seemed to be worth not banking on a combat Archon to win the day. Additionally the option of potentially walking home with a glass statue of one of the Imperium’s finest was too much to resist, hence Kain and his Hexrifle… sadly he failed to hit.
I think I need to start weaning myself off Disintegrators, possibly a weirdly shocking thought process purposefully taking less of something good that has repeatedly shown its worth, but I’m using them to solve all powered armour problems because they’re so good at it and that’s likely to become an actual crutch. Therefore less will have to be in my lists. This will also probably save me from the first time I play against an entirely mech-ed list, but most importantly it will force me to rely on alternative tactics and get more experience dealing with Marine & Terminator equivalents in suitably esoteric fashions.
As for specific errors etc, it seems once again I sold my Talos short, though in the end it didn’t matter, had the game continued having a pain token for dealing with the last terminator would have been handy.
I'm wary I made a mistake with stacking stealth like I did on my Mandrakes, however the 3+ saves seemed to do alright as well.