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 Area Denial 1850

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keeblerpowell
Slave
keeblerpowell


Posts : 16
Join date : 2013-05-22
Location : Dayton Ohio

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PostSubject: Area Denial 1850   Area Denial 1850 I_icon_minitimeThu Feb 27 2014, 01:45


1850 Pts - Dark Eldar Roster - raider spam area denial
HQ
1 Lelith Hesperax, 175 pts

Troop

5 Kabalite Warriors, 110 pts
1 Raider Enhanced Aethersails

5 Kabalite Warriors, 110 Pts
1 Raider Enhanced Aethersails

5 Kabalite Warriors, 110 pts
1 Raider Enhanced Aethersails

5 Kabalite Warriors, 110 pts
1 Raider Enhanced Aethersails

5 Kabalite Warriors, 100 pts
1 Venom Splinter Cannons (x2); Flickerfield

5 Wyches, 192 pts (Haywire Grenades)
1 Hekatrix ( Haywire Grenades; Blast Pistol; Phantasm Grenade
Launcher; Agoniser)
1 Raider Enhanced Aethersails

Elite

3 Kabalite Trueborn, 146 pts Blaster x3
1 Venom
Splinter Cannons (x2); Flickerfield;

3 Kabalite Trueborn, 146 pts Blaster x3)
1 Venom
Splinter Cannons (x2); Flickerfield;

3 Kabalite Trueborn, 146 pts Blaster x3)
1 Venom
Splinter Cannons (x2); Flickerfield;

Heavy
1 Ravager, 115 pts
Dark Lance x3; Flickerfield;

1 Razorwing Jetfighter, 145 pts TL Splinter
Rifle; Dark Lance x2; Monoscythe Missile x4

1 Razorwing Jetfighter, 145 pts TL Splinter
Rifle; Dark Lance x2; Monoscythe Missile x4;

1 Aegis Defence Lines, 100 pts
1 Gun Emplacement (Quad-gun)




This list is for a tournament at Cincy-Con in the middle of next month. I have only playtested it 3 times but with decent effect.


The basic premise of the list is to deny a movement phase to my opponent while I rush the objectives on foot with my little units of warriors. I do not take credit for the tactic. I saw a youtube video of a guy that was talking about using the raiders to deny table space and I thought it was a really fun idea so this is my version of his idea.

All the the vehicles (Minus the raider full of wyches) begin the game empty. I just place all of the infantry behind the aegis and when the time is right I fleet them to objectives and squat and prey.

The vehicles make a mad dash to the opponents deployment zone and camp as close to non-jump units as they can. (within one inch where possible). I also try to make lines to prevent them from getting around them easily. Things that can go over or around the raider wall are usually taken care of by the venoms (in the case of jump infantry) or the trueborn (left in venoms if I think they well be needed in back field clean up). The Enhanced Sails help me get my placement first turn.

Counting on a 4+ (from turbo boost) seems risky. But in playtesting it seems ok. Even if they do smash 3 raiders on the first turn it stuff they have to go through in order to get where they need to go.

I am looking to keep as much of their force in their deployment zone as I can. This has normally led to a very bunched up enemy force on turns 2 and three. That is where the flyers come into play.

Throwing Pie-Plates at dudes bunched up in their deployment zone is really fun. And kinda works sometimes. KINDA!!

Kill points missions is really bad for this list. Really really bad. I know....


But it is really fun to play in objective based missions. Plus the guys I have tested it against have said it was really fun to play against. They are surprised at DE being able to play the table in an aggressive-defense style.


I really like lilith...not really even sure if she fits in the list but I like having her. Sometimes I put her with the wyches and get all in your face killy and sometimes I just let her soot the quad gun until its time for her to escort a troop choice to an objective.


Again this is more of a fun list than a win a tourny list.

Please let me know how you would run a list like this (of if you think its even a fun way to go).


This tournament is part of a con so I am looking forward to seeing old friends and meeting some new ones rolling some dice and then drinking some beverages with some other guys while playing board games and talking of the matches from the day.


Thanks for taking the time to read a newbies post.


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Unorthodoxy
Beating A Different Drummer
Unorthodoxy


Posts : 839
Join date : 2014-03-25
Location : Western Washington

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PostSubject: Re: Area Denial 1850   Area Denial 1850 I_icon_minitimeWed Mar 26 2014, 07:25

hmm. I truly do like this concept. That isn't a tactic I can honestly sAy I ever saw someone try before. Bravo to the mentor and his student. I think it could not only work well, but be devastating. Shoot, put the comms relay on the Aegis since you already have two planes for anti-air. That way you can more easily insure you'll get the plains in. they are key to maximizing this. The Raider and venom hulls can only laast so long.
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