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 1800pts vs. Necrons

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Squidmaster
Klaivex
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PostSubject: 1800pts vs. Necrons   1800pts vs. Necrons I_icon_minitimeFri Feb 28 2014, 11:26

1800pts - Scouring - Hammer and Anvil

I haven't changed my list recently, and was actually expecting Ultramarines rather than Necrons, so I kept my usual army list.
Four Venom-mounted warrior squads with a Blaster, a Ravager, 10 Scourge, 2 Voidravens stacked with Shatterfield Missiles, Drazhar on a Raider with nine other Incubi, and the Baron with a full unit of Beasts (5 Beastmasters, 1 Clawed Fiend, 4 Razorwings and 10 Khymera).
He was coming at me with an Overlord and Royal Court, destroyers, Immortals, a few Warriors squads (one deploying in a Nightscythe) and of course one Doomsday Ark, one Ghost Ark, one Annihilation Barge and one Monolith. A some Deathmarks.

My opening couple of turns I only really had the Immortals in the open, so I poured what I had on them.
A lot of Splinter fire and Disintegrators from the Ravager eventually got rid of them in two turns as everyone else run across the battlefield and into some serious Necron firepower in those damn vehicles. Drazhar's Raider went down early as its prone to do (it is such an easy target) and the Venoms dropped one by one over the course of three turns. They had done their job reasonably well, getting the Warriors out into good positions where their Blasters could do some damage, but unfortunately the Warriors are the ones who continuously let me down. At most they did a few stun results, two units in particular combining their firepower over and over and just chipping at the Monolith's hull points (but never finishing it off). One of the squads did get one lucky hit into the Ghost Ark dropping it's armour down to a manageable level, but that was the most any of my Blaster Warriors ever did.
Even the Voidravens were a bit useless, their Lances and Missiles proving not quite good enough to tackle Necron armour (and the ever lovely picture of a Monolith JINKING). One of them even got a beauty of an opportunity when it came on in turn three, dropping it's mine.......several inches away from the recently deep struck Deathmarks. The Ravager had its best turn ever just wiping that squad out. I am very happy with the decision to use Disintegrators instead of Dark lances.
Drazhar and his Incubi did themselves proud wiping out the Overlord and Royal Court (though they went down as well), and interestingly the Scourge did themselves proud too taking care of a Necron Warrior squad camping at the back of his deployment zone.
Man of the match for my side though had to go to the Baron. Not only did he manage to take down the Ghost Ark (hitting its last hull point on the charge) but it was his presence that kept the Beastmaster unit alive long enough to finish off the large Warrior squad who came from the Nightscythe and camp on the single point objective that won me the game.

By the end, All I had left on the board was one Venom (with passengers), the Baron and a single Beastmaster (and a Clawed Fiend). All he had was......the Monolith on a single hull point, the Doomsday Ark, the Annihilation Barge and the Nightscythe.
At the point I had taken out all of his infantry, I knew I'd have trouble because my Blasters were just having awful luck with their rolls, so I just camped who I could where I could. The last Scourge held an objective, but was shot down by the Doomsday Ark, and the Beasts held an objective worth a single point, and I won by that single point.
The Necrons made a good shows, and another turn would have seen them wipe the Beasts away easily, but after turn seven the game went to me.
All in all, not too bad. I think the one thing that annoyed me most in the Necrons were the Tesla weapons. It was these that took down both my Voidravens, the extra hits just being too much for my flickerfields. Drazhar and the Baron were excellent choices I thought, dealing easily enough with the Lord, and boosting that Beastmaster squad excellently. Definitely a combination I'll be using for a while. In retrospect though, I think it;s time I started taking upgrades in the Scourge squad - specifically blasters and/or heat lances.
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Athalkar
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PostSubject: Re: 1800pts vs. Necrons   1800pts vs. Necrons I_icon_minitimeFri Mar 07 2014, 23:51

Happy read about the victory. Would have appreciated a little more detail on performance on the 10 man scourge unit (what did they do right/wrong any mistakes made in using them that could have been avoided-- I'm always interested in high risk units like this); however, always happy to hear when they hold their own.

You actually performed better than you think as the monolith does not have jink. The FAQ to the BRB changed the Skimmer entry to exclude Jink on skimmers that are also heavy.
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Laughingcarp
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PostSubject: Re: 1800pts vs. Necrons   1800pts vs. Necrons I_icon_minitimeSat Mar 08 2014, 16:39

How effective was the Doomsday Ark the rest of the match?
Nice to see dissies used on a Ravager, glad I'm not the only one!
You say you're looking at taking blasters/heat lances with your Scourges; may I ask why you'd prefer their shorter range vs Haywire blasters? Just curious.
You say the warriors let you down; how so? Are they dying too quickly? What are you hoping to get out of them? Using single Blasters vs the Monolith doesn't seem like the most efficient way to take it down, especially considering that puts your soldiers in range of its guns I believe.

Seems like Necron vehicles gave a lot of trouble, any ideas as to how you'd play next time knowing that?

All in all though, awesome to read about you squeezing a win out of that!
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PostSubject: Re: 1800pts vs. Necrons   1800pts vs. Necrons I_icon_minitime

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